Takigahara Mountain Pass

Takigahara Mountain Pass 1.0

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-v1.0
-Added reverse version
-Cams for normal version
-Some new tarmac and wall textures
-Some new 3d objects
-Adjusted guardrails and walls
-Wider track on some points
-Added 32 pits for normal version and 24 for reversed version
-Grass and trees adjustments (floating trees are solved)
-Solved sticky guardrails
-Adjusted cambers
-Resized gutters
-Overall track looks better

to do:
-AI
-Cams and ai for reverse version
-Performance improvements
-Clouds texture
-Normal maps and shader improvements
-Lod in / lod out distance improvements
-Some reverb zones and ambient sounds (like birds , wind or something)
-Maybe autumn, winter or wet versions

Known issues:
-Tree shadows looks weird at 12:00 ( due to AC engine dont support 3d trees :v)
-If you hit a guardrail directly so fast you will pass through it (due to unknown reasons :'v)
-Some sections has a performance loss with high reflections enabled ( tested with a geforce gtx760 4gb with v-sync and capped to 60 fps)
-Vegetation looks weird in very dark weathers ( like in most tracks due to the stupid 2d Tree shader from kunos)


Notes:

-If you deactivate the v sync the fps drops will dissapear ( with a decent mid-end card of course)
-The track is based on a real life mountain pass (japan's 277 route to Takigahara in Nikko i think) with some changes to make it more funny and easy to render in assetto corsa's engine, because of this may not be totally true to reality.


Thanks for downloading this, its my second track and I hope to do more.

Greetings from Mexico

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-Start and finish track objects added
-Some textures changed

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