Description:
This mod provides custom ERP archives to be used as a template for using the MyTeam fom_car model/livery as replacement of F1 teams.
The mod itself does not contain beautiful liveries, only shallow templates to be replaced by those many beautiful MyTeam liveries out there.
Requirements:
Installation:
Removal:
Compatibility:
This mod provides custom ERP archives to be used as a template for using the MyTeam fom_car model/livery as replacement of F1 teams.
The mod itself does not contain beautiful liveries, only shallow templates to be replaced by those many beautiful MyTeam liveries out there.
Requirements:
This mod is part of Modular Mods and has [Modular Mods - Base Files] as required mod to be existing or installed in the main [F1 2020] folder.
Misc - Modular Mods - Base Files [Modular Mods Requirement]
ParkYongLee submitted a new resource: Modular Mods - Base Files [Modular Mods Requirement] - This mod is the base for my [Modular Mods] system, for easy c&p mod using w/o overwriting game files Description: This mod is the base for my [Modular Mods] system, where the goal is to be easily able...
www.racedepartment.com
Installation:
- Copy fomswap_TEAMNAME.erp to F1 2020\_Modular_Mods\_ACTIVE\
> If you do not have that folder, check the requirements first. < - and insert a MyTeam livery (.dds) with EEA 7.1 into the livery slots of fomswap_TEAMNAME.erp. Driver numbers of original F1 drivers are included but an empty texture file is available at the optional files folder.
- Optionally, to use even less of video memory (VRAM of your GPU)
copy a team's folder from _OPTIONAL\modded files\ to F1 2020\2020_asset_groups\f1_2020_vehicle_package\teams\ and overwrite.
> Keep in mind, this will force the game to use a fomswap_TEAMNAME file and will not load the original car, if you only remove the fomswap_TEAMNAME.erp file from modular mods. <
Use a teams' ERP to your liking, insert your beautiful livery, create a mod and link to this mod for the optional installation progress.
Fill the driver numbers to your liking, keep in mind the F1 team will use different numbers if driver switch seats in careers, to either go all invisible or try creating all numbers for best usage ;-)
A template for driver number is included in the raw folder, black bars area define the cut off area ingame.
Please do not include the Modular Base Files as they will be updated from time to time, so users must have them in their own update list.
Fill the driver numbers to your liking, keep in mind the F1 team will use different numbers if driver switch seats in careers, to either go all invisible or try creating all numbers for best usage ;-)
A template for driver number is included in the raw folder, black bars area define the cut off area ingame.
Please do not include the Modular Base Files as they will be updated from time to time, so users must have them in their own update list.
Removal:
- Simply move the copied files from F1 2020\_Modular_Mods\_ACTIVE\ up to ..\_Modular_Mods\ or delete it.
- If you have installed the optional content,
you must copy the equivalent folder of the chosen team from _OPTIONAL\backup files\ to F1 2020\2020_asset_groups\f1_2020_vehicle_package\teams\ and overwrite.
Or edit the existing assetgroup file and uncomment the original entry.
Compatibility:
- This mod is based on my modular system and will not function without the base files. Other than that it is standalone and will not conflict with any original file.
- The mod is modular and uses and creates no mipmap files, since those are saved into the .erp like in past F1 games.
- All VRAM statements are calculated for a full MyTeam grid on 1080p; 10 F1 teams being replaced.
- Old Versions are still working but no longer supported by me.
- 1.3 is complete standalone with overwriting existing assetgroup-files but not loading original .erp files but is using at least 200 MB more video memory on FHD with maxed settings.
- 1.2 is the smallest of all versions, uses fom_car as share-base and for all numbers, does not work completely standalone