Sol

Sol 2.2.9

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Hello,

This update will fix the problems with the new Content Manager versions

Alternate download link:
MODSFIRE:
https://modsfire.com/UW0f92464a69wYc

Please use the newest Content Manager to avoid any problems with CSP versions and Sol or Pure weather controller:
https://github.com/gro-ove/actools/releases/download/v0.8.2594.39678/Content.Manager.zip

Please have a look in the Sol 2.2.8 update informations. There i describe what changed with Content Manager, like the weather controller selection:
https://www.racedepartment.com/downloads/sol.24914/updates#resource-update-106116
Please note, that update is all about the new Content Manger and CSP preview from Ilja's Patreon page. If you don't use this, you don't need to update Sol!

Hello,

With the new Content Manager (0.8.25) and CSP preview (0.1.80p218) the selection of the now called weather style is changed:
newCM_CSP3.png


You don't need to select a weather controller in weatherFX settings. You select the weather in the Drive menu, via the new Sol 2.5 submenu:
newCM_CSP.png


You can now have more options in that menu, like special random categories and a preselection of wetness and puddles states. More things will come in that menu later...

I added a static controller to the controller selection. So you can still use real conditions with Sol Planner app.
static.png


If you drive challenges, please use the dynamic Sol 2.5 controller and set the start weather to "Predefined". It will use then the weather from the event, but you can still select your own wetness and puddles.
predefined.png
Please note, that update is all about the new Content Manger and CSP preview from Ilja's Patreon page. If you don't use this, you don't need to update Sol!

Hello,

With the new Content Manager (0.8.25) and CSP preview (0.1.80p218) the selection of the now called weather style is changed:
newCM_CSP3.png


You don't need to select a weather controller in weatherFX settings. You select the weather in the Drive menu, via the new Sol 2.5 submenu:
newCM_CSP.png


You can noe have more options in that menu, like special random categories and a preselection of wetness and puddles states. More things will come in that menu later...


I uploaded Sol 2.2.8 again. I added a static controller to the controller selection. So you can still use real conditions with Sol Planner app.
both.png
Hello,

Please note, that update is all about the new Content Manger and CSP preview from Ilja's Patreon page. If you don't use this, you don't need to update Sol!

With the new Content Manager (0.8.25) and CSP preview (0.1.80p218) the selection of the now called weather style is changed:
newCM_CSP3.png


You don't need to select a weather controller in weatherFX settings. You select the weather in the Drive menu, via the new Sol 2.5 submenu:
newCM_CSP.png


You can now have more options in that menu, like special random categories and a preselection of wetness and puddles states. More things will come in that menu later...
Sol is now hosted externally, to avoid traffic on Racedepartment. Press "Download". You get the install guide. On the first page are the download links...

As always, please read the install guide
Sol 2.2.7 install guide

changelog:
- audio: correct scaling of rain sounds with CSP 1.80p115 and later
Sol is now hosted externally, to avoid traffic on Racedepartment. Press "Download". You get the install guide. On the first page are the download links...

changelog:

- apps: Sol Planner 3.7
# removed wetness finetune
# added unscaled rainFX parameters output
# added rainFX difficulty slider, to control the level of wetness generation
# redefined the rain values

- apps: Sol Planner 3.8
# fixed time multiplier saving

- controller: V2.42
# reworked wetness calculation with rainFX v2
# reworked humidity and fog calcualtion with rainFX v2
# reworked evolution of weather parameters over time
# added rainFX difficulty
# controls the level of wetness generation
# added a better scaling of rainFX v2 to the more convenient scale in Sol Planner

- files: updated Sol Planner manual
- files: updated Sol install guide
Sol is now hosted externally, to avoid traffic on Racedepartment. You will find the links in the install guide and on the overview page!


Changelog:

- apps: Sol_weather 12.4
# 12.4- fixed wiper settings not being restored, fixed a bug with loading settings
# 12.3- added wind indicator, disabled by default
# 12.2- hardened for bad configs again
# 12.1- hardened for bad configs
# 12.0- added master volume slider, has shortcuts too; shorcuts can be empty now, impropved handling those

- apps: Sol Planner 3.4
# fixed a bug with Load/Save dialog is beyond the screen limits
# If Sol Controller 2.2 is not active, Sol Planner is not setting date, time or time-multiplier
# fixed time mult setting/getting
# fixed plan duration time in "timed mode"
# fixed lower/upper case ini parameters
# rain meter in slot editor shows always the current rain amount
# fixed initial timed plan weather
# rain meter in the slot panel shows always the slot's rain amount
# Controller forced to reset after Sol Planner loading. This will fix the "CM" weather loading
# Removing older lines from preset files
# Removed unnecessary libaries

- apps: all apps, fixed bug with corrupt settings files

- filter: bypass ppfilter parameter reset with CSP 1.77 and later
# From CSP 1.77 on, ppfilter parameters are properly reset, when switching a ppfilter ingame
# So the additional reset in Sol 2.2.3 and before blocks ppfilter live edit with CSP 1.77 or later
# This is now fixed.
Sol is now hosted externally, to avoid traffic on Racedepartment. You will find the links in the install guide and on the overview page!


Changelog:

- apps: Sol_weather 12.4
# 12.4- fixed wiper settings not being restored, fixed a bug with loading settings
# 12.3- added wind indicator, disabled by default
# 12.2- hardened for bad configs again
# 12.1- hardened for bad configs
# 12.0- added master volume slider, has shortcuts too; shorcuts can be empty now, impropved handling those

- apps: Sol Planner 3.4
# fixed a bug with Load/Save dialog is beyond the screen limits
# If Sol Controller 2.2 is not active, Sol Planner is not setting date, time or time-multiplier
# fixed time mult setting/getting
# fixed plan duration time in "timed mode"
# fixed lower/upper case ini parameters
# rain meter in slot editor shows always the current rain amount
# fixed initial timed plan weather
# rain meter in the slot panel shows always the slot's rain amount
# Controller forced to reset after Sol Planner loading. This will fix the "CM" weather loading
# Removing older lines from preset files
# Removed unnecessary libaries

- apps: all apps, fixed bug with corrupt settings files

- filter: bypass ppfilter parameter reset with CSP 1.77 and later
# From CSP 1.77 on, ppfilter parameters are properly reset, when switching a ppfilter ingame
# So the additional reset in Sol 2.2.3 and before blocks ppfilter live edit with CSP 1.77 or later
# This is now fixed.
Sol is now hosted externally, to avoid traffic on Racedepartment. You will find the links in the install guide and on the overview page!


Changelog:

- apps: Sol_weather 12.4
# 12.4- fixed wiper settings not being restored, fixed a bug with loading settings
# 12.3- added wind indicator, disabled by default
# 12.2- hardened for bad configs again
# 12.1- hardened for bad configs
# 12.0- added master volume slider, has shortcuts too; shorcuts can be empty now, impropved handling those

- apps: Sol Planner 3.3
# fixed a bug with Load/Save dialog is beyond the screen limits
# If Sol Controller 2.2 is not active, Sol Planner is not setting date, time or time-multiplier
# fixed time mult setting/getting
# fixed plan duration time in "timed mode"
# fixed lower/upper case ini parameters
# rain meter in slot editor shows always the current rain amount
# rain meter in the slot panel shows always the slot's rain amount
# Controller forced to reset after Sol Planner loading. This will fix the "CM" weather loading
# Removing older lines from preset files
# Removed unnecessary libaries

- apps: all apps, fixed bug with corrupt settings files

- filter: bypass ppfilter parameter reset with CSP 1.77 and later
# From CSP 1.77 on, ppfilter parameters are properly reset, when switching a ppfilter ingame
# So the additional reset in Sol 2.2.3 and before blocks ppfilter live edit with CSP 1.77 or later
# This is now fixed.
Sol 2.2.3

Please read the install guide
Sol 2.2.3 install guide

changelog

- core: fixed VR initialization of sol custom configs
# This will fix the wrong exposure, when using VR.

- custom configs: prevent calling of ___Sol__reset()
Sol 2.2.2

Please read the install guide
Sol 2.2.2 install guide

changelog

- core/CSP: added calculation of CSP's ambient darkness (INPUT=AMBIENT for conditions)

- core/CSP: version checking to be compatible with CSP 1.69
# the new "AMBIENT" input calculation for conditions in the track config only works with the upcomming CSP 1.76 and later

- 3d basemod clouds: correct version check for "alphaSmoothTransition" member, fixes wfx halts with csp <1.75
Sol 2.2.1

Please read the install guide
Sol 2.2.1 install guide
Sol 2.2.1 Installatiehandleiding (by jfeelders)

Sol 2.2.1 guia de instalacion (by Zarpazo de Salmón)


changelog
- apps: Sol_weather 11.9 by leBluem
# 11.9- removed regexe for speed
# 11.8- ui size adjustments
# 11.7- changed time-multiplier to use shared functions, small fixes

- apps: Sol Planner 2.2
# switched regex for date (thanks to leBluem)
# editor window adapts to screen resolution, is always visible
# added wetness and puddles control for weather slots
# labeled log entries

- clouds/2d + custom weather app: fixed live adjusting clouds dense

- clouds/3d basemod: fixed CSP 1.75 feature, now also compatible till CSP 1.69

- weather change: fixed clear sky with 2d clouds

- filter: fixed brightness adjustment via Sol Config

- filter/custom config: fixed loading of Sol custom config with CSP version >= 1.76
# f. e., in VR overall brightness was very low
# The ppfilter/custom config was not loaded at startup


- controller 2.0 (script based weather plans): adapted rain calculation form 2.2 controller

- controller: Sol 2.2 added support for manual "wetness" and "puddles" control
# to have wetness or puddles automatically calculated, set them to -1

- files: updated Sol Planner manual

- files: updated "Sol 2.2 install guide.pdf"
- added 7zip instructions
- change all version numbers to 2.2.x
Sol 2.2

Please read the install guide
Sol 2.2 install guide

changelog

- python: UI, character truncation for buttons

- apps: Sol_weather app 11.6 by leBluem, settings: deactivated wiper control

- apps: Sol Planner app (2.1)
1.5
# preset button getting the names of exported or imported plans
1.6
# fixed wiper control
# Mist - lower fog value
1.7
# fixed some bugs with saving presets
1.8
# fixed day update
# fixed plan position bug
# added time stamp mode
1.9
# proper reset if all slots are empty
# added Time-Multiplier, will work with the upcomming CSP 1.76
# changed UI / added time multiplier control
# preset/plan stores/loads time multiplier
2.0
# fixed wrong weather transition calculation
2.1
# fixed day stamps time calculation


- core/ambient light
# lowered light bounce from clouds a little bit
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters

- core/sunlight
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters

- core/filter: some preparations for HDR PPfilters
- core: ppfilter reset, reduced the calls of wfx ppfilter parameters to the minimum
# the single parameter will be only reset, if its value differs from the ppfilter ini value
# So if the ppfilter is loaded correctly, no parameter will be reset.
# This will keep live editing feature untouched then and live editing is possible.

- core: C++ LUTs, activated code (With the new CSP 1.76 or its preview versions C++ LUTs will work)
# converted all LUTs to new LUT class
# slightly better overall performance

- core: removed direct access from Sol's internal variables, only config manager functions are able to access it
# see Sol 2.1 Custom Config changes.pdf / page 4
# SOL__set_config(<SECTION>, <KEY>, value, <relative>)
# SOL__config(<SECTION>, <KEY>)

- core: some optimizations and fixes with sol_interface (Communication between Sol Config, Sol Custom Weather and Sol)
# less memory usage
# collectgarbage() after send-receive task


- audio: fixed wind sound appearing after wfx reset
- sound: fixed a major bug in the sound system
# maybe this was also the cause of instant crashes while loading of Sol

- 2dclouds: fixed look with overcast weather / added dynamic color from sky color

- skysim (3d clouds): fixed a memory leak, fixed a crash while weather transitions
# fixed a bug where clouds are not loaded with weather transitions
- skysim: Stratus, better distant look
- skisim: Cirrostratus, less backlit
- skysim: cumulus mediocris, some small tweaks to near clouds
- skysim, added nerd__clouds_adjust.Saturation_limit to general clouds lighting
- skysim: cumulus mediocris
# better allocation of waterfilled levels for clouds
# added "alphaSmoothTransition" from CSP 1.75p41 to have sharper contours in the distance and softer contours for near clouds
- skysim/cloud lighting: better cloud colors for waterfilled, overcast and badness


- dome/horizont: adapted dome look to ppfilter tonemapping function
# if tonemapping function is not 2 (sensitometric), horizont is lowered in saturation to adapt its look

- fog: fixed saturation calculation
- fog: some adjustments to lower fog looks
- fog/smog/clouds: some small adaptions to spectral distant filter

- custom fog: added sun parameter
# control over influence of sun light
# in custom config use: SOL__set_config("nerd__fog_custom_distant_fog", "sun", x)

- weather definitions: a little less water in "Windy" and "few clouds"
- weather definition: Mist, fixed fog color
- weather definition: adjusted some bad weather like Thunderstorms for a better look

- weather: double checking data from controller
# this fixes some strange visuals with the new online dynamic weather

- filter: removed setting of ac.setGlareBloomFilterThreshold(0.01) and ac.setGlareStarFilterThreshold(0.7) with "glare modified by Sol"
- filter: white balance adaption of "WEATHER, HDR multipier" if Sol modifies spectrum

- config manager: sol_config_design.txt, fixed "nerd__clouds_adjust.Saturation_limit"
- config manager: added nerd__fog_custom_distant_fog.sun, to controll the influence of sun light (default 1.00 = no optical change to former Sol versions)


- ppfilter/custom config: added ppfilter parameter reset, if lua is loaded from the ppfilter folder
# reset of ppfilter parameters was only done for luas in the wfx folder (live edit)


- PPFilter/custom config: __Sol
# adjusted white balance
# lowered gamma
# dynamic filmic contrast for better visibility in the night
# dynamic saturation

- PPFilter/custom config: __Sol_Extra
# added "solHDR__WHITE_POINT_PRECISION" variable to customize white point
# If it is set to 1.0, white/gray is highly desaturated in most situations
# rebalanced white balance and AE's peak brightness
# better Glare settings while day
# FOV dependent Glare settings (star is looking nearly the same with low FOV)

- PPFilter/custom config: __Sol_Extra + __Sol_Extra_Reinhard, deactivated VAO exponent control
# VAO Exponent is always at 0.5 (default value)
# This will restore the normal VAO look
# With higher VAO Exponents, VAO can be boosted to look more contrasty

- PPFilter/custom config: __SolHDR
# PPfilter to use with HDR monitors


- controller: Sol 2.2
# fixed some important things for seemless weather transitions
# fixed behavior with Python reloading / reloading of Sol Planner app
- controller: Sol 2.2, some optimizations and fixes with sol_interface (Communication between Sol Planner and Sol)
# less memory usage
# collectgarbage() after send-receive task
# optimizations of LUTs from Pure
# optimizations of vector calculations from Pure


- files: added weather preview pictures of Kunos standard weather
- files: updated Sol 2.1 Custom Config changes.pdf
- files: updated Sol Planner manual
# added description for time stamp mode
# added info to press slot button, to add change the weather
Sol 2.1.3

Please read the install guide
Sol 2.1 install guide
Sol 2.1 installatiehandleiding (by jfeelders)
Sol 2.1 guida di installazione (by Roberto Geminiani)
Sol 2.1 guia de instalacion (by javire)
Sol 2.1 suomi install guide (by heli_is_for_noob)


- python: interface, fixed some minor bugs

- apps: Sol Planner 1.4:
# fixed wrong slot time calculation with very small sun angles in night times
# proper handling of empty slots

- weather change: fixed some problems with not correct loaded weather generation with jumping through weather slots (Sol Planner)

- PPFilter: all _Sol... filters, set [GLARE] BLUR to 0.0, to prevent fps loss.

- controller: sending update messages every 1 second minimum
# this will solve a bug with Sol Planner and not showing the correct weather

- files: added "Sol 2.x track config parameters.pdf", to describe the different parameters, to control Sol 2 via track configs.
- files: added some trouble shooting in "Sol 2.1 install guide.pdf"
Please read the install guide
Sol 2.1 install guide
Sol 2.1 installatiehandleiding (by jfeelders)
Sol 2.1 guida di installazione (by Roberto Geminiani)
Sol 2.1 guia de instalacion (by javire)
Sol 2.1 suomi install guide (by heli_is_for_noob)


To read about the new features of Sol 2.1, you may have a look here:
Sol 2.1 new features


changelog of Sol 2.1.2

- python: fixed some bugs with SolUI

- apps: Sol Planner 1.2
# fixed some bugs
# better description if controller is not running

- gfx ambient: fixed too bright ambient light with "badness"

- gfx fog: fixed too dark horizont color with "badness"

- sky dome: much better look for overcast weather and twilight times

- skysim: lightning, changed CSP feature request name to "lightning"

- filter: adjusted "sun_brightness_link" for badness (this will bring a good brightness with bad weather)
- filter/config manager: changed "brightness_sun_link_only_interior" default to false

- PPFilter/custom config: "__Sol_Extra" + "__Sol_Reinhard", small tweaks
- PPFilter/custom config: "__Sol_fake_HDR"
# reusing "sun brightness link" for better adaption to scenery
# some fixes
# better control of CSP lights while day in bad weather
Sol 2.1.1
It includes some new features, which will work automatically if CSP 1.75 is released!

Please read the install guide
Sol 2.1 install guide
Sol 2.1 installatiehandleiding (by jfeelders)
Sol 2.1 guida di installazione (by Roberto Geminiani)



To read about the new features of Sol 2.1, you may have a look here:
Sol 2.1 new features


Complete changelog of Sol 2.1.1:

- python: fixed UI class
# fixed handling with hide/show elements

- python: fixed a bug in sol_interface.py
# if communication is slow, a very rare condition was called. That code stops Sol Planner.


- app: Sol Planner 1.1
# fixed a bug with wrong "evening" and "sunset" calculation
# Wiper control is now hidden, if Sol Planner shows "...is not running"
# fixed "not possible to scroll" in save/load dialogs
# added CM weather button
# tweaked wiper speed/rain amount automation


- core: removed ambient brightness boost with overcast
- core: fixed a bug in fog graphics. It caused an error when switching performance presets in Sol_config.

- gxf ambient light: tweaked ambient light with __overcast and __badness modulator

- skydome: tweaked look with __overcast modulator

- filter: adapted CSP lights multiplier calculation
- filter: added interior AE prediction
# an optimal AE interior multiplier is predicted out of the car's interior and exterior AE mulitplier
# use SOL_filter__predict_interiorAE() in a custom config to get this value
# look in __Sol_Extra custom config for an example
# only working with CSP 1.75p8 or higher


- audio: added wiper sounds:
# only working with CSP 1.75p8 or higher
# added speed- and friction-based sound modulation


- PPFilter/custom config: __Sol_Extra, __Sol_Extra_Reinhard
# added interior AE prediction for better interior AE in cars with very small windows (prototypes)
# only working with CSP 1.75p8 or higher
# some small tweaks to overcast influence on Autoexposure and contrast


- controller "2.1", tweaked humidity and fog progression of drying process
- controller "2.1", switched to rainWater to force rainFX to load (road has some small puddles, but no rain anymore)


- files: updated Sol 2.1 install guide.pdf
# added a hint to use non-user folder on page 10
# recommended reflections settings

- files: added "How it works - AC CM CSP Sol.pdf"
acNmlay.png

Sol 2.1

Please read the install guide
Sol 2.1 install guide
Sol 2.1 installatiehandleiding (by jfeelders)
Sol 2.1 guida di installazione (by Roberto Geminiani)


To read about the new features of Sol 2.1, you may have a look
here:
Sol 2.1 new features


Complete changelog:
- core:
# many improvements off the code to speed up calculations
# core: checked complete code for division by 0, to be sure __sane() check isn't needed anymore
# improved sun-ambient-light system, to achieve color neutral filters

- core: added Track heat calculation and set ac.setTrackHeatFactor()
# to see visual effects, activate:
# "add mirage-like effects" in CSP settings->weatherFX
# "fog blur" + "include heat distortion" in CSP settings->extraFX

- core:
# added read out of graphics.ini

- audio: added rain sounds, just to kill the time for CSP rain sound release
# rain sounds are dependent on rain amount, camera type (interior or exterior) and camera speed
# wiper sound is not activated, because there is no synchronization possible yet

- apps:
# added Sol Planner app (new way to create dynamic weather in a UI)
# new Sol_config 2.0 app, based on interface communication and new UI library
# new Sol_custom_weather app using new UI library

- 2d clouds: fixed weather transitions
- 2d clouds: switched to global cloud storage
# This prevents generating of AC cloud objects while weather transitions.
# Its more efficient. AC cloud objects are recycled for usage.

- 3d clouds (skysim):
# many improvements off the code to speed up calculations
# fixed position and scaling in 3d space
# fixed shadows and shadow scaling
# improved lighting, especially with twilight
# better projection of static distant clouds (better lighting as well)
# fixed wrong movement for tracks with TrackHeadingAngle modification
# using a non elegant way to force cloud map settings (to be sure cloud's look is always right)

- filter: changed weather__HDR_multipier functionality
# Its now a fixed core based function to change the difference between sun and ambient light, clouds and sky.
# So its possible to adjust HDR (or the dynamic of the scenery) just with the weather components.

- filter: removed AE functionality of weather__HDR_multipier
- filter: added a new variable to store the AE value
# !!! use weather__get_AE() instead of weather__get_hdr_multiplier() !!!

- filter:
# fixed wfx_LIGHTS emission

- night light pollusion: fixed some bugs

- interface:
# Interface is a new Sol library to communicate with Python apps
# Communication is done via shared memory data
# Before files where changed, therefore weatherFX was restarted, Sol initialized again
# With this new interface communication, Sol runs continuously and changes the parameters while runtime
# This also leads to a continuous weather progression with rainFX

- sol config manager:
# Sol config manager is a new system to handle Sol's settings
# Sol's config file is no longer delivered with Sol and it is now placed in the documents folder
# The system is much safer in combination with custom configs (scripts loaded with a ppfilter)
# sol_config.lua is no longer used !!!

- custom config:
# new system of accessing Sol's parameters
# much safer and now this system gives feedback to Sol_config app, to show custom config changes
# added call of "update_sol_custom_config__every_frame()", this function is called every frame
# added some function to retrieve rain parameters: weather__get_rainIntensity(), weather__get_rainWetness(), weather__get_rainWater()

- custom config: weather__get_cloud_density(), working correct for all cloud render methods
# with render method 2 (skysim), this function returns the calculated clouds light bounce, which is quasi the cloud coverage

- custom config:
# use "weather__get_Graphic_Settings(key, parameter)" to get the values of the \assettocorsa\system\cfg\graphics.ini
# use "weather__get_Video_Settings(key, parameter)" to get the values of the \Documents\Assetto Corsa\cfg\video.ini
# use "weather__get_PPFilter_INI_Settings(key, parameter)" to get the values from the used ppfilter

- custom config: updated "custom config example V2.lua"
# using weather__get_Graphic_Settings(key, parameter) and weather__get_Video_Settings(key, parameter)
# how to use LUTs (Look Up Tables)
# how to use LUTs with color information
# using colors and color transformations (rgb, hsv)


- PPFilter/custom config: reworked __Sol_Extra
# better AutoExposure logic
# better lighting
# better colors due to special color-grading
# better way to calculate emissive and bounced lights

- ppfilter/custom config: added "__Sol_Extra_Reinhard"
# constrast is lower in mid and high tones
# overall look is "moderate"

- PPFilter/custom config: __Sol_fakeHDR
# some tweaks with lighting, bounced light control and overall look

- weather files: removed custom particles

- controller (2.0) - old Sol controller (weather plan scripts)

- controller (2.1) - new Sol controller (Sol Planner app)
# this uses the new interface, it directly communicates with Sol Planner app
# continuos weather/rain calculation
# much advanced weather progression (fog after rain, humidity progression)

- files: added "__Win7__DocumentsFolderFix.lua" to define a custom documents folder:
# With Win 7 some strange bugs with finding the "Documents" folder happen
# So if you already use Win 7, open this file and add your Documents folder location manually:
# add it like this: __CustomDocumentsFolder = "C:\\Users\\xxxxx\\Documents"
As always, please read the manual:
Sol 2.0 install guide
Sol 2.0 manual de instalacao (by masfa)
Sol 2.0 installatiehandleiding (by jfeelders)
Sol 2.0 guia de instalacion (by Zarpazo de Salmón)

Please notice !!!
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated...

If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual


Sol 2.0.2

- core: deactivated garbage collection size counting
# this will give you some fps back
# It can be reactivated with "debug runtime", sol_config page 13

- info display: fixed black sky, if CSP version is unsupported
# sky is red
# distance is green
As always, please read the manual:
Sol 2.0 install guide
Sol 2.0 manual de instalacao (by masfa)
Sol 2.0 installatiehandleiding (by jfeelders)
Sol 2.0 guia de instalacion (by Zarpazo de Salmón)

Please notice !!!
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated...

If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual


Sol 2.0.1 Changelog

- apps: 10.6
# weather plan is activated after created one in Sol_weather_planer app
# Rain control in Sol_weather app fixed
# sol_weather app v10.5 - fixed not applying new weather plan after creation (file was written, but plan not enabled)
# sol_weather app v10.6 - fixed initial reading values from "ctrl_config.lua"

- skysim: fixed blinking 2d clouds with sunangles between -4.5° and -7.5° and activated "cpu split"
- skysim: fixed dependency of clouds vertical position and camera
# You can now reach the clouds...

- skysim/layer, Cumulus Mediocris: some changes to brightness, sharpness and scattering

- stars: fixed brightness and interaction with night light pollution

- custom config: updated config checker to prevent crashes with wrongly programmed custom configs

- PPFilter/custom config: added __Sol_Camcorder
# a template to develop a filter, acting like a camera
As always, please read the manual:
Sol 2.0 install guide


Please notice !!!
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated...


If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual

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How long have you been simracing

  • < 1 year

    Votes: 291 15.3%
  • < 2 years

    Votes: 200 10.5%
  • < 3 years

    Votes: 197 10.4%
  • < 4 years

    Votes: 143 7.5%
  • < 5 years

    Votes: 252 13.3%
  • < 10 years

    Votes: 226 11.9%
  • < 15 years

    Votes: 141 7.4%
  • < 20 years

    Votes: 116 6.1%
  • < 25 years

    Votes: 87 4.6%
  • Ok, I am a dinosaur

    Votes: 248 13.0%
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