Salzburgring GTL V1.02 by der Dumeklemmer

Salzburgring GTL V1.02 by der Dumeklemmer V1.02

Login or Register an account to download this content
Salzburgring GTL V1.02
Salz_LOD.jpg
======================
This amazing virtual version of Salzburgring was build from scratch for rF by *Com8*.
Pls. find his original documentation inside this archive and support him at: http://www.com8-rennsim.de.vu/
As a big offer to all of us GTL lovers he gave me permission to convert his wonderfull tracks to GTL.
A very BIG "Thank you so much" for this kind offer!
- My biggest respect for his fantastic work -
Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.

WHAT WIKIPEDIA MENTIONS ABOUT SALZBURGRING
==========================================
The race track was first opened in 1968.
Lying in a narrow, alpine valley, it has a rather simple layout, with two long straights plus the sweeping
and fast "Fahrerlagerkurve" ("paddock turn") at the bottom, and the narrow "Nockstein-Kehre" on the top.
In spite of its simple layout, it garnered a fearsome reputation for the high speeds reached
on the straights and the "Fahrerlagerkurve".
Michael Doohan describes the section between 7 and 10 as his all time favorite piece of racetrack,
likening it to "threading a motorcycle through the eye of a needle at 180mph whilst banging fairings with
your competitors with armco barriers on each side".
He continues "Sure it was fast and dangerous, but also enourmous fun.
To me it's what motorcycle racing is all about".

FEATURES:
=========
- Working Pit-/Startlights
- animated marshals and spectators
- Full featured GTL AIW from scratch for 36 cars
- Nighlights

CREDITS:
========
- *Com8* for his wonderfull scratch build
- CY-33 for Austria map

SPECIAL THANKS:
===============
- DutchDevil for getting me started in conversion issues
- MotorfX and Greybrad for their kind AIW guidance
- my lovely wife for all her patience and understanding.
..and all the guys I'm in contact due to conversion issues.

KNOWN ISSUES:
==============
- It's a bit hard on FPS due to the amount of details.
If you're having FPS issues pls. reduce shadow quality and/or
remove animated marshals (salzburgring.ani)

YOU'VE FOUND A BUG:
====================
- Pls. report bugs in our forum at www.altbierbude.de

VERSION-HISTORY:
================
2014-10-15, V1.02:
With previous versions the trackside tires were implemented as "post"-objects.
Medium impact for a car and moveable objects, seems to be a perfect solution.
Unfortunately after hitting such objects they are rolling around invisible in the scene.
Next car may have danger to hit such invisible collision object and cause damage,
no good solution for online races.
So behavior was changed to "no-impact",
this seems to be currently the only acceptable solution for online gaming.

2013-11-12, V1.01:
- more strict cut warnings in the chicane
2013-11-11, V1.0:
- initial GTL version

Have fun,
der Dumeklemmer

Latest News

Author
Jon c
Downloads
359
File size
41.2 MB
Views
1,645
First release
Last update
User rating
0.00 star(s) 0 ratings

How long have you been simracing

  • < 1 year

    Votes: 310 15.5%
  • < 2 years

    Votes: 212 10.6%
  • < 3 years

    Votes: 207 10.3%
  • < 4 years

    Votes: 157 7.8%
  • < 5 years

    Votes: 271 13.5%
  • < 10 years

    Votes: 232 11.6%
  • < 15 years

    Votes: 150 7.5%
  • < 20 years

    Votes: 118 5.9%
  • < 25 years

    Votes: 89 4.4%
  • Ok, I am a dinosaur

    Votes: 257 12.8%
Back
Top