Targa Florio '73 alpha

Targa Florio '73 alpha 0.1.0

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Changelog;
- 95% of the building model is modeled.
- Some adjustments on the physical mesh
- shaders adjustments
- updated the stages timer
- rainFx config
- GrassFx config
Change log v.0.0.2:
  • added temporary trees.
v002_01.jpg

v002_02.jpg



as this is the pre-alpha version, Everything is subject to change!
  • the track already have high res physical mesh with basic bumps. as an old public road, I made the bumps with the nordschleife as reference.
  • 7 layouts, including the full circuit, shorter parts split into 5 stages (useful for practice and testing), and full circuit reverse.
  • 30 pitboxes for full circuit layout and reverse, 8 pitboxes for stages.
  • grid position is 50 meters apart to create a gap between cars. Targa FLorio was using time attack format, with 15 seconds gap between car release. with average speed of 120kph or 33m/s, 15 seconds gap is 495 meter. that would make the 30th on the grid starting 14 kilometers from the start line!
  • no ai line yet. I'm not confident enough to drive a perfect lap around the circuit right now, even if I drive slowly!
  • no cameras yet
  • There is invisible wall approximately 6 meters outside the road as temporary physical boundary. it will be adjusted later as necessary
  • all the buildings currently still simple boxes
  • all the textures are still temporary. one type of grass, few variants of stones, etc. I will get into texture details after the main model are done.
  • railguards are temporary. only one type of railguards, and I put it where the present day placement would be. There should be less railguards back in the 70s. but that being said, even in present day there are few dangerous spots with no railguards, so watch those cliffs!


Originally, I wanted to stay quiet until this project is finished or at least near completion. I wanted to make it a surprise :p.
unfortunately this took longer than I expected. not only because this track is huge with so many details, but I have so little time to work on it. much less than I wanted to. and it got me so frustrated sometimes.

But I will finish it. don't worry about the project being abandoned, worry about my sanity instead :D. I am determined (or even obsessed) to see this track finished, I even see it in my dreams. and of course, the finished version of the track will be released for free.

So in the end, it's all a matter of time. If you wished to help with the progress, please check out my patreon page and see what I can offer you. or if you simply want to buy me a beer, I'd be glad to have a round of two. but most important of all, I hope you enjoy the track as much as I do!


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