This project takes a lot of work and time. If you like this work any donation is appreciated. Thank's
I'm proud to present my first track. It's a fantasy track that reproduce a head to head (1 vs 1) challenge.
To complete a full lap must pass the finish line twice.
There are 6 pitbox but only 2 cars can race simultaneously. The other cars are only for streaming.
Special thanks to:
Diamante973
obZen
Ir Sindaco for physical road tips
MaoZeTung for testing
Sil3ntskull
NightEye
Fast & Aged team
AC Official support forum
V. 1.4
V. 1.3
V. 1.2b
V. 1.2
V1.1
V 1.0
Please report for bug and issue. Thank's
I'm proud to present my first track. It's a fantasy track that reproduce a head to head (1 vs 1) challenge.
To complete a full lap must pass the finish line twice.
There are 6 pitbox but only 2 cars can race simultaneously. The other cars are only for streaming.
Special thanks to:
Diamante973
obZen
Ir Sindaco for physical road tips
MaoZeTung for testing
Sil3ntskull
NightEye
Fast & Aged team
AC Official support forum
V. 1.4
- new guardrails
- add 3d grass
- added and refine road bumps
- new surface.ini
- added new scenario elements
- refine track cameras
- general texture and material optimization
V. 1.3
- new physical road, now is more realistic (special thanks to ir Sindaco for precious tips)
- add reverb zone (under the bridge)
- add working semaphore
- refine groove line
- refine skidmarks
- refine texture
V. 1.2b
- fixed groove line shader
- fixed skidmarks
V. 1.2
- fixed AI spline (thank's to Deswribilator)
- add rocks
- smooth wall faces
- fix some texture
- add more objects
- add new camera "Drone cam"
V1.1
- add groove line
- add wall skidmarks
- remake wall texture (now looks better)
- rework a lot of texture
- add grass/sand/road transition
- add more trees
- rework TV2 camera set
- add TV3 camera set
- add anti-cut cones
- various fixes
- general improvement
V 1.0
- Track release
- Working AI
- Physical mesh
- 2 camera set
Please report for bug and issue. Thank's