So with the introduction of Oculus beta 2.0 you can now pin windows into VR.
This to me is a massive step and exactly what RF2 vr needed.
I've put together a quick video demoing setting it up, it's pretty late at night here so production value is pretty shite but you get the idea.
rough screenshot from editor
SimHub VR Dashboard 1.0
Quick Hud I threw together from my original one for use in VR (YES IN VR!!!)