Road America 3.6

Continuation of road america 2.5

  1. Road America

    Albert McSaltens
    Changelog:
    • Fixed Collision mesh (now completely hidden and tyres included) Added extra FPS
    • Updated trees (De-saturated and added baked AO, new tree walls throughout. and added extra bushes, and removed some in-places to match 2017 layout - tree normal's are still a wip - though looking much better now
    • Replaced Speedville Bridge texture to 2017 look (now no longer vomit - thanks guys)
    • Added Missing Raceday stuff all around track - Reduce world detail to high to remove for track day feel or for those needing to squeeze a few more fps
    • Added missing track to gravel blend edges and added some run off dirt marks for slightly more worn look at corner entry and exits (Not perfect but i got a little lazy at this point)
    • Updated/Tweaked/Reinstated or replaced loads of textures all around the track to match the 2017 look
    • Removed massive unseen terrain mesh around track and replaced with distant terrain wall. this now looks way better imo and saved a lot of fps
    • Reduced overall material count to lower dip values for offline players
    • plus loads more small things too numerous to mention. but overall the track is running quite a bit better
    Thanks to Jim Lloyd

    Images

    1. 20180129202653_1.jpg
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    3. 20180129202741_1.jpg
    4. 20180129202807_1.jpg
    5. 20180129202841_1.jpg
    6. 20180129202932_1.jpg
    7. 20180129203015_1.jpg
    8. 20180129203132_1.jpg
    9. 20180129203151_1.jpg
    HansDG, XshiftZ, Ensyuya and 40 others like this.
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