Seattle Circuit

Seattle Circuit Version 1.0 Release

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Great to see this old track. replay cameras need improvements as other mentioned but the shocker was the FPS drops. Poorly optimised.
FPS many dropping
Thank you very much...excellent work!
Probably the track i've raced million times in GT2. Thank you so much for this one!

PS: Replay cameras should be fixed, everytime they change one to another one there's a "jump" . If i find time i will fix it and post it here on RD but i'm not sure about when i will have time XD
great tracks and easy to drive
I can't thank you enough for doing this, i remember doing sick jumps on the uphill section in Gran Turismo 2. There is a problem though as the track may be weighing down on my framerate, i'm hoping there is a way to prevent that.
As a local Seattle resident, thank you, thank you, THANK YOU, for updating this track to be more modern! It remains the classic track that it always has been, but the Kingdome is finally gone and Qwest Field (now CenturyLink) is actually in the track! IThe viaduct may be going down, but I think because it's such a staple of Seattle Circuit that it's perfect that it remains on the track. Again, thank you so much.
Great job, thank you very much!
It Looks awsome and I enjoy it. How about Midfield... or ... Tahiti Road... Gindelwald !!! yeah Grindelwald from GT2... aah man!, that would be a serious "blast from the past".

Thank you so much for your time and effort. Wish I could do stuff like that (tracks and cars an' stuff).

Keep it up ! You're doin' great work. Made me feel ... 20 yrs younger for awhile, and that my friend, I think is PRICELESS !

I think you should be proud.
Great track, the only thing I don't understand is why you used fictionalized sponsor logos all around the track.
Very well done, nostalgic really - needs optimization improvments (stuttering like crazy no matter the settings I have). Nevertheless a welcoming addition to the collection especially for a guy who grew up knowing Gran Turismo the entire life.
Great update!! however you can still contact other drivers in the pit box during track day.
One of my favourite tracks from Gran Turismo so i'm happy to have it in AC so thanks very much. I had to drive an F1 car around it
https://www.youtube.com/watch?v=Mlr6Uvyx44w
thx4ride
Excellent, keep up the good work! ;-)
Thx for job
Fantastic to see you guys follow up on a port and actually give it a final polish, rather then let it sit. Are we going to be seeing more of your work down the road? :D
Thanks to Tyrone for fixin Monday. Looks like you fixed the AI problem at the top of the hill. Nice. Thanks for 3 cool tracks instead of one. Keep it up.
Excellent job ! Best Gran Turismo track in a sim for now!

If it can be of any use for you, I spotted some "sticky walls" :
- at the top of the hill,
- and 2 turns after that, the tight right, the rail on the outside.

Finally, I went through the left rail in the pits.

You may already know this problems, but just in case !

Again, excellent work !
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Thanks for reporting these issues, however I believe they are all fixed in the upcoming release of the track :) keep an eye out for the update soon!
Premium
Nice to have another city circuit in Assetto Corsa...

I've made some changes to your AI.HINTS file which work pretty well for GT3 cars..

[HINT_0]
START=0.25
END=0.2933
VALUE=0.3


[MAXSPEED_0]
START=0.20
END=0.25
VALUE=240

[MAXSPEED_1]
START=0.25
END=0.28
VALUE=120

[MAXSPEED_2]
START=0.28
END=0.31
VALUE=80

They may need some more tinkering..
Hope the changes help

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