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Road America (3 seasons) 1.06

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Hi All.

Here we go for the revisited road america.
After watching some vids, I saw that GSC version accuracy of the track was wrong in nearly all turns (curbs, sand traps). SO I decided to redo all of them, and it was not holidays ^^
All trees replanted too (about 5000).
Dynamic track added, crowd added,
I have modified a bit the terrain in some places to change height.
Pit markings has been created to match the real one and also pitboxes are now present. Some AO on the main building too.
Well, I forget things for sure but afterall, you want to drive, not to read, right?

Thanks to Denis for loading screens.
Thanks to Gringo for the usual good work on AIW plus extra things
We can thank Luigi too for great CAM's

Enjoy the 3 seasons ;)

Extract simply in your location directory.
Author
Patrick Giranthon
File size
194.8 MB
Downloads
13,081
Views
13,081
First release
Last update
Rating
4.90 star(s) 39 ratings

More resources from Patrick Giranthon

Latest updates

  1. grass texture update (summer/fall) - GDB update for air temp

  2. Single track package of Road America for AMS to syncronize with the MEGA pack v1.2

    This is the same track version as found in the 24 track MEGA pack update v1.2 in a single track...
  3. Single track package of Road America for AMS to syncronize with the MEGA pack v1.1

    This is the same track version as found in the 23 track MEGA pack update v1.1 in a single track...
  4. Matching the megapack version

    Some bug fixes, like sun rendition. aiw, curbs, etc. No need to dl if you have the megapack.
  5. LOD issue

    Sorry for the new update but I just saw a LOD problem I never seen before. Better to fix now ;)

Latest reviews

Thank you for this track!
Well done
Você é o TOP do top!!! Incrivelmente fantástica a pista!!
Patrick , i will not rate all your tracks, but thank you for this amazing free contents, all of your tracks are top quality.
thank you also for all the time invested, and share it for free.
you're the man
P
Patrick Giranthon
Thanks for the comment Monstro, much appreciated :)
Thanks for the update ...very much appreciated :)
You are a Legend! Thank you!
Never clicked with the previous versions of this take on RA but this latest update has the RA I know and love. Many thanks. Great work.
Excelente. Parabéns. Obrigado pela dedicação. Sempre ótimas pistas.
Good track....not enough tire makes, grove marks. What makes a track more realistic is it conditions. Brakes marks at entry and exits not enough. Straits look to pristine. AC has the same problem, RF2 has got that one down pat. Adding abstract to road surface in straights would be nice.
Excellent!!
Great fun. Thanks!
Fabulas
not much to say .. good as always
Great track!
superbe travail comme toujours bravo !
Nothing less than spectacular!
OMG....this is just fantastic. ROA is one of my favorites. Amazing Patrick...just bloody amazing.
Almost perfect.
4.5/5 rounded up to 5 :)
Really great update, thank you very much, love this track. The track feels so much better now, yes on the original track all the corners were wrong. With this update almost all the corners are spot on. I feel something is wrong with Turn 11 at this point, the kerbs on the outside of the corner ar placed to early or they are to short, the kerbs are not on the racing line, all the time you go a little wide you touch the grass not the kerb.
https://www.youtube.com/watch?v=hnVs9LRdWBk
Turn 1 – concrete kerb on the inside of the corner
Turn 5- the sloap going into the corner is to steep
- concrete kerb on the inside of the corner
Turn 6 – concrete kerb on the inside of the corner
Turn 7 – concrete kerb on the inside of the corner
Turn 8 – concrete kerb on the inside of the corner
Turn 10 – longer kerb on the outside of the corner(exiting the carousel)
Turn 11 – longer kerb on the outside of the corner and also in the inside
-after turn 11 on the right side there is a concrete kerb
Turn 12 – concrete kerb on the inside of the corner
Turn 14 – longer kerb on the outside of the corner
One of my favorite American tracks! :)
Love the work on the textures and the track itself seems very accurate.
It very badly needs night lights though! :)
Thank you
Thanks Patrick! Actually, I'm heading to the IMSA/Continental Road America race tomorrow. Now if I just had the Corvette prototype in AMS to simulate the IRL race :-)

FYI, there's a landmine under the Speedville bridge just before the carousel - I was in the middle of the track running a SuperV8. Like a hit a brick wall.
P
Patrick Giranthon
Yes, You can fix yourself if You run offline, I Posted The instructions. Anyway I Will update soon to fix
Thank you Patrick, you did another great work.
5/5
Superb work as always!
As always excellent work! Thank you, my favorite track.