rF2/LMU | Simhub | MMO - Modern Multiclass  Overlay Standings/Relative/Tires/Radar

rF2/LMU | Simhub | MMO - Modern Multiclass Overlay Standings/Relative/Tires/Radar 3.2.1

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- after some testing it works flawlessly with LMU out of the box
- Slight background opacity adjustment (little darker)
- Rev Bar: Added Last Laptime and Predicted laptime to the bottom of the Rev Bar
- Fixed leaderboard and Trackmap showing even when back in menu of LMU
Sorry tyre display in the leaderboard was really messed up :D

- Leaderboards: Fixed tyre display being overlapped by last lapt time popup
- Leaderboards: Fixed tyre display being wrong for cars behind, when Position <7
- TyreInfoHor: Fixed rear right tyre temp showing front right value
- Leaderboards: Top 10 mode: Laptime Gap now always white even when in pits
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Reactions: degas and Milan1NL
- Header: Fixed Lap Display overlapping class info when more than 4 classes
- Tyres: Tyre wear color is now more linear down to red (30%)
- Leaderboards: Added blue divider to top header for more consistent widget design
- Added Last Sector Time Box (beta)
Please update to Simhub 9.1.13 to use this function!!!

- The Rev Bar widget now has TC/ABS active functions: When active it shows a text and the outer 3 LEDs will light up in magenta (ABS) and cyan (TC). Flags are prioritized and will always overlap the ABS/TC LEDs
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Reactions: Silvino Rodrigues
- Leaderboards: Fixed Last Lap display
- Leaderboards: Fixed Minute formatting in Gap to leader
- Relatives: Fixed Gaps behind not formatting to 1:23 when over 1min away
- Leaderboards: Fixed some leftover GS code that bugged the DNF/BOX/PIT display when lower than P7
- TrackMap: Fixed player font size
Please update to latest Simhub version 9.1.7+ for potential fixes regarding cars displayed wrong in relative
- Relatives: Removed Red Error message (no longer necessary)
- Relatives: Corrected Player OUT, PIT, BOX position when Singleclass
- Relatives: small class color now also shows when in Pitlane (greyed out before)
- Incorporated new Simhub car class colour override function
- Incorporated new Simhub refreshrate interval for better performance
- Leaderboards: Increased BestLap time magenta color brightness for better readability in stream
- Leaderboards: Adjusted BOX/DNF background opacity for more consistent colors
- Track Map: Now shows same class colours as rest of overlay
Im receiving reports about rare occasions where there Relative shows wrong info or even misses cars. Also tire compound info seems to have some reliability issues. Im looking into that, its probably caused by Simhub itself
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Reactions: OLIVER JUNIOR
- Corrected overlay names to be easier to handle when updating
- Removed rF2 limitation from all overlays (feel free to test it with other sims, I will extensively test some in the next weeks)
- Relatives: Corrected clock position
- Fully restored multiclass functionality across the overlay, you now have all functions back as in v2.x
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Reactions: MasterBuyl
This is a major backend update, a ~80% rewrite of the whole code to accomodate the new features introduced in Simhub v9.1.0. The complete overlay is now 100% GS plugin free, which means you are now free to disable or delete the GarySwallow plugin. Still running GS plugin will not make a difference anymore as Im not using it anyway.

Changelog:
-
UPDATE TO SIMHUB v9.1.0+ MANDATORY
- Mostly complete rewrite to be independent on GarySwallow plugin (used the data available now on native Simhub v9.1.0+)
- Relative: now shows current stint lap in players line
- Relative: removed beta warning for refuel value
- Relative: Added OUT badge for cars on outlap
- Relative: Added Air Temp to Header
- Helicorsa: Renamed to MMO - Radar
- Leaderboards: LastLap "Invalid" now doesnt show anymore when driver is on outlap or starting first lap
- Leaderboards: Remove player grey background to avoid weird colore ingame (player text still orange)

Limitations:
- Until we get general class information from simhub, class information in the Header will not be in for now. Will be added as soon as we get them
- Therefore, class badge will always be displayed for now in the relative
- New Simhub trackmap no shows different class colors, but are not customizable via code, just within simhub car settings. So it will have different colors

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if you experience problems with latest GS update, eg. error messages and broken overlays, please update your simhub to the latest version. There seems to be issues with versions <8.4.4.
@GarySwallow just released an update version 6.6.7 of his Simhub plugin. Included is a fix for a rF2 bug that completely destroys the overlay with 60+ drivers in the session.

Please update to the current version. Minimum is the .dll file and the GS-Options folder within DashTemplates!!

Get it HERE
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Reactions: M1GHTY M4VS
- (rF2) TyreInfoHor/Ver: Added last lap Tyre wear below the overall wear number
- (rF2) "Hypercar" Class name now correctly shows red class color
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Reactions: Silvino Rodrigues
- Widgets now hide again when no game is running, sry that got lost with 2.5.1 :)
- Added general AMS2 support (overlay will now show in rF2 and AMS2)
- Realtives: Fixed Refuel value for Lap Races
- Leaderboard: Fixed Best Lap white Best Lap for player
- TyreHor: Shortened FT-60 slick tyre name
- Overlay should now only show when rF2 is running (This means it will not show on other sims, Im working on making that work properly)
- Shortened Porsche 992 GT3 Cup class name to "GT3 Cup"
- Rev bar: Added RPM red blinking when ENG off
- Rev bar: Made Delta grey when at 0.00
- Leaderboards: Player text now orange to correspond with Relative design
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