I've put two different DATAs in the mod, read below for further instructions and changelog.
******HOW TO INSTALL*******
Extract your data.mix after you've done a BACKUP of it.
Copy and overwrite the DATA (STANDARD CIRCUITS) of the mod.
Repack using SBK X mode.
In some tracks AI is still too slow in quali (Austin, Philip Island, Sachsenring at least, but you can use it on any track if you think AI is slow in Quali.)
So, when you are going to race there, I strongly suggest you to use the
"FASTER QP" DATA mod. It just improves AI laptimes in quali (about 3 seconds).
When you are done with these tracks, put the "STANDARD CIRCUITS" DATA back, or you'll find
AI too much fast in quali!!
-This mod tweaks AI behaviour during braking and throttle
-All Moto3 riders params have been edited, to match real life performances and gaps.
-Many spline params have been edited to speed up and make AI challenging.
Mod tested only on REALISTIC difficulty.
**If you encounter bugs please contact me**
Common known issues (probably cannot be solved):
-AI goes a little bit wide in braking after the long straight in Austin and
at the harpin in Philip Island
-AI is still not fast enough in first sector in Austin
Notice that AI is different from track to track, sometimes you might find it very fast, others pretty slow, but it's the best compromise I've found.
Please review the mod and have fun,
MOTO3 AI Mod 1.1
AI tweaked for Moto3 class