Summit Point Raceway

Summit Point Raceway 2.2

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**Tested and working on CSP1.79 and higher. Should work on vanilla now too.
**I made new AI lines including sidelines. Seems to have helped a lot.
**Reworked the ground texturing yet again. This may be the one.
**(credits: @racealot & @raceabit)
* replay cams x4
* in-game loading screens
* revised ui-track.json file
* revised track-maps
* vao-patch file
**(credits: @CrisT86 & @DaBaeda)
* cable-fix.dds and ext_config update
Please do a clean install!!
I have had 2 people report issue with it not loading the track. I think it may be a file that was in the old track that will not be overwritten without a clean install.

Made road and kerbs 3d visual mesh.
Improved the texturing of the ground.
fixed many little items. No more floating shithouses.

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Put the AI files back in. Adjusted the grass to make it a little darker. A few other adjustment. Also I resized my texture so the file sized were not so large of some textures and normals. So it should be a lot more light weight with est 220Mb less over all.
Reworked some of the maps for the ground texture. Using different rgb channels seemed to blend the textures better for a nicer look.

Fixed the groove areas that had weird squares of road poking through.

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Here is the 2.0 version of Summit point main.

32 pit boxes
grass fx
rain fx
night lighting
AI ( may need a little tweak) but good )

This version is built on lidar data in blender.

There is some visuals in the groove I have to fix.
Also no cams yet. If anyone want to contribute some cams, I'll give credit.

I'd like to do the rest of the complex in the future. But need a little break first.

Modeled by DB_1973

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Here is 3 more. Only 10 photos per post.

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Here is a sneak peak at the new summit point main layout. Built in blender with lidar data. Need to do road details and groove for release. Should be soon!

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Made a more complete extension file.
- more detailed grassFX
- if you use grassFX the low poly tv crews will not be visible
- numerous material adjustments , darkened grass and trees
- updated rainFX
- added some basic lights for night
- changed kerb texture
I apparently uploaded the wrong zip. Now rainFXs are in there. Sorry for the confusion.
This update is in preparation for the future release of CSP RainFX. Currently you need to be a patron to download this preview. For those that have it, it will work. If you want it go and support here. https://www.patreon.com/x4fab/membership.



Now with modeled buildings. All buildings are replaced with models I have made in blender. Bleacher were a free model I found online and textured. Also different grass texture as well. Added some tarmac along road.
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Please delete old version and do a fresh install.

Hightree added short layout. I re scaled some track side objects that were to large. Added new AI line for long version.

On the short course the AI will not make T1 if using cars that have to break before the Start/Finish line. There is no fix other than moving the start/finish line. But we decided in reality cars that are to fast/heavy to make the turn would probably not run on the short course anyway. Just a heads up.
Please do a clean install with this file thanks.
Hightree42
Added: tarmac patches on track, plus more detailed track mesh.
Added: support for CSP grass fx, removed most old 3d grass. So if you want 3d run grassfx.
db_1973
Added: Kerb adjustment.
Added: Some ground leveling. and a change a few things visually.
Added: Load screenshot. The screenshot does not seem to install with CM you'll have to manually install. Drop file in (extensions/backgrounds) In AC main folder. At least when I did a test though CM It didn't install the screenshot.
FFF789 contributed classic tv camera set.

second lap spoiler

some classic Trans-AM

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Hightree42 added updated AI line.


having trouble with file upload not active yet sorry.

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