Natural Mod PP Filter

Natural Mod PP Filter 26.1

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Tweaks to autoexposure in int photomode and rift filters
Rework light and heavy fog starting from default again. heavy fog: just a bit brighter ambient than default, with fog blend fixed. light fog: slightly brighter than heavy fog. my previous version for ac 1.4 was too bright white.
Minor tweak to mid+heavy clouds
Updated HDR_OFF_MULT for PP off users as per latest kunos weather
Updated backup copy of kunos default weather
Tweaks to glare+godrays, reduce auto exposure target by 0.01
Binned Natural Graphics Mod Legacy: issues with spectators and dashboards, not worth trying to maintain
Natural Rift updated for new weather - sky and autoexposure may still need a little more tweaking
Tweaks to glare+godrays, reduce auto exposure target by 0.01
Binned Natural Graphics Mod Legacy: issues with spectators and dashboards, not worth trying to maintain
Natural Rift updated for new weather
Update for AC 1.4

Normal update process for new weather files based on kunos new approach. Not extensively tested but should be fine, glare settings might need some fine tuning.

OR:

Use legacy version (my previous weather files and ppfilters) Slight side effect of glow from rev lights not looking quite right in 1.4. This version required for rift for the time being.

Screenshots not updated yet

Rift users required to use Legacy version for now (description updated)
minor minor tweak for monitor users
autoexposure disabled for oculus, however new min,max and target values in place so if you prefer it on, re-enable it and see what you think.
Tweaked autoexposure on int and ext
Retweaked colourcurves for light, mid and heavy clouds
Toned down SweetFX colour changes
Improved Natural Rift (thanks to davegreengo)
Fixed SweetFX (hopefully...)
No visual changes
Fixed SweetFX (hopefully...)
No visual changes
Restored heavy and light for to basically default settings, not much room to tweak here without breaking fog blend
Updated to reshade 1.1, maybe will help those who have conflict issues with sweetfx and other overlay software
Changes to colourcurves for light, mid and heavy clouds - noticed some issues with tree illumination, should be good now at all times of day - not sure how good they will look in oculus though with fixed exposure
Screenshots not updated yet..
Tweaked heavy clouds ambient for morning/evening
Added ppfilter for Oculus Rift (Activate Natural Rift JSGME Addon, or just overwrite system/cfg/ppfilters/default.ini if you want to do it manually) See OP description for more details and additional sweetfx settings

Thanks to davegreengo at AC forum for his contribution to this

Bought heavy fog ambient to similar level as light fog (was too dark before)
Increased minimum exposure slightly, the only reason for having it down was for mod tracks with crap shader settings (e.g. longford), so if you use those tracks maybe you want to revert it (previously was 0.95). should give better exposure expereince for all other tracks (only subtle difference though)
Increased contrast to 0.99 and tweaked exposure in photomode filter
Tweaked heavy clouds fog as it looked crap on Barcelona
Small tweak to mid clear and clear with low sun1
See update instructions in description if you use the SweetFX addon
Force headlights in all bad weather conditions
Rebased all filters on the new default.ini (end result should look the same though)
Maybe some other small stuff
Small tweaks to SweetFX Settings - definitely an improvement (mainly related to the reds), screenshots not updated yet
Updated to stable version of ReShade - IMPORTANT

UPDATE INSTRUCTIONS
With Assetto Corsa closed:
Open JSGME, disable the previous versions of Natural Weather/Natural SweetFX Addon, then right click and delete them.
Unzip the new version of the mod to the root of your AC install folder
Download ReShade Framework from: http://reshade.me/
Unzip it to a temporary folder, open the ReShade subfolder, Cut and Paste the SweetFX folder into the assettocorsa\MODS\Natural SweetFX Addon\ReShade folder
Run JSGME and activate Enable Natural Weather and Natural SweetFX Addon

Unfortunately reshade devs dont want people redistributing the shaders so this is the easiest way I could think of. Once you have done it once though, future updates shouldnt require this procedure and you can just overwrite the SweetFX.cfg instead
A couple of small tweaks to filter
Redid light clouds from scratch, was too similar to mid clear before
Revised fog in clear, mid clear
Probably small tweaks to other weather
Added instructions to OP on what to do if you preferred the warm filter
Overall should be something a bit more in between 2.2.1 and 2.1.2

Changes:
Autoexposure adjusted (trees after eau rouge causing unpleasant transition should be better)
reduce saturation by 0.03
increase godray length by 1

Will update screenshots at some point
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decided they were too dark still
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PPFilter contrast/gamma/sat tweaked, should be a bit richer
Tweaked all weather, some clouds
Edited SweetFX preset: re-enabled SMAA + LumaSharpen. Previously didnt have time to check the benefits so just left them off
Update to current version of ReShade
Reduced fog distance in "mid clear" closer to default distance. Extended distance remains in "clear" for tracks like Lake Louise.

See main page for updated screenshots/update instructions
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Reduced darkness of clouds in "heavy clouds"
Edited SweetFX preset - trying new effect - subtle but I think it makes cars (particularly red) look less cartoonish compared with the track. Also disabled SMAA as I didnt even notice it was on and think it should be up to end user to decide their AA sharpening settings
Reverted a setting for clouds in "mid clear" so it looks normal at morning/evening
Update to newer version of ReShade
Added back Photomode filter and updated to ac 1.1 standards as its what the master @larcin uses
Removed Natural Int and Ext Warm filters, figured they werent used by many people, also removed "night" weather as it was only for 1 track and i doubt anyone uses it, there are also some cool "moonlight" effect weathers floating around which are probably more worth having
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Tweak fog in clear/mid clear conditions, particularly noticeable on Lake Louise
Small tweaks to other weather files
Update to latest version of ReShade (might help people who were having crashes with the SweetFX addon?)
Updated the backup of default weather to 1.1.5

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