MSC Mod Loader

MSC Mod Loader 1.2.14

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Major bugfix update for MSCLoader.

What's new:
  • Major bug discovered and fixed to prevent duplicate mods loading. (thanks to playmaker bs)
Like my work? If you want, you can check Readme.md how you can support my work.
Please unpack this into clean folder (or remove MSCFolder.txt from previous one)
I think this is final repackage, should work for everyone now.
Just recompiled patcher and repackaged.
If you still have any problem, provide better description with more information.
Posting something like "Doesn't open", didn't tell me anything.
If there is a crash, attach crash report.
Bugfix update for MSCLoader.

What's new:
  • Fixed debug batch file
  • Fixed console font size setting not loading correctly (#49)
  • 64-bit patch is now obsolete (because game is now 64-bit by default)
  • Updated VS templates
Like my work? If you want, you can check Readme.md how you can support my work.
Minor update for MSCLoader.

What's new:
  • Mod Loading progress screen (no longer "fake freeze")
  • Setting to disable experimental warning
  • Bugfixes for settings menu (animation glitch)
  • Other small fixes
Like my work? If you want, you can check Readme.md how you can support my work.
Major update for MSCLoader.

What's new:

  • Patcher: Updated with new functions (Settings, Debugger, 64-bit patch)
  • Patcher: Install 64-bit game (for any version of game)
  • Patcher: Enable/Disable resolution dialog
  • Patcher: Enable/Disable output_log.txt (recommended to Enable)
  • New APIs for Modders (OnSave (#28), Mods Settings, fsm hooks, json serializer (for save files), ...and more)
  • Message when running experimental beta build on steam.
  • Cleanup mods folders from unused mods files.
  • Console History (use up and down arrow) (#33)
  • Set console font size from mod settings (also demonstration of this new API)
  • New save file format for mods keybinds (may reset to default after update)
  • Console fixes
  • Console messages saved to output_log.txt (when enabled via patcher)
  • New Audio library
  • Redesigned Settings UI
  • Debug your mods with breakpoints
  • References folder for custom .dll libraries
  • Lots of minor bugfixes
Like my work? If you want, you can check Readme.md how you can support my work.
Minor update for MSCLoader.

What's new:
  • Fixed bug that prevent importing songs again after back to main menu (#23)
Like my work? If you want, you can check Readme.md how you can support my work.
Minor update for MSCLoader.

What's new:
  • Bugfixes
  • Mp3 library "relay"
Preparation for bigger update 0.4 with some new APIs

Like my work? If you want, you can check Readme.md how you can support my work.
Minor update for MSCLoader.

What's new:
  • Bugfixes (#26, #29)
  • Info in mod keybinds, when mod has no keybinds.
Like my work? If you want, you can check Readme.md how you can support my work.
Minor update for MSCLoader.

What's new:
  • Resize console height using mouse
  • Console height is saved when you close console (using ~ key) also Ctrl + ~ is no longer available.
    (If you want to reset size to default or you break somehow console, just delete this file Mods\Config\MSCLoader_Console\console.data)
  • Fixed some typos (thanks #20)
  • LoadBundle changed to LoadBundleAsync, LoadBundle is now Synchronous (can be called from function, not coroutine)
Like my work? If you want, you can check Readme.md how you can support my work.
Quick hotfix for MSCLoader.

What's fixed:
  • Fixed wrong LoadAssets.LoadOBJ
  • Added LoadAssets.LoadOBJMesh (if you want load only mesh)
  • Fixed some bugs in experimental mod update checker (not important)
  • Like
Reactions: pistodario
Some mods may break after this update, if you have any questions please ask.

What's new:
  • Mods is now listed in main menu under settings (CTRL+M) screen.
  • New GUI look for mods using OnGUI()
  • Going back to main menu will reload mods (no need to restart game)
  • Disable mods using checkbox in settings screen (only in main menu)
  • Assets folder for custom content (to keep Mods folder clean, see documentation)
  • Fix: UI scale bug
  • Asset Bundles - load unity files, prefabs, etc. (for modders)
  • Texture importer (*.png, *.tga, *.dds) (for modders)
  • Object importer (*.obj) (for modders)
    (If you are using custom texture/obj importer, please migrate to LoadAssets class)
  • Bugfixes and lot of changes under the hood.
  • Patcher: Save MSC game location folder (no need to select game folder every time)
  • Patcher: Create selected mods folder (not need to start game)
  • Experimental feature: Every mod can now check for updates (if new version is available)
    (If you want to notify users about new version of your mod, you can join this experimental feature, send me PM for more details)
  • Updated Visual Studio Templates
Like my work? If you want, you can check Readme.md how you can support my work.
  • Like
Reactions: Jesus Alexo 2022
What's new:
  • Fix for 29.05.17 game update, main menu info text now dissapear correctly after loading game.
  • Some UI fixes
  • ModUI class is now public (for modders)
What's new:
  • More error info for modders (which function failed)
  • You can now log errors throwed in Update() and OnGUI() type log-all in console to turn it on (WARNING! turn it on, only when you are in game, otherwise it will spam your console with errors during loading, it will be fixed, but need to rewrite mod loading logic)
  • Patcher and MSCLoader can now check if new version of MSCLoader is available. (in future updates, this function is planned for mods too.)
  • Modders can now get config folder of mod simply using GetModConfigFolder(this); this will return full path for config folder of your mod where you can save custom config files (if you have any)
No bugs = time to work on bigger update 0.3 :)
Like my work? If you want check here how you can support me.
What's new:
  • Fixed config folder location when using other location than "My documents"
  • Fixed wrong old appdata folder (thanks for point that)
  • Added requested feature to make console bigger (when console is opened click `Lctrl + ~` by default)

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