Natural Mod PP Filter

Natural Mod PP Filter 26.1

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Updated to latest version of SweetFX (unfortunately doesnt fix the issues some are experiencing as far as i know)
Minor tweaks to other weather sets taking the changes to the default ones made in AC 1.1.4 into consideration
Updated the Default Weather backup to include the latest files from 1.1.4
Added modified light clouds weather
lcloud onboard.jpg
lcloud.jpg
lclould2.jpg


Update instructions:
Disable the Natural Weather and SweetFX Mods in JSGME, then delete them, unzip Natural.zip to the root of your ac folder, re-enable the Mods

edit:
Apparently the latest version of SweetFX isnt working for some people, but the previously included one still does, if so just grab the SweetFX addon from v2.0.1 and use that instead.
No visual changes at all, so no need to install if you have 2.0.1

To try and fix the issues a few users have had with the sweetfx addon:
Renamed d3d11.dll to dxgi.dll (the older verison of the ReShade setup tool created d3d11.dll but the new one creates dxgi.dll instead, maybe this fixes compatibility issues?) also i had included my d3d11.log file in the addon by accident, so removed that

if you were to update, you should disable the old sweetfx addon with jsgme, delete it, confirm d3d11.dll is deleted, then unzip and enable the new one
Sorry for updated so soon after releasing, fairly small changes though so don't feel obliged to update

Toned down godrays in Int filter
Minor tweak to the SweetFX addon
Updated to SweetFX 2.0 (Preview 7)
Added a tweaked version of the light fog weather (better blend, whiter colour)
Added Natural Int warm as requested

To update: deactive the current mods in JSGME, delete them, unzip Natural.zip to the root of your AC folder, apply mods with JSGME, enjoy

Thanks for the overwhelming positive response!
Deactivate and remove and pre v1.1 mods/PP filters you have in JSGME, remove any other Natural.ini files in your documents/assetto corsa/cfg/filters folder
Unzip to the root of your AC install folder. Run JSGME and activate Natural Weather and optionally Natural SweetFX Addon, then select the Natural Int PP filter in game, set saturation to 100% in graphics options.

A long time in the making, but the accidently uploaded beta v1.1 was useful in getting started early

Changes:
Rebased filter and weather on AC 1.1 files
Renamed Natural.ini to Natural Int.ini (cockpit view) and Natural - Photomode.ini to Natural Ext.ini so its clear what each is intended for
Minor tweaks to contrast etc.
Added a Night weather preset for use with TTM's Yas Marina Night circuit
Optional sweetFX configured to improve whites in sunny weather and increase vibrance of greens. This was done because AC cars seem oversaturated compared to the grass on tracks, so lowering overall saturation and increasing vibrance of greens helps balance this, particularly important for the GREEN hell

Natural Int:
Autoexposure enabled, this is essential for the best Nordschleife experience
Natural Ext:
Now using the same DOF setting as Int so no performance hit, the previous setting had some advantages but also made some unpleasant edges
Wider autoexposure range to cover white cars in bright sun to dark cars in low sun

5lowclouds.jpg

Onboards:
mid clear.jpg
fog.jpg

clear.jpg
midcloud.jpg

hclouds.jpg
Bored waiting for AC 1.1 to stop clowns joining mid race so back to tweaking gfx...
Tweaks to sunny colorcurves
Tweaks to and glare to get a more dazzling low sun, subtle in Natural.ini:
Screenshot_mclaren_mp412c_gt3_spa_28-1-2015-15-53-32.jpg

More pronounced in Photomode.ini for screenshots:
Screenshot_mclaren_mp412c_gt3_spa_28-1-2015-15-54-32.jpg

Glare settings more balanced now so white cars don't get details blown out
Screenshot_ferrari_laferrari_spa_28-1-2015-16-11-25.jpg

Screenshot_ferrari_laferrari_spa_28-1-2015-16-11-34.jpg

Headlight effect still decent
Screenshot_mazda_787b_nurburgring-sprint_28-1-2015-16-35-18.jpg
Previous changes to glare affected god rays so had compensate for that
New glare settings allowing for nice headlight effect without the the shift LEDs looking bad
New About to Rain settings, dark in the morning/evening, a little brighter at noon but overall much darker than Overcast
Limit autoexposure in photomode PP filter
Screenshot_mazda_787b_nurburgring_17-1-2015-11-53-12.jpg

Screenshot_ferrari_laferrari_mugello_17-1-2015-11-46-25.jpg

Screenshot_mazda_787b_nurburgring_17-1-2015-11-51-25.jpg

Screenshot_mercedes_sls_spa_17-1-2015-11-50-29.jpg

Screenshot_oreca_flm09_nord_snoopy_1.1_17-1-2015-11-43-21.jpg
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Definitely last update for a while!
Tweaked and made separate presets for About to Rain and Overcast, see description for what to expect from each.
Added JSGME for easy weather switching (included the default kunos files too)
Uzip to the root of your AC folder, run JSGME to choose weather option (see description for details)
Thick fog version had wrong files before, fixed now
Toned down the low sun hazy effect in the overcast version as it affects too many hours of the day
Disabled Autoexposure in Natural filter, not needed when driving, especially with the colorcurves.ini modifications, its enabled in the photomode filter where its actually useful
Small fix for godrays in photomode filter
Tweaked overcast mod - now more like about to rain, will include both in next version
Fixed the sunny fog colour (no more stupid green)
Small tweak to low sun ambient (was a bit too red before, now more golden)
Included thick fog option for the overcast option
Added Photomode PP filter with shallow DOF and bokeh effect for taking screenshots (remember to switch back to normal PP after using). Try different FOVs to see how bokeh effect changes
Example:
aBt7zQS.png

Overcast:
Small tweaks to colorcurves.ini - noticed some abnormalities in the virtual mirror (which doesnt use PP) so ironed those out.
Sunny:
Minor rebalancing, low sun ambient light made warmer
Overcast version:
fixes for odd sun colour
improved balance of sun/ambient
a few more clouds
forgot to add latest version with balanced sun and ambient for overcast daytime hours
Hazy in morning/evening, grey and cloudy in daytime
reduced the need for autoexposure, by increasing ambient light with low sun, which mimics the dynamic range of the eye quite well. as a result autoexposure range reduced so it should be impossible to notice now but will make small adjustment if there is a significant change in brightness. leave a comment if you find a track/car/time combo that the exposure/autoexposure transitions are still an issue on.

note: this inevitably won't look as good for screenshots during evening/morning, as overall contrast will probably be lower, but obviously that wasnt the goal of this mod

adjusted fog which got left out of previous update.

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