SBK X - Physics Mod by Znicz

SBK X - Physics Mod by Znicz

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- there will be no more updates
- after many experiments, different approaches to this engine, I find it tragic, absolutely horribly tragic.
- cleaned up unused stuff.
I feel that I'm close to finishing this project. Everything is quite balanced. I do races of 10 and more laps at the highest diff level and it's fun. I'm focusing now on getting Multiplayer running.

- many physics changes, race balance and fun factor.
- working on multiplayer via open spy*
- arcade mode unlocked
*(don't know how to crack modded data.mix to pass online validation)
- version with physics from SBK 2011
- fixed steam library camera bug (game now can be added as non-steam game)
- fixed ridiculous hard AI to make gameplay more fair for player
- fixed bug with new rider creation
- adjusted a litte lean dynamics
- adjusted understeer
Final 2.4
- fixed some bikes performance to fit game data (Torque), for AI and Player
- fixed "more sense of speed cameras" (fMaxRadFocal reduced to 70 from 80) and added high speed montion blur cam AFX
- Improved experience with the AI (more predictable and fluid, less cheated physics)
- added orbit script to Cockpit cameras (looking left and right)
- added nice ground camera as 3rd cockpit variant
- back from 1.5 to 3 steer linearity (IMHO more realistic)
- finetuned "more sense of speed" cameras mod variant
• AI is fixed, very fast in simulation dif.
• With Physics im almost there, almost.
• Changed a bit replay cameras (like in video)

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