MotoGP 17 Total FX

MotoGP 17 Total FX 3.9

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it does what it sad, well done
A
Alberto Zanot
Amazing ;) Thanks! Don't you like to play with cockpit camera? I worked a lot there :D
good but i have a black circle side like if i looking in an objectif
A
Alberto Zanot
Are you sure you are using high quality afx checked in options, and you are using a standard resolution (not ultrawide)?
I really like the feeling of speed. It's incredible!
https://www.youtube.com/watch?v=ak62No1VJ_Y
very good works..
Judging by the videos, it looks great!
Is it compatible with Update 1 recently?
A
Alberto Zanot
New update 3.0, compatible with update 1 is coming in some minutes. Check out later.
nice
nice work dude, now I can really get a speed feeling while riding the bike at +300kmh, the angle is also pretty nice and give u a better feeling of how to enter into a corner, overall is a nice add to the game and it should be definetly be on the next Motogp game as a defaut feature
nice ty ;)
Great Idea though it does make the game very arcade like.
A
Alberto Zanot
The concept is that indeed... CatsAreTheWorstDogs the physicis are untouched, so i don't understand your review and your one star... pointless -.-''
Incredible :D
I like this, well done!
Could you make a mod where the Respawn after crash is increased for AI and Player with like 20sec or so? Thanks for this btw!
A
Alberto Zanot
Yes i know how to do it, for the player for sure, don't know about ai. I will try.
Very clever mod.. well done! however for me i found it a little overwhelming all round and especially at high speeds! Mugello straight was terrifying!. The on board view seemed to have too much blur and both on board and external create a sort of 'fish eye' effect that i didn't like. I found it throws all perspective off entering corners etc. High speed shake was a little crazy too! However having said all that it is definitely a amazing mod. It completely changes the game! i'm sure some people will love this and they should at definitely try it out. For me if everything you did was taken back 50% i think it would be better and still noticeably different. Oh and the new shader fx are perfect.
A
Alberto Zanot
Thanks buddy! The fisheye effect id because the fov increase. Anyway when you brake for the turn the fov will back normal so the perspective is like the default one. I will try to make a second version with less shake and less fov increase.

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