Natural Mod PP Filter

Natural Mod PP Filter 26.1

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Does this work with reshade? Also, could you care to share the settings you use?
Chris Kennedy
Chris Kennedy
Yes it can be used with reshade. I don't really have any recommendation on settings, just use what your pc can handle
Best filter out there.
Premium
I really like how it looks on my monitor and on my oculus rift.
Been using the _rift filter in VR for about a month now, on my Odyssey+. After trying a few other filters, this is the best one!!! great work!!
Chris Kennedy
Chris Kennedy
Brilliant! Yes I find most other filters too contrasty to feel realistic in vr
The quality of this filter is unrivalled. An absolute 10/10. And the best part? It works flawlessly in VR on my Valve Index, and even saves FPS performance to boot. Watch my VR onboard with this amazing filter and Sol 1.5.1. here: https://www.youtube.com/watch?v=xTaHcwIysEs
Chris Kennedy
Chris Kennedy
Thanks for the feedback Leon! Nice to see it used in your video :)
Thanks, good mod :)
Great work. Due to its relative efficiency with FPS I've used this pack's Natural_Mod (plus a little motion blur with CSP's Extra FX) for the screen captures of onboards in vids like this one (seen after the cinematic intro) https://youtu.be/PCtHPyrvT2A
Chris Kennedy
Chris Kennedy
Awesome, nice video!
I love this! THANK YOU!
As @andrewwot for VR best pp filter with sol and csp some pp filter kill fps and clarity headset.
may i ask who's peter and whats his recomendations?
D
Best PP filter for VR with CSP and SOL.
Look, clarity, and performance.
Chris Kennedy
Chris Kennedy
Cheers for the review and continuous feedback! Small update to the .lua files soon to improve night racing on floodlit tracks (currently everything can get too bright with my settings
Great job, no words
looks really cool :)

Im only using csp with this mod and on my monitor im playing with the normal PP Filter "Natural_mod" but what should i use for VR, im using an rift s

Thanks :)
Chris Kennedy
Chris Kennedy
glad you like it
extacts from the instructions below, I would use the _rift filter, there arent huge differences anyway:
Content Manager (without Sol):
Using Content Manager, enable Natural_Mod Filters, Natural Weather and optionally Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift

Warning for VR Users:
If you use Content Manager and VR, ensure that "Override default PP filter in Oculus Rift mode" is ticked.
Suggest disabling Crepuscular Rays/Sunrays in the launcher due to this issue: http://www.assettocorsa.net/forum/i...m-all-angles-rather-than-just-from-sun.34556/
Loving it so far
Chris Kennedy
Chris Kennedy
Cheers for the feedback!
thanks
Works great! 4.0 makes the glare and sun rays really nice!

Quick question, when I updated to 4.0 I think turn my fxaa on. Should I leave it on? I use an Ocullus Roft and thought I heard it was pointless to have on in VR.
Chris Kennedy
Chris Kennedy
Glad you like it. Sun rays are best disabled in vr though unless you never turn your head. I have fxaa off as I think it can be a bit blurry. But it may need to be enabled if you want to use any of the custom as stuff in the shaders patch (not sure though)
Its awesome but on some kind of tracks i have black sky. Can someone tell me where i made mistake?
https://i.imgur.com/mgDCRkL.jpg
Chris Kennedy
Chris Kennedy
hmm thats strange, can you share more details in the discussion thread, link to the track etc. that kind of thing looks related to the .lua file that should be installed with the filter. If you enable the sol weather app and open it when it occurs, it will likely give a clue. Are you using a recent version of sol?
Excellent work! Thank you so much for your superb filter!
just perfect... must have!!!
Premium
It's great! Easily 5 stars

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