SBK X - Physics Mod by Znicz

SBK X - Physics Mod by Znicz

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I recently remembered about such a gem as SBK X and I couldn't resist to mod some physics, AI and a few other crap.



In the package you will find two versions:

Physics Mod: The main idea was to make the physics a bit like that of MGP13-17. Lean speed is fast, linearity is high and inversion (change of direction) is also fast. It's a complete physics overhaul (suspension, stability, lots of things).
The physics difficulty level is balanced - not extremely hard, but not too easy either.
The AI difficulty on Real level (especially Career) is high, it's really hard. You have to modify the bike setup and do it with your head.
Rider's position (riding style) greatly influences the behavior of the bike (much more so than in MotoGP), so choosing the right style for you is important.

Simulation levels:
Low - TCS, more grip on grass
Medium - TCS
Full - No TCS
Recomended to set it to FULL

AI difficulties:
Rookie - ~50% easy
Amateur - ~80% slow on corners
Professional - ~100% hard
Real - ~120% unreal

Vanilla + goodies: standard game physics with a slightly turned up lean speed + extras like cameras and minor tweaks. Vanilla physics is not made for fast lean speed and direction changes, I had to compromise between bike stability and lean speed and inversion. It's much slower then my version, and easier to do hi side.

Tracks:
Portimao with fixed ADJ FIle (Collision layer) and SPL (Spline layer)



Bug's & things to do that I have no idea* how to fix:
- Phillip Island AI spline is terrible!
- Nurburgring Coca-Cola Kurve is an AI killer
- When SBK-X is added to Steam library as non-steam game the cameras do not work during the race. Modded cameras causing this bug (working on it)


Changelogs for both versions are in readme.txt.

Anyone can modify what I've done here and publish it as your own mod. The goal is one, squeeze as much out of SBK X as possible.


How to install:
1. Go to SBK X installation folder and create beckup od DATA.MIX file (for example: rename it to DATA.BAC)
2. Extract DATA.MIX to your SBK X folder, and PORTIMAO.MIX to SBK X\Tracks folder.
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Reactions: Bostrom and duko

Latest updates

  1. Final 3.0

    - there will be no more updates - after many experiments, different approaches to this engine, I...
  2. 2.9

    - cleaned up unused stuff.
  3. Version 2.8

    I feel that I'm close to finishing this project. Everything is quite balanced. I do races of 10...

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Author
Znicz
Downloads
56
File size
34.5 MB
Views
2,896
First release
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