TED Clark International Speedway

TED Clark International Speedway v0.99b

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DELETE YOUR OLD VERSION COMPLETELY BEFORE INSTALLING UPDATE!
Clark International Speedway v0.99b UPDATE (10-16-2020)

============================================================

Version History:
Clark International Speedway v0.99b (10-16-2020)
===============================================
* Fix missing comma in drag layout's ui_track.json file which caused crashing and issues when auto-installing in Content Manager

Clark International Speedway v0.99 (10-15-2020)
===============================================
* New AI lines and track boundaries by KevinK2
* Fix trees using incorrect shaders, causing them to be over-bright with sun behind

Clark International Speedway v0.98 (10-03-2020)
===============================================
* Added models.ini file for people who did not completely remove old version before updating
* Modeled and added SoftCell barriers
* Add bottom start lights to Yokohama gantry
* Fix bump at pit entrance
* Added missing VAO patches
* Refine LOD settings for all objects
* Fix shadow casting on objects that did not have it set properly
* Fix naming convention on pitlane meshes
* Made distance/turn marker signs smaller, fixed aspect ratio, and lower slightly
* Replaced track cameras with cameras by Jody Parks

Clark International Speedway v0.97 (10-03-2020)
===============================================
* Added greener, more lush grass via GrassFX (Requires CM and CSP)
* Added separate layout for the drag strip
* Fixed blue runoffs, converted from grass to road surface
* Fixed bad ramping of road at beginning of drag strip
* Fixed movable barriers that were too close to track
* Fixed overly aggressive dipped kerb on turn 8
* Fixed width of the straight between turn 17 and 18, making the barrier wall not so close to track
* Removed pit barrier so you can return to pits from end of drag strip
* Fixed bad ramping of pit lane where drag and normal pit lanes meet
* Added distance/turn markers for turn 1 and 10
* Added boundary wall to drag pitlane
* Fixed encroaching tire barrier near end of runoff at beginning of main straight
* Added top and bottom start-lights to Fight Engine Gunk gantry
* Added road lines for race grid area
* Added road lines for drag strip starting area
* Added road lines to pitlane entry and exit areas
* Spread out start grid a little bit wider
* Moved hotlap start position to end of start grid
* Set shadow casting on pit buildings and grandstand
* Updated VAO patch for new/changed objects
* Added additional industrial vehicle in dirt areas
* Lowered vibration strength of kerbs
* Separated track objects to separate kn5 files
* Update map using proper race route
* Updated loading screen outline and added Clark logo
* New preview screen showing updated visuals
* New description including drag strip information
* Lowered vibration strength of kerbs
* Added track cameras
* Added RainFX configuration by Erylson Hao

Clark International Speedway v0.95 (09-24-2020)
===============================================
* Initial release

Clark International Speedway, abbreviated as CIS, is a motorsport venue at the Clark Freeport Zone in Mabalacat, Pampanga, Philippines. It was built on November 15, 2008 and has a Grade 4 accreditation level from the FIA. The 4.2 km circuit features 18 turns and runs in a counter-clockwise direction. Clark International Speedway hosts both 2- and 4-wheeled events. This includes the Philippine Superbike Championship, Toyota Vios Cup, Philippine GT Championship, Philippine Touring Car Championship, and FlatOut Race Series. The layout also has a 1 km drag strip that hosts the National Drag Racing Championship.

This track is an original creation by Teddie Tapawan and is based on the real-life CIS race track in the Philippines.

Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Track cameras by Jody Parks
* RainFx configuration by Erylson Hao
* Multiple reference photos, bug reports, and suggestions provided by members of the Assetto Corsa Philippines and SRPH groups on Facebook
* SPECIAL thanks to my son Brandon for modeling many of the objects in this track for me in Blender

(Please do not copy or modify without author's permission. Contact teddabod@smartapplerocks.com to report bugs or to request track changes and/or features.)
DELETE YOUR OLD VERSION COMPLETELY BEFORE INSTALLING UPDATE!
Clark International Speedway v0.99 UPDATE (10-15-2020)

============================================================

Version History:
Clark International Speedway v0.99 (10-15-2020)
===============================================
* New AI lines and track boundaries by KevinK2
* Fix trees using incorrect shaders, causing them to be over-bright with sun behind

Clark International Speedway v0.98 (10-03-2020)
===============================================
* Added models.ini file for people who did not completely remove old version before updating
* Modeled and added SoftCell barriers
* Add bottom start lights to Yokohama gantry
* Fix bump at pit entrance
* Added missing VAO patches
* Refine LOD settings for all objects
* Fix shadow casting on objects that did not have it set properly
* Fix naming convention on pitlane meshes
* Made distance/turn marker signs smaller, fixed aspect ratio, and lower slightly
* Replaced track cameras with cameras by Jody Parks

Clark International Speedway v0.97 (10-03-2020)
===============================================
* Added greener, more lush grass via GrassFX (Requires CM and CSP)
* Added separate layout for the drag strip
* Fixed blue runoffs, converted from grass to road surface
* Fixed bad ramping of road at beginning of drag strip
* Fixed movable barriers that were too close to track
* Fixed overly aggressive dipped kerb on turn 8
* Fixed width of the straight between turn 17 and 18, making the barrier wall not so close to track
* Removed pit barrier so you can return to pits from end of drag strip
* Fixed bad ramping of pit lane where drag and normal pit lanes meet
* Added distance/turn markers for turn 1 and 10
* Added boundary wall to drag pitlane
* Fixed encroaching tire barrier near end of runoff at beginning of main straight
* Added top and bottom start-lights to Fight Engine Gunk gantry
* Added road lines for race grid area
* Added road lines for drag strip starting area
* Added road lines to pitlane entry and exit areas
* Spread out start grid a little bit wider
* Moved hotlap start position to end of start grid
* Set shadow casting on pit buildings and grandstand
* Updated VAO patch for new/changed objects
* Added additional industrial vehicle in dirt areas
* Lowered vibration strength of kerbs
* Separated track objects to separate kn5 files
* Update map using proper race route
* Updated loading screen outline and added Clark logo
* New preview screen showing updated visuals
* New description including drag strip information
* Lowered vibration strength of kerbs
* Added track cameras
* Added RainFX configuration by Erylson Hao

Clark International Speedway v0.95 (09-24-2020)
===============================================
* Initial release

Clark International Speedway, abbreviated as CIS, is a motorsport venue at the Clark Freeport Zone in Mabalacat, Pampanga, Philippines. It was built on November 15, 2008 and has a Grade 4 accreditation level from the FIA. The 4.2 km circuit features 18 turns and runs in a counter-clockwise direction. Clark International Speedway hosts both 2- and 4-wheeled events. This includes the Philippine Superbike Championship, Toyota Vios Cup, Philippine GT Championship, Philippine Touring Car Championship, and FlatOut Race Series. The layout also has a 1 km drag strip that hosts the National Drag Racing Championship.

This track is an original creation by Teddie Tapawan and is based on the real-life CIS race track in the Philippines.

Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Track cameras by Jody Parks
* RainFx configuration by Erylson Hao
* Multiple reference photos, bug reports, and suggestions provided by members of the Assetto Corsa Philippines and SRPH groups on Facebook
* SPECIAL thanks to my son Brandon for modeling many of the objects in this track for me in Blender

(Please do not copy or modify without author's permission. Contact teddabod@smartapplerocks.com to report bugs or to request track changes and/or features.)
  • Like
Reactions: MeltFire
DELETE YOUR OLD VERSION COMPLETELY BEFORE INSTALLING UPDATE!
Clark International Speedway v0.97-v0.98 UPDATE (10-03-2020)

============================================================

Version History:
Clark International Speedway v0.98 (10-03-2020)
===============================================
* Added models.ini file for people who did not completely remove old version before updating
* Modeled and added SoftCell barriers
* Add bottom start lights to Yokohama gantry
* Fix bump at pit entrance
* Added missing VAO patches
* Refine LOD settings for all objects
* Fix shadow casting on objects that did not have it set properly
* Fix naming convention on pitlane meshes
* Made distance/turn marker signs smaller, fixed aspect ratio, and lower slightly
* Replaced track cameras with cameras by Jody Parks

Clark International Speedway v0.97 (10-03-2020)
===============================================
* Added greener, more lush grass via GrassFX (Requires CM and CSP)
* Added separate layout for the drag strip
* Fixed blue runoffs, converted from grass to road surface
* Fixed bad ramping of road at beginning of drag strip
* Fixed movable barriers that were too close to track
* Fixed overly aggressive dipped kerb on turn 8
* Fixed width of the straight between turn 17 and 18, making the barrier wall not so close to track
* Removed pit barrier so you can return to pits from end of drag strip
* Fixed bad ramping of pit lane where drag and normal pit lanes meet
* Added distance/turn markers for turn 1 and 10
* Added boundary wall to drag pitlane
* Fixed encroaching tire barrier near end of runoff at beginning of main straight
* Added top and bottom start-lights to Fight Engine Gunk gantry
* Added road lines for race grid area
* Added road lines for drag strip starting area
* Added road lines to pitlane entry and exit areas
* Spread out start grid a little bit wider
* Moved hotlap start position to end of start grid
* Set shadow casting on pit buildings and grandstand
* Updated VAO patch for new/changed objects
* Added additional industrial vehicle in dirt areas
* Lowered vibration strength of kerbs
* Separated track objects to separate kn5 files
* Update map using proper race route
* Updated loading screen outline and added Clark logo
* New preview screen showing updated visuals
* New description including drag strip information
* Lowered vibration strength of kerbs
* Added track cameras
* Added RainFX configuration by Erylson Hao

Clark International Speedway v0.95 (09-24-2020)
===============================================
* Initial release

Clark International Speedway, abbreviated as CIS, is a motorsport venue at the Clark Freeport Zone in Mabalacat, Pampanga, Philippines. It was built on November 15, 2008 and has a Grade 4 accreditation level from the FIA. The 4.2 km circuit features 18 turns and runs in a counter-clockwise direction. Clark International Speedway hosts both 2- and 4-wheeled events. This includes the Philippine Superbike Championship, Toyota Vios Cup, Philippine GT Championship, Philippine Touring Car Championship, and FlatOut Race Series. The layout also has a 1 km drag strip that hosts the National Drag Racing Championship.

This track is an original creation by Teddie Tapawan and is based on the real-life CIS race track in the Philippines.

Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Track cameras by Jody Parks
* RainFx configuration by Erylson Hao
* Multiple reference photos, bug reports, and suggestions provided by members of the Assetto Corsa Philippines and SRPH groups on Facebook
* SPECIAL thanks to my son Brandon for modeling many of the objects in this track for me in Blender

(Please do not copy or modify without author's permission. Contact teddabod@smartapplerocks.com to report bugs or to request track changes and/or features.)
  • Like
Reactions: Papifix and xezez
Clark International Speedway v0.97 UPDATE (10-03-2020)
=================================================
* Added greener, more lush grass via GrassFX (Requires CM and CSP)
* Added separate layout for the drag strip
* Fixed blue runoffs, converted from grass to road surface
* Fixed bad ramping of road at beginning of drag strip
* Fixed movable barriers that were too close to track
* Fixed overly aggressive dipped kerb on turn 8
* Fixed width of the straight between turn 17 and 18, making the barrier wall not so close to track
* Removed pit barrier so you can return to pits from end of drag strip
* Fixed bad ramping of pit lane where drag and normal pit lanes meet
* Added distance/turn markers for turn 1 and 10
* Added boundary wall to drag pitlane
* Fixed encroaching tire barrier near end of runoff at beginning of main straight
* Added top and bottom start-lights to Fight Engine Gunk gantry
* Added road lines for race grid area
* Added road lines for drag strip starting area
* Added road lines to pitlane entry and exit areas
* Spread out start grid a little bit wider
* Moved hotlap start position to end of start grid
* Set shadow casting on pit buildings and grandstand
* Updated VAO patch for new/changed objects
* Added additional industrial vehicle in dirt areas
* Lowered vibration strength of kerbs
* Separated track objects to separate kn5 files
* Update map using proper race route
* Updated loading screen outline and added Clark logo
* New preview screen showing updated visuals
* New description including drag strip information
* Lowered vibration strength of kerbs
* Added track cameras by Racealot
* Added RainFX configuration by Erylson Hao

Tarlac Circuit Hill v0.95 (09-24-2020)
=============================
* Initial release

Clark International Speedway, abbreviated as CIS, is a motorsport venue at the Clark Freeport Zone in Mabalacat, Pampanga, Philippines. It was built on November 15, 2008 and has a Grade 4 accreditation level from the FIA. The 4.2 km circuit features 18 turns and runs in a counter-clockwise direction. Clark International Speedway hosts both 2- and 4-wheeled events. This includes the Philippine Superbike Championship, Toyota Vios Cup, Philippine GT Championship, Philippine Touring Car Championship, and FlatOut Race Series. The layout also has a 1 km drag strip that hosts the National Drag Racing Championship.

This track is an original creation by Teddie Tapawan and is based on the real-life CIS race track in the Philippines.

Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Track cameras by Racealot
* RainFx configuration by Erylson Hao
* Multiple reference photos and suggestions provided by members of the Assetto Corsa Philippines and SRPH groups on Facebook
* SPECIAL thanks to my son Brandon for modeling many of the objects in this track for me in Blender

(Please do not copy or modify without author's permission. Contact teddabod@smartapplerocks.com to report bugs or to request track changes and/or features.)

clark_preview1.png
clark_preview2.png

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