SimHub, DIY Sim racing Dash 6.7.0

Dash on Monitor/Tablet/Phone, Arduino displays/gauges, Shakers, Fans, let your creativity decide!

  1. 6.7.0 Maintenance release

    Hi !

    I could not release it as 6.6.6 and trigger all the devils of past and future of sim racing :D So i jumped straight to 6.7.0 :D

    What's new :

    - Fixed some LFS data
    - Oil pressure and temperature is now correctly using the unit settings
    - Reduced periodic joystick scan CPU usage
    - Reverted shakeit sliders to their original version due to UI overflowing issues.
    - Added a replay manager to choose and manage game telemetry replays.
    - Reordered iracing tyre temperature which were wrong...
    jarwik, lokcy77974, ladose and 13 others like this.
  2. 6.6.5 - Iracing Cat and mouse (again)

    Hi !

    Little hotfix following yet again the iracing update

    - When using the new cars IRacing session data was sometimes corrupted preventing the game to be seen as connected. The corrupted data is now filtered out. I'm not sure it will cover all "crap" data cases, do not hesitate to notify me if it doesn't (and which car in use). I will write to IRacing team to get this solved from root.

    - Added a workaround to Iracing Session data updated by Iracing without updating the "change...
    O Sanchez, Asahi-li, nop3 and 4 others like this.
  3. Iracing cat and mouse (Hotfix)

    Hi !
    Little Hotfix, as often Iracing love to play cat and mouse with developers and change data in telemetry :D

    - Fixed broken Iracing reader due to telemetry changes in the latest update
    - Fixed ShakeIt "sin" curve generating output even when out of game
    - Fixed Arduino scan blacklist not working
    - Fixed Arduino config tool displaying wrong buttons numbers when enabing more than 2 buttons
    - Fixed MAX7219 7 segment luminosity and matrix not restoring correctly.
    - Udapted RRRE reference data...
  4. 6.6.2 - Hotfix

    Little Hotfix :

    - M3 of DK motor shield was not working
    - Upgraded button support to up to 12 buttons
    - Upgraded matrix support to up to 8x8 matrix size
    - Added support for half steps rotary encoders
    - Added a dedicated entry for f1 2016 (with autosetup)

    Have fun !
    Bigsteph, alex77k12, philm and 6 others like this.
  5. 6.6.1 - Mother of rumble strips

    Time for going out of beta, with some tweaks and additions of course :

    As always you can report bugs I would have missed on GitHub :

    - ShakeIt :
    • Rumble strips have been emphased for RF1/RF2/AMS/PCARS1/PCARS2 and IRacing
    • Rebalanced IRacing/RF1/RF2/AMS wheel vibration power, the effects will be more detailed and quieter but rumble strip emphasis will allow you to catch the rumble strips/gravel and so on,...
    philm, lokcy77974, ladose and 5 others like this.
  6. 6.6.0 Beta 2

    Little hotfix with fixes and feedback following beta 1

    - MAX7221 Matrix and MAX7219 7 segments were mixing up in the new sketch when enabled at the same time on the arduino.
    - Native support for 16x02 I2C LCD have been added, with choice of library now available from the setup tool
    - F12018 spectator mode was broken since F1 2018 1.14 release
    - Nextion touch mode was not taken into account until a first screen change
    - HTK1633 single color led matrix was 1 row shifted
    - Bass shakers : Added...
  7. 6.6.0 Beta 1

    What's new in 6.6.0 Beta 1 ?

    As always you can report bugs I would have missed on GitHub :

    Features Highlight
    (Does not hesitate to read the whole change log behind)

    New arduino sketch and more eye candy setup tool and a totally reworked from the roots arduino sketch

    Reorganize the home page the way you want...
  8. Windows 10 october update - Hold on !!!!

    Hi guys !

    With this october comes the next windows 10 major update (aka windows 10 october update). I installed it before the public wave and as often it comes with it's bag of issues, very annoying this time. In my case most graphics apps randomly refuse to start and crashes (windows store apps, simhub ....)

    I can only suggest you to hold your update time for Microsoft to solve the bugs.

    If you already installed it and you suffer such issues, in my case the rollback worked...
  9. 6.5.6 - Hotfix

    Hi !

    Little hotfix following the yesterday update :
    - Iracing was detecting a double lap when crossing the line
    - RRRE invalid lap detection was still not satisfying
    - Added RGB encoding setting to arduino to cover more WS218B leds types variations.

    Have fun !
  10. 6.5.5 - Lot of small changes

    Hi !

    Little update ... well ok ... not so little :D

    What's new ?

    - ShakeIt : Ability to rename motors
    - ShakeIt BS : Fmod is now configured to output as raw, it means that it will never do any down mixing/upmixing ... It will prevent any channels mixing induced by FMod. (however the driver layer remains and can do some mixing by itself)
    - ShakeIt BS : Fixed an issue where the reloaded profiles would apply a wrong white noise
    - Shake IT BS/MOTORS : They will respect the "disable in replay"...
  11. 6.5.4 - September Forza Update

    Little additional update ! Damn September ! Too much new sims, and game updates :D

    - Implemented "Forza september update" new data : Gear / lap timing / tyre temp map (map can't be saved as the telemetry does not gives track name) and other data,
    Take care ! You must change the in game settings to get new data (see game instructions)

    - Fixed Iracing Shakeit effects not working

    - Enhanced pause/suspend detection in ACC (it's only a workaround since data does not...
  12. 6.5.3 - ACC is here !

    What's new ?

    - I promised it, and it's here ! ACC early access support : Basic dash and shaker effects working, however the telemetry is reflecting the early access status of the game and is still really poor. Now ball is in the kunos side :D

    - Iracing raw SessionData and telemetry will now be updated as soon as a new values are discovered in the api to allow full access to any data exposed by the game (no need to restart anymore simhub)

    - RF2 Yellow flag finally working

    - Made...
  13. 6.5.2 - Hotfix

    Hi !

    A little hotfix for some issues discovered lately :

    - Fixed arduino reconnect loop when a motor board was connecting
    - Changed back Iracing "in garage" state to connected (it will be reported as "in game menu" now (stopping any shakeit effects and hiding overlays (if option is enabled)
    - Arduino speedo support minimum frequency has been unlocked, the soft lock has been replaced with a warning (as theoretical minimum is 31hz but in certain conditions lower values may work)
    - Added...
  14. 6.5.1

    Hi ! Time to get out of beta ! Everything went fine, only a few bugs reported and fixed !

    As always you can report bugs I would have missed on GitHub :

    What's new ?

    - MotoGP 18 support (offline only):
    I'm proud to add his game, Milestone have not been helpful on this one and refused to publish the telemetry structure, but with a bit of reverse engineering nothing is...​
  15. 6.5.0 beta 2 - F1 2018

  16. 6.5.0 beta 1 - Back on road

    Hi ! Holidays are over ! No needs to be sad ! Lot of incoming new sims in the sim racing world !

    In the wait let's get back on the road with this Simhub update !
    And yet again a big beta, for lot of changes !

    If you are not confident with betas you can still download the last stable release 6.4.6 in the version history.

    As always you can reports bug encountered on this beta on GitHub :...
  17. 6.4.6 - Forza Motorsports

    Hi !
    Holidays are coming for me, so things will get a bit slower for the next weeks, However before leaving to the sun and the sand, I wanted to publish a little "holiday release"

    What's new ?
    - Forza motorsport support, no udp hacks, router routing, etc ... SimHub will configure everything to let it run on your computer. The support however is basic, Speed and RPM for dash, and Wheel Slip, Speed/Rpm/Road vibration effects for Shakeit, but it's better than nothing :D
    - USDB480...
  18. 6.4.5 Sunday hotfix

    Hi !

    Little update in order to fix issues recently reported.

    What's new/fixed
    • Nextion : After screen switching data changed before the screen switch were not refreshed and required to wait the next change (gear for instance)
    • Nextion delay is now locked to 5ms minimum to prevent CPU over consumption
    • Iracing : Finally fixed audi R8 LMP1 preventing simhub so see the game as connected (mostly happened in online races)
    • New plugin for G533 battery monitoring.
    • Plugin...
    TITANVR, aspe, lokcy77974 and 8 others like this.
  19. 6.4.4 - Sunday is a sad day ... monday is too close

    what's new in 6.4.4 :

    - Removed "network" button when feature is disabled
    - Basic controls for arduino are now directly accessible from arduino panel
    - Replaced Simhub webserver with a more modern one which is more future proof
    - Fixed dashstudio outlined text (and they are now compatible with WEB). Coulours will probably reset due to some changes on the outline rendering.
    - Fixed a little JS error in dashs on web (should not change the behaviour)
    - Updated most of the used libraries
    Pinsho, Papifix, aspe and 3 others like this.
  20. 6.4.3 - Hotfix

    Little 6.4.3 version, focused on hotfixes :

    - Missing widgets (deleted files) would prevent correct dash loading on web
    - Overlay save was broken
    - New option added to speedo to stop signal when under the minimum speed
    - Following IRacing update, engine map has been removed from telemetry and is now available in sessiondata
    raphy42, Nada, aspe and 6 others like this.
  21. 6.4.2 - You never test enough !

    Little bug-fix :

    Some spaces were missing in the arduino displays, making everything misaligned.
  22. 6.4.1 Turbo lag

    Time for the big race, beta tests went really well, thanks for everyone for feedback !

    In addition, I want to thank @David Meek for making a beautiful lifting over the discord server ! Who would have thought one year ago that so many people would meet here. !
    I also want to thank @KevinSetz for starting this thing I never got the time to start, a website :D, It will probably open some new perspectives for SimHub...
  23. 6.4.0 Beta 3

    Following the feedbacks during the beta 2,

    - Fixed codies games
    - Implemented position on opponents on the moving map.

    Have fun !
    Hephaistos and DanCall like this.
  24. 6.4.0 Beta 2

    Hi !

    Second beta, following the feedbacks got here and on discord :

    - Fixed IRacing Corner effects being too weak on ShakeIt
    - Better "pause" detection for the games allowing it in order to suspend feedback effects
    - Overlays now hides in RF2 menu
    - Added dials needle and radial gauge velocity, to keep smooth transitions between positions
    - "Smoothed" properties (rpm and speed) have been deprecated since it was a workaround for the miss of dial velocity, they won't be accessible anymore...
  25. 6.4.0 Beta

    Just the once will not hurt, I will put this one as a beta, I put a lot of effort into this release but no-one is perfect and some bugs may be hidden, do not hesitate to tell me if you find one !

    Changes Highlights :

    - Bass shakers are now supporting 4 channels output and lot of effects have been refined.

    - DashStudio refresh speed is now capped to a decent refresh rate, it's still possible to configure it as it was before, but i think this new default settings is the exact...
    Hephaistos, Andekaiza, bofu and 6 others like this.
  26. 6.3.9 - Hotfix

    Little hotfix mostly addressing the issues noticed since the last release :

    - Fixed Bass shakers frequencies not saved
    - Radar default scale is now using a valid value
    - Fixed some typos in editor and sketchs
    - Fixed arduino bridge for nextion where button sample was not working
    - Added automatic cleaning of best lap records
    - Tuned web automatic IP detection
  27. Sunday bloody sunday !

    This update has been running for long as a beta, so much changes to test ! However here we are !
    • NEW GAME SUPPORT : Kart racing pro
    • NEW Added temperature unit choice in the settings
    • SHAKEIT :
      • Fixed idle effect
      • Added per game settings
      • Option added to remove the "anti-humming" code on DK motor shield to get extra power
      • Option added to control the ShakeIt V2 board frequency
      • Ability to export and import effects profiles
  28. Iracing fix

    Little change as often (I should hire a tester team :D)

    - Fixed Iracing delta
    - Sometimes on game change the usbd480 luminosity was remaining to 0.
  29. 6.3.6 - Weekly release

    Hi !

    What's new ?

    - Updated to the latest version of the CrewChief RF2 plugin (v3.0.0.1 -
    - Finished lut reading for TC and ABS in AC (in some conditions AC reports wrong TC value and it may not match the real ingame level, but it's an AC bug)
    - Smoother live map for RF2 (thanks to The Iron Wolf for the infos)
    - Lighter record files for rf2
  30. 6.3.5 - Same player shoot again

    Hi !

    Edit : AC lut files are playing seek'n'hide, so ABS and TC levels won't work on all cars. I'm on it but it will be a bit harder that I excepted.

    Little hotfix, yesterday release contained some brand new features not really sturdy enough, a few coffees later, here comes the fixes :

    - Reworked LUT reading for TC and ABS level in AC
    - Added level count for ABS and TC in AC (<!> I can't detect the current AC settings so the number of level can't take into account...
    Marcel Mursa, Y.Feng, mamaneu and 3 others like this.
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