Update 1.5.0
- IMPORTANT NOTE: Requires deinstallation of the old Reshade preset.
- Store your custom presets files from Plugins\Reshade\Preset if you manualy adjusted them etc.
- Delete the following files:
Plugins\Reshade (folder)
Plugins\Reshade.*
wininet.dll
wndmode.ini- Updated to the latest VRToolkit shader v0.9.7-pre that contains a several additions and performance improvements
https://github.com/retroluxfilm/reshade-vrtoolkit/releases/tag/v0.9.7-pre- IMPORTANT NOTE: Its mandatory now to use the CrewChief plugin Beta 1.4.2.30 or above to load the reshade plugin, borderless mode and all the other nice tweaks it offers!
https://thecrewchief.org/showthread.php?2359-Crew-Chief-GTR2-Enhancements-Project-Beta-thread&p=9584&viewfull=1#post9584- Removed the old asi loader and the borderless mode as this is now done by crewchief.
- Changed the folder structure to work properly with the new plugin.
- Updated documentation matching this release.
- Updated to the latest VRToolkit shader v0.9.4-pre that contains a several additions and performance improvements
- VR Preset: Adjusted sharpening settings to fit the changed shader for a bit more clarity
- Enabled borderless per default and added default settings wndmode.ini
- VR Preset: Adjusted sharpening settings to fit the changed shader
- Updated to the latest VRToolkit shader v0.9.3-pre that contains a several additions and performance improvements
- Adjusted Ambient occlusion look to be more subtle
- Adjusted Reflections to be more subtle and to have less artifacts while using a bit more resources
- VR Preset: Enabled diffusion noise to avoid banding on gradients
- VR Preset: Adjusted sharpening settings to fit the changed shader
- VRToolkit: Fixed issue not returing the alpha value correctly causing in some cases to have black screen.
- VRToolkit: Fixed that the sharpening mask is properly used to reduce gpu processing
- VRToolkit: Added mask smoothing which makes the edge less prominent to allow a lower circle radius setting
- VRToolkit: Added dithering option to reduce banding effects on gradients etc. as suggested by Valve. (WIP)
- Changed that unactive shaders are not loaded from the start and only the ones required for the preset. ( requires update of the reshade.ini)
- Updated VRToolkit to included sharpening mask to improve shader peformance by applying only sharpening on the center of the image. Thx to hfolger for the initial implementation.
- Removed unneeded CinematicDOF shader from the preset
- Added new VR Toolkit shader that is specialized to be used for VR. It combines shaders to be processed into a single pass to improve performance. Different Sharpening and color corrections can be selected.
- Changed the VR preset to use the new VRToolkit shader.
- Updated LUT.fx shader with slight peformance improvements
- Changed Recommendation for the compability bit back to 0x00400000 as the diablo 3 one caused depth buffer issues.
- Updated Reshade with latest changes from (24.05.2021)