Racing and traffic AI for The Snake

Racing and traffic AI for The Snake 0.01-1.2

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This mod provides racing and open-road traffic AI functionality to The Snake track mod for Assetto Crosa. Only the initial alpha release (version 0.01) is supported.

Both racing and traffic AI lines are provided for uphill and downhill (reverse) layouts. Racing layouts support up to 8 cars. Traffic layouts have 33 start positions spread across the 2-way AI loop. When using the traffic layouts offline, AI Flood feature from CSP is recommended. Otherwise, start a race with the number of opponent vehicles desired, and set your starting position to 1st.

By default, AIs in the traffic layouts are not allowed to use the opposite lane for overtaking, reducing the chance of collisions. If you prefer to see them taking more risk, replace the fast_lane.ai files in theSnake_traffic/ai and theSnake_reverse_traffic/ai with fast_lane_allow_overtake.ai found in the same folders. You can also remove the ai_hints.ini files in theSnake_traffic/data and theSnake_reverse_traffic/data folders to allow the traffic AI to drive at racing speed.

Functional track maps and cameras are available for all layouts.

The_Snake_Race.jpg

The_Snake_Traffic.jpg

Latest updates

  1. Traffic line vertical offset fix, U-turn area as pit zone

    Sorry for the misaligned traffic line in last version. The problem has been fixed. Following...
  2. New algorithmically generated AI line

    Notice: The traffic AI of this version appears to be broken. I can't update it at the moment, so...

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Author
Sim_Misg
Downloads
1,242
File size
4.8 MB
Views
11,020
First release
Last update
User rating
5.00 star(s) 1 ratings

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