Road America AI

Road America AI Road America AI 2017-7-1

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This is so much better than the stock AI from the mod track (v3.4 fixed)!
Racing with the AI with this one is so much nicer.

There is only two small issues that spoil my offline racing:
When the AI enters the pitlane from the track, it will drive all the way on the ideal line out of the last turn and cut abruptly over into the pittance in the last moment - VERY dangerous - it got me by surprise a few times when going along inside the AI through the last turn.

There is a small hiccup where the AI will abruptly break under one of the bridges - not all the time but sometimes (without any other car around or any perceivable reason - just a short break check and it continues to race - strange).

Nevertheless, it's an easy 5 star rating as it is so much better than the stock AI coming with the mod track and the AI does post realistic lap times while being engaging and challenging to race.

Thumbs up!
Hi there,

Just wanted to let you know that you're doing God's work. There are so many mod tracks with poor AI. It's really great that you're working to create challenging AI for these tracks.
Great job.
Danke sehr. Perfekt.
Definitely improved, good work.
Ty!
Great AI line, thank you for your time and effort. Races are very enjoyable now.
That is a really nice improvement. Thanks.
For now I tried the Abarth AC and the Ginetta and neither of them seems to suffer from the zigzag issue.
Thanks you, good !!!
thanks....
Thank you for improving the Ai!!!
overall it is pretty good...ai is fast around the carousel and the fast corner after it...but that 'glitch' on the straight after t2 is still there...the AI abruptly swings right and left on the middle of the straight, right after the sign with the truck...hopefully it can be fixed. I was racing a full GT3 field when I noticed...not every car does it, but if there are 7-8 cars on that straight, 2 or three will. Also, the AI seems to often make mistakes at T5. They go out of track and come back very quickly hitting other AI cars...not sure this is the AI or aggression level though, it needs more testing..... Thanks!
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At the moment I unfortunately don't know how to solve this zigzag issue. With the AI editor app open I see a normal AI line, not a zigzag and I am quite sure I can't solve this just by driving a new line. Perhaps there's a solution within kseditor but I am not familiar with it.

Regarding turn 5: haven't noticed that, yet. I raced here with the Group C cars and the Indycars (URD) and it worked well. However, I'll keep an eye on turn 5 in the future and perhaps try to solve that. Thanks for your detailed review!
Good job, but you forgot the glitch under the bridge
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What glitch? Never heard of it. Perhaps I can try and fix that.
Thanks, excellent work!!!
wait for this. thanks
Thank you!
Does it solve the AI always slowing too much at corner 11 (Kink) after the Carousel?
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Yes, should fix that.
Cool
Excellent and thank you

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