PopsRacer FFB - w full SOP Chassis, full tire patch, and full carcass

PopsRacer FFB - w full SOP Chassis, full tire patch, and full carcass PopsRacer v2021.10.31 - Full SOP w two versions

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PopsRacer v2021.10.31 - Please help me compare and contrast both TONE versions. The default SMS vs equally scaled FyMz. I'm trying to get this out quickly as I have some other projects in the works and won't be able to get back to this - details are brief. I will try to keep up with discussions and comments.

Start with TONE at 50 on both versions. At a tone-setting of 50, this is the RAW unscaled game engine. They both should feel exactly the same.

Increasing TONE from there will increase the FyMz version equally up to a 50 % scale on both the force and momentum.

Increasing the SMS RAW Tone control is just like it was in the SMS RAW flavor, but with the added SOP. Increasing from 50 will increase Fy, but decrease Mz. Decreasing from 50 will decrease Fy, but will increase Mz. My theory, as I feel this, is that we are losing detail in the car's handling, even with the added SOP and added tire patch.

Everything else should be equal in these versions unless I made an editing error. ;)

Comments and reviews are always appreciated!!!

PopsRacer V2021.10.11 -- SOP Chassis
  • V2021.10.11
    • Full Seat Of Pants (SOP) car chassis lets you feel what the back end of the car is doing, including the LSD.
    • Internal rebalancing lets you feel the traction loss.
    • Full SETA
    • Full Tire Patch
    • Real curbs feel
    • Return of PC2's easy default in-game slider
      • GAIN is gain (default 100)
      • VOLUME is volume (default starting point is 50)
      • TONE is tone (default 50 - pure balanced physics)
        • more information of what is balanced in the FFB tx file
      • FX is fx road feel (my default is 30)
  • PDF of my recommended cars/tracks
  • PDF of my recommended car vs. other sims
    • AC, ACC, AMS1, RF2, RR

dl.orangedox.com
dl.orangedox.com
⭐⭐⭐⭐⭐
If you love this updated FFB, please post a quick review w your wheelbase make/model and the settings you are using. Let’s help the sim community know that this exists.


V2021.05.23 FFB
  • A low-speed shake reduction has been implemented due to the added forces from the LSFB the dynamic tire calculations needed to be weakened at very low speed. This only filters out the wheel shake between 0 and 5kph (3mph).
  • A 2nd version for T300 wheels is include. The 2nd version for the T300 doesn’t filter out as much detail (basically it is exactly the same as Logitech’s version, but w the T300’s Deadzone setting)
V2021.05.23 Corner Names
  • Corrected Bathurst to work properly
  • Added v2021.05.23
    • Brno-GP
    • Dubai_Autodrome-Club
    • Dubai_Autodrome-GP
    • Dubai_Autodrome-International
    • Dubai_Autodrome-National
  • 36 tracks w/ corner names have been implemented
See downloadable PDF for better description of usage and features:

⭐⭐⭐⭐⭐
If you love this updated FFB, please post a quick review w your wheelbase make/model and the settings you are using. Let’s help the sim community know that this exists.


PopsRacer FFB v2021.05.15.2021
  • Kerbs are adjusted by USER variable inside the FFB text file (I'm running out of in-game sliders).
  • Tone is now Low-Speed Force Boost (LSFB).
  • FX now allows the user to decide the balance between tire patch (0 zero) and tire carcass (100) and anything in-between.
  • The overall wheel force has been rebalanced. This allows the LSFB to balance the feel of the steering/grip very similar to ACC and RF2.
  • The engine oscillating volume is now a USER variable inside the FFB text file.
Version V02.14.2021 is now released for the public

Hi Coffee Backers & online friends,
Thank you for all the positive feedback and suggestions. Here's the update that includes what I was hinting at doing. The engine FX will now be set by adjusting a user variable in the text file. Engine FX is at 0 by default. The center boost strength is now controlled by the TONE slider. The center boost is a percent (%) over the normal volume strength. A good starting point might be a TONE of 10 or 15. I seem to typically have mine at about TONE 20. It feels pretty natural to me and the same feedback from some of you. Some cars may need more or less and everyone's tastes are different. Of course, some wheelbases cannot sustain the added forces and start clipping. There will always be a compromise depending on what you have. My mid-level wheelbase to DD handles this without any notable clipping. All racing games have clipping. Other games just do not show the histogram, etc. If this is a problem for your wheel, keep the TONE as low as possible. A TONE value of 0 will not add any forces at the center.

Here's a list or summary of the recent changes:

* The curbs (kerbs) are now driven by the wheel physics. This is still adjustable with the FX game slider. My default FX setting is 30.
* The engine oscillating FX is off by default but can be adjusted by the USER VARIABLES in the text file. (ENGINE_VOLUME 0) My default setting is 30.
* The TONE slider now controls the center wheel boost. My default setting is 20.
* The steering torque has been rebalanced to give FWD and RWD more steering detail; oversteer, torque-pull, etc. More natural unboosted center feel and snap to center. All of this is physics-driven.
* The road detail through the GAIN slider has been adjusted to give better road detail.
* To give the most feedback, ABS TC and SC feel by default is left as the full raw feel of the tires. To change this, increase the USER VARIABLES below to adjust the reduction on ABS. (ABSTCSC 0.0) change this somewhere between 0.0 to 1.0. This will reduce some minimal feel of the tires to take away most of the ABS pulsing some of you might dislike.*

Wishing you all the best!
PopsRacer

PopsRacer FFB v12.21.2020 - SETA real tire physics (all wheelbase) - Logitech G, Thrustmaster T300RS, Midrange to DD wheelbases

***Read the instruction below on the new in-game slider
Gain now sets the amount of road detail coming through your wheel.

https://dl.orangedox.com/1Gl9MB3W7RMC4PMVeg

Version v12.21.2020 please read the instruction for the NEW usage of the in-game FFB slider settings!

This release marks 9 months that I have been working on this. This has evolved so many times. This time all the FFB are coming from the game engine's physics. With this updated custom FFB, PopsRacer FFB v12.21.2020 the real tire physics can now be felt through your wheelbase! This custom FFB is my love letter to Project Cars 2. What a fantastic and ambitious simulation. SMS, you really did have the physics very good, but what had been missing is a proper FFB (and sometimes car setup tweaks ie- geared LSD). This custom FFB now is using the real-time finite element simulation of SETA tire carcass and SETA tire tread patch. It really brings this game’s physics to life – to our wheelbases! As always you can feel the amazing car chassis simulated, but now you will be able to feel the tires load up, the tire treads flexing, and feel the limit of the tires. You’ll know the difference between cold tires and warm tires - all of this feedback, through your wheelbase. Yes, you really do feel connected.

The current configuration and usage now uses the GAIN slider to control the amount of physics-based road detail. The VOLUME slider controls the amount of steering force coming through the wheel. Each car will need to be set a little differently. I’d highly recommend assigning/binding buttons on your wheel to increase or decrease the volume while driving. Both of these slider controls are pure physics coming to our wheelbases. There is so much information coming from the game that this needed to be reduced back to an acceptable level. It really feels amazing!

To add more immersion, the TONE slider controls the amount of engine FX coming to your wheel. This has been unchanged in my FFB for a while. The FX slider only controls the added kerb (curb) strength. The added sharpness is nice, but some may prefer this set to zero as the GAIN slider for the road detail picks up a lot of these fine details.

My current in-game settings on my Fanatec CSW V2.5 are:

GAIN=30 (road detail)
VOLUME=50 (FFB strength) *This changes per car that you are driving. Ex - McLaren GT3 I set it to 40.

TONE=30 (engine fx)
FX=30 (kerb strength)

My Fanatec wheelbase settings are:

SEN Auto
FF 100
SHO 000
ABS 000
DRI OFF
FOR 100
SPR OFF
DPR 50
FEI 020 * Change this on your wheel if you want more/less sharper feedback

Please spread the word. Race online, setup leagues, make videos about it, tell everyone, and please support the PCars 2 community! Keep additional content coming!

SMS, Reiza, Codemasters, and even modders... I will gladly pay for added DLC.

Cheers!
PopsRacer

This is my pride and joy! Please don't let this SIM die!
This update fixes the steering lock. Thanks to Mach999 for pointing this out!

I'd also like to point out that if you are experiencing "too much" detail in the FFB through the FX or normal FFB you may want to change the frequency at which PC2 outputs to your wheelbase. Some of the lower end wheels with gears, etc may get rattly or noisy. You can do this by adding the LAUNCH OPTIONS in the PC2's Steam Property. The maximum is 600Hz. I've set mine to:

-ffb 600

Which seems to give even more detail to my wheel. It may be a placebo affect, but lowering it does smoothen potential roughness out in my brief testing. You can experiment with something lower like:

-ffb100

Best regards,
PopsRacer

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It's been a while since I've updated the forums. I hadn't realized it has been this long. :confused: This is a great candidate for the next milestone in PC2 FFB development PopsRacer FFB v11.13.2020. You will feel accurate tire grip, tire flex, and connection to the pavement on this release. The full SETA physics tire model has been revealed and implemented to the FFB.

I hope you enjoy it!

PopsRacer

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This is a community-driven version for Thrustmaster T300RS Wheels. This has been adjusted to what racers have told me (I don't have a T300RS to test this out on) to be the best features of the newer and older version on PopsRacer FFB. This combines a v08.26.2020 releases FFB w/enhanced curbing and engine FX. The default has been used to help streamline the experience for T300RS wheels. Adjust this to your wheels' needs.

Happy Racing!
PopsRacer


***All donations for 2020 will be given to charity to help research childhood cancer. Please donate if you can.

Please donate to my Coffee club or donate directly.

This is a community-driven version for Logitech Wheels. This has been adjusted to what racers have told me (I don't have a Logitech to test this out on) to be the best features of the newer and older version on PopsRacer FFB. This combines the original releases FFB w/enhanced curbing and engine FX. The default Logitech deadzone has been used to help streamline the experience for Logitech wheels. Adjust this to your wheels' needs.

Happy Racing!
PopsRacer


***All donations for 2020 will be given to charity to help research childhood cancer. Please donate if you can.

Please donate to my Coffee club or donate directly.

----v09.20.2020---- Lots of changes in this file. I'd say this is a major version change

https://dl.orangedox.com/0zf7RmH6yOV43qIWe7

GOOD NEWS:
This is a major release. This could very well include lots of bugs and errors, but I've put in another 20+ hours into this since the last release and wanted to get this out. This included two late night 2 am sleep deprived programming and testing expeditions. This release includes tire forces that have been ignored and lost from the old documentation WDM days. Yes, now we can feel the tires flex and deform and because of this the tire scrubbing, curbing, and braking are even better. The ease at which I can feel the curbs or brick curbing on Red Bull is even more impressive! There is a 50/50 split between the normal true tire rack and the new tire forces. No scaling of the forces is used or needed.

This release now includes a configurator system. You can now make this FFB fit your tastes and your wheel. Default values are included if you don't want to go through it. If you've done the Deadzone change you can read through the descriptions and change the 11 questions towards the beginning of the TXT file. It's really not hard. For example, if you wanted to change the Kerb force change variable #10 to 1 (strong), 2 (medium), or 3 (hard). The description of what it does is simplified and changed after you save the TXT file and restart the game. Yes, this is very crude, but it is effective. Change it, save it, and enjoy YOUR customized ZEN version of this FFB.

# [10] ####################################################
(Kerb_Bump_Zen 2) ### <---CHANGE THIS HERE
### 1= Strong, 2= Medium [Pops Default], 3= Light
### Description: Strength of the curb FX.

BAD NEWS:
The bad news is some road cars still have #$% ABS. If someone knows how to filter this from the FFB please help me! I am no programming expert. The other bad news is that the Deadzone is problematic for Logitech wheels. Enter your values manually or if someone has a universal solution please help me implement this. I am not a programming expert. The PC2 community will thank you!

I really hope you enjoy this. The new feel to me has been very impressive and is what SMS had been trying to implement but their FFB wasn't strong enough. In my file and my wheel I can run this at a 1.0 scaling and it still feels amazing and strong enough on my Club Sport v2.5.
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New FFB has been released. Thanks to feedback from Coffee supporters for feedback. Special thanks to Karsten Hvidberg for programming feedback on user configs... Zen 1, 2, 3.

----v09.16.202---- Scaled Output down to 1.0, speed enhanced scrubbing, speed enhanced curbs, ZEN 1-2-3 (user choice selectable).


Zen #2 is included in this download. Change the ZEN variable in the FFB TXT file to a higher output #1, #2, or #3 for a smoother output. The variable is towards the top of the TXT file. This is all dependant on your wheelbase and your preference. Engine vibes have been tweaked in each one -- along with road, curb feel, and RPM cut-off ranges. Feedback would be greatly appreciated. ***You will need to restart the game each time you change this variable - 1, 2, 3.

#####################################################
(Zen 2) ### <---CHANGE THIS HERE
#####################################################


Deadzone input is still part of this FFB.

BTW - You will need to increase your VOLUME even more. This is more PURE to the game and it makes a lot of sense when you try this. Remember it is just a number. If it is not clipping you will be getting a clear signal from the PC2.

Thanks.... and enjoy!
PopsRacer
Just updated the first post w/ an updated release DL link for PopsRacer FFB v08.26.2020. The description of the changes are by the link. A universal deadzone is now in place to keep just one FFB for every wheelbase.

Best Regards
PopsRacer
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