The Evo Triangle

The Evo Triangle 1.2

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Lots of fun with the Jaguar XJ13!
I was going to comment the same about the bumps ... I'll try the mod!
Thanks
Great work..thanks
so fast, nice job!
Excellent fast road course and reminded me of some good road trips on the real roads. Good to drive solo and the AI also put up a decent challenge in the same and similar cars.
Great work!
This is a very fun road to blast through in a street car and it's yuuuge! But I have the same issue with the physical road mesh as Mike below where I get loads of rattling through my Logitech wheel even when I'm not moving at all. I have to turn my FFB way down to drive this thing. But a very solid job overall, thanks!
Frank1463
Frank1463
Thanks mate. I have uploaded a mod that will hopefully solve the issue. Please see my reply to Mike below. Hope this helps.

http://www.racedepartment.com/downloads/evo-triangle-less-bumpy-road.14421/
electriC82 What car and track mods have you made? Or do you spend to much time playing with your electric train sets? Is that why your name is electriC82?
Wonderful track! But there must be something wrong with the physical road mesh. I have permanent rattling of my G27-wheel, like if the whole road was made of cobblestone... Hope you can make it more smooth/random, then it deserves 5 stars of course! Keep on your excellent work! Thank you!
Frank1463
Frank1463
Thanks for the review. I have uploaded a mod containing a smoother road mesh. I have also included the road mesh from the previous version 1.1 which is totally smooth. I hope this helps. Here is the link.

http://www.racedepartment.com/downloads/evo-triangle-less-bumpy-road.14421/
Awesome update Frank! You are really starting to give this layout some real life. Whatever you're doing, keep it up. I really enjoy taking certain cars here to let them stretch their legs. Your textures are looking really good. I'm already excited about the next update! LOL Thank you, very much for continuing this fun layout.
Hey thanks for the update. Still a lot of work. Giving bushes the same physic like rails isn't much realistic ...
Frank1463
Frank1463
Some people are never happy. Please dont bother to download the next update.
Wonderfull job mate !! :)
Great update !! Thank you very much
Cheers
Frank1463
Frank1463
Thanks mate, thanks for the cams!
Really improved over the last two versions. Can you remove the track limits by deleting a kn5-file?
Frank1463
Frank1463
Thanks for the review. Yes you can rename or delete collisions.kn5 and that will disable most of the collision walls. There will still be one or two left in the pits area but that should be all. I would just rename collisions to 1collisions to make it easier to change back and forth.
grazie ragazzo
Excellent, has that tarmac rally feel which AC needs more of. Also since these roads are a short drive from my house it's great to recognise one of my real driving roads! Please consider making the track mesh a bit more bumpy & keep working on improving textures! I will definitely be using this mod :)
Great work, this is the perfect track for road cars, maybe a bit too smooth for an open road, I really hope you will keep updating it :)
Still no physical limits by driving through fences or trees. Boring to drive. Hope you will improve this
Frank1463
Frank1463
One mans boring to drive is another mans exciting to drive.
There are many shorter track mods with plenty of tight twisty hairpin bends for the sim racing community to enjoy, but very few fast flowing longer road courses for those who like this type of track.
To each his own, but it's better to have the choise.
Thank you. Very nice track. Great for a longggggggggg relaxing drive.
One of my favorite track MODS! Glad to see that you've updated it to include anti-clockwise and that you've reduced the slow down effect on the grass. Thanks for creating and sharing.
Great work. The track looks very realistic both at close range and long distance. Actually long distance landscape is one of the finest Ive seen.

Stone walls along the road have no collision so you just drive through them. Would be great if you could improve that in the future.

Great job. Thanks again!
Frank1463
Frank1463
I did try using collision walls along the stone walls during testing, but the problem was that the ai seem to leave a car width of space when overtaking, and on the relatively narrow track, they were crashing into the walls and causing a pileup.
There are some collision blocks at the more dangerous bends, where I was going off during practice, but I will look at this again since it's been mentioned a few times now.
Good work bro ;)
but just one thing...it's my trackcams on anti clockwise layout so..it 's ok for me but if you can give credit, will be better
thank you
Frank1463
Frank1463
LOL! I dont know how I managed to do that! I hope I've not uploaded an older version somehow. I'll need to try and figure this one out

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