Pinewood

Pinewood 0.9

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This is a wonderful track. I have been having a problem with AI not coming out during practice sessions. Maybe you got it fixed. Thanks.
eg01st
eg01st
Yes, it's fixed. I re-recorded pit lane. Right now the biggest problem is AI crashing in 46 car race. But I imagine online race with people would be even bigger mess.
Brilliant, love the elevation changes.
Wow! Good job. This is a very welcome addition to AC. Thank you. I'm actually getting very good FPS, but have a very beefy gfx card.
The AI needs a bit of work (but I think that's been mentioned) and there's some tiling on the trackside texture. I'm looking forward to racing on this track and its upcoming updates. Thank you for sharing thi with us. A lot of people are going to get a lot of enjoyment from it.
eg01st
eg01st
Trackside will have some runoff drawed in, and I will try to find a better dead grass texture that doesn't look so tiling.
About AI - this type of track is more difficult to record (at least for me), because I can go much faster through that chicane. AI tries to do that in a race and someone will definitely fly somewhere. So I made them slow down with AI hints file in some places.

If there are better drivers out there that don't mind helping me with AI part, I'm all for it
I apologize, but I don't know English. So I use the Goolge translator. I recorded a video where is recorded the CPU usage, GPU and memory. The FPS are in the upper left corner. My processor is an AMD 7 2700 3.2 GHZ. 16 GB RAM memory. 1070 ti video card. I hope the video can help you. The FPS found it very low compared to other tracks. I usually play at 90 FPS. Thank you for your work. The track is very good to play. https://www.youtube.com/watch?v=JKKfzoU_Ivg
eg01st
eg01st
Thanks! That's a lot of cars. Right now for me on 1060 the track has the same performance as Kunos Nordschleife, 1 car 80-90, 20 cars 60fps.
Gran Muchas Gracias =)
Premium
Excellent track, really good fun! Although there was a slight mishap during my race. A Lister Storm was chasing me hard, but suddenly he wasn't in my rearview mirror anymore, so I checked the replay to find out why.... https://youtu.be/I-KDxDiCdLk
eg01st
eg01st
Heh, used to happen in OSTH circuit too, at first chicane. Probably will have to put invisible roof over there.
Absolutely lovely.. Like a lot the Pines. Did you make them by yourself? Also the route is cool.. Nice speedtraxxx... :)
eg01st
eg01st
It was a lot of searching before I found these trees. They are from a pack called "T4Ever_V8". It has 13 GB of high resolution .png textures of 3D tree models, different species, each model rendered from 3 sides, in 4 different lightings. I use those textures for my Roller Coaster track too, very useful. Just google the name, the pack is free.
you gotta finish this track man perfect width for high speed cars corners good , perfect for the bmw judd V8
fun track with tons of potential. looking forward to the updates!
Just did a quick drive and object inspector in the newest shaders patch: You didn't combine your trees into one object. Each tree is an individual object. Hence you are experiencing lower fps. You have to go section by section on the track and combine the trees into one object. For example, at the starting line, combine all the trees in the first 50 yards into one object. Now AC will render all those trees as one object. Second way to further optimize a track in AC is to do multiple .kn5 files. You have a model.ini file but you only have one .kn5 file. For example, select all the trees, delete everything else. Export and finish the trees in kseditor. Save name like Pinewood Trees. Next, do the road by it self. Save as like Pinewood Road, etc. Then in the model.ini you can add the all the layers together. AC will render the layers differently. There should be a guide on google search. This is just quick explanation. Don't forget to back up your files so that you can do different experimentation later.
eg01st
eg01st
I know about combining objects, and about loading multiple .kn5s. I do that for grass which I still don't have and takes at least 1 000 000 polys. 3D trees are one thing that has to be separate for engine to render them correctly. AC takes the vertices into account and draws the shading of each individual 3D tree, that's why you see the bottom and shadow side of them darker in direct sunlight. If I combine 3D trees into one, it will be just one flat slab, just like treelines.
core i5 8400 16gb 2666 ddr4 rtx 2080 samsung odyssey
rolled right now with 32 pilots with ai, there was not enough optimization a little bit, the frame time was lame a little. but still playable. I really liked the track with amazing elevations. and when there are 20 pilots or less on the track, everything is super 90 fps and the frame time is excellent. I'm waiting for updates. thanks for the track!
A really enjoyable layout. Thanks for the effort. Look forward to further developments!
Awesome original track! If you want to fix the time of day in Sol being night, you can change the track location in one of the .ini files to be in a more southern area.
Minimum 45 FPS with 29 AI cars in the rain on VR (Oculus Rift). No problem at all. Great track. PC specs: i7-8700 3.7GHz 32 GB RAM RTX2080
eg01st
eg01st
Thanks for feedback! I'm deleting 3D trees, that should make performance better.
fantastic !!!!!!! tested with GTX 1080, 16Gb RAM, i9, triple screen and 18 AI no problem for me, 60 FPS
Very imaginative! Those elevation changes and bank turns are something wild! I'm really loving your fantasy tracks!
WOW!!! I LOVE IT!!! A 10 STARS TRACK!!! THANK YOU VER$Y MUCH!!! ;-/)
I have a problem with this track.Whatever i do it is always night!It seems like a nice track,but i cant see much.Thanks
eg01st
eg01st
Yeah I had the same bug at one point. It's something about CM and Sol I think. In CM, start at daytime, no later than 17:00. Then, in game, open Sol Weather app, and turn on or off dynamic weather, and change the daytime. That fixed it for me and everything is fine since.
Beautiful layout... I personally love the wide track which reminds me of Road Atlanta.. Brilliant. Optimizing the trees may be the key to free up FPS, otherwise this will make for insane 4 abreast battles no doubt.
I really like this track, will be even better with the planned improvements.

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