GT Omega Racing
MOP - Modern Optimization Plugin

MOP - Modern Optimization Plugin 2.9.7

No permission to download
this is an excellent mod for the game , without it i wouldn't enjoy the game on pretty playable fps , thanks !!!
I'ts great plugin but what I have noticed it takes all power of your graphic card and makes it very hot. Time seems to pass much faster than normal. IDK if this is the main reason why it makes game run faster. First of all when I installed this and updated to MSCLoader 1.1.7, it did not work. I had to delete following files from my mods directory: ionic.zip.dll, mono.cecil.dll, mono.cecil.rocks.dll and mscloader.dll. If not console keeps on and you cant get it off. But like mods often are little hard to get to work so did this one. With a bit of knowledge of computers and programming this is propably easy to get working. Worth of a try if you have problems with graphics. My FPS with Geforce GTX 1650 was about 60 or more.
A
Athlon007
I literally have no idea what are you talking about.

MOP doesn't even do anytihng to graphics themselves, you may check your GPU.

I have no idea what do you mean by "time passing faster". The game is so poorly programmed, that the time passing may be heavily influenced by the framerate (basically the same issues as in Fallout 76). The movement is for instance heavily influenced by it, like you can jump up higher when you have low framerate. You may try the "Limit framerate" option in the mod settings.

All of these files - I'm 99% positive that you set the mods folder incorrectly and if you had your MSCLoader set correctly, installing MOP is literally the matter of copy and paste.
It's a good mod, but if I load the save with this in, the engine, interior, etc. bolts will come loose. What can I do?
It's great!)
Just great.
great..everything is goood bro ♥
i have play in 2.9.2 now ♥♥♥
A
Athlon007
If you have experienced issues while saving on 2.9.3, the 2.9.4 is out with a fix for that.
Works perfect, I love all the options you let us play with.
Great mod!
The optimization works really well, but there is a major problem with the steering rods and other specific parts: when you get away from your satsuma, it disappears, along with all the parts mounted (as intended for optimization), but once we get near it to respawn, some parts are really glitched out (as if there weren't bolted down) and the steering rods completely turn inside, to fix it you gotta remove them and bolt them back in, which doesn't work at all times. As a suggestion, i would suggest a setting for the Satsuma to don't disappear. Sorry if it's long and thank you for your time!
A
Athlon007
There's literally an option to prevent MOP from disabling Satsuma in the settings...
it wroks pretty well
Gifu disappears too soon and things in it fall down
A
Athlon007
That was a thing - until MOP 2.8, because MSC has it's own weird feature that disabled colliders of cars. It is fixed since that version.
if I take a thing in my hand and then release it, my FPS will drop so I have to go to satsuma and on again and it will rise back to me so I can't take any things.
A
Athlon007
Fixed in 2.8.
the best mod
Does the update button not work for anyone else when in the game?
bardzo dobra robota
Почему когда я сажусь в машину Fps падает до 20 ?
Best mod EVER, Helped my performance so much. Please everyone, download this if you have low fps in your game.
Good mod, just since the update there have been some small issues. For instance I can't ever seem to get the stock driver seat to connect and stay connected so I can tighten the bolts, I also have noticed my fps has not been what it used to be in Version 2.6.4. I was averaging 40-50 fps, with Version 2.7.1 I average 28-36 fps. Other than that the mod is wonderful, thank you!

Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4587]
Renderer: NVIDIA GeForce GT 710
Vendor: NVIDIA
VRAM: 984 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll into Unity Child Domain
- Completed reload, in 0.131 seconds
desktop: 1920x1080 60Hz; virtual: 5760x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.dll (this message is harmless)
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
Setting up 4 worker threads for Enlighten.
Thread -> id: 22e8 -> priority: 1
Thread -> id: 72c -> priority: 1
Thread -> id: 2e5c -> priority: 1
Thread -> id: a8c -> priority: 1
LoadLevel: MainMenu

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.515800 ms
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
MSCLoader Message: Loading Asset: console.unity3d...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSCLoader Message: Loading Asset: settingsui.unity3d...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Data.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Xml.dll (this message is harmless)
MSCLoader Message: Loading core assets...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSCLoader Message: Loading Asset: core.unity3d...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSCLoader Message: Loading core assets completed!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSCLoader Message: ModLoader v1.1.7 ready

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Non platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\Mods\CarryMore.dll (this message is harmless)
Non platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\Mods\CheatBox.dll (this message is harmless)
MSCLoader Message: Found 2 mods!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSCLoader Message: Hello ThrustCarnival!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Windows 8.1 (6.3.18362) 64bit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 4127.
Total: 6.357700 ms (FindLiveObjects: 0.254700 ms CreateObjectMapping: 0.189000 ms MarkObjects: 5.770800 ms DeleteObjects: 0.132500 ms)

Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
No metadata for CarryMore

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

MSC buildID: <b>4522015</b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

No metadata for CheatBox

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

LoadLevel: GAME

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
UnloadTime: 2.525400 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Channel1).

(Filename: Line: 489)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Folk).

(Filename: Line: 489)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

NullReferenceException: Object reference not set to an instance of an object
at StartGame.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not exist. Please ensure that ES2.Exists(string identifier) returns true before calling this method.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Inventory (UnityEngine.GameObject)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Index is less than 0 or more than or equal to the list count.

Parameter name: index

3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 111321.
Total: 685.358704 ms (FindLiveObjects: 8.643400 ms CreateObjectMapping: 2.243100 ms MarkObjects: 674.098816 ms DeleteObjects: 0.372100 ms)

UnityCar: wheel model in FRONT_RIGHT is missing. Using empty object (FLATBED)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: wheel model in FRONT_LEFT is missing. Using empty object (FLATBED)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

One or more Variations of Sound Group 'Starting' do not have the SoundGroupVariationUpdater component and will not function properly. Please stop and fix this by opening the Master Audio Manager window and clicking the Upgrade MA Prefab button before continuing.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0

at Wheel.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0
Good mod
This is the first mod that has actually improved my FPS reliably. I get ~60FPS normally, but with this mod, I get 110+. Also, the fact that you don't have to do anything is extremely convenient. As Steve Jobs once said, 'It just works.'
the mod does what it promises to do, however the fps becomes bouncy, especially when driving a car so i would really like a feature to switch it on and off while in-game
btw this mod made my fps jump from ~38 on average to 108 fps when on foot and 80-89 fps while driving
A
Athlon007
Uhh... Disabling MOP would cause the game to potentially break, so no. The "bouncy FPS" as you put it can be solved by enabling framerate limiter built in MOP itself.
Awesome mod, does what it promises.
I mean its a good mod on my pc, but i guess nothing can help my laptop run msc over 20 fps :c
39fps=61fps with stream, thx!
This mod is really great. But it would be even greater if you could choose which stuff that should be unloaded or not. Becuse i have the mod enable appartment and when i drive away from there it unloads and all my stuff falls trough the ground in the appartment. Same with the NewHouse Mod.
thank you so much for making this mod it helped me so much with my horrible fps. this got me up to 80 fps from 20
At first i downloaded a bugged version (about 3 days ago) and then, when I realized that it was this mod that caused problems, I uninstalled it and went back to the page to leave the bug report, it turns out that they had already fixed it. Excellent work man, and your mod works perfect, around 20-30 fps gain.
A
Athlon007
Doing the best I can! :)
Thank you
PERFECT! I usually had 15fps, but now i have 40. If your computer does not reach near the maximum fps, download it
My FPS literally doubled, amazing mod!
There are small visual inconveniences such as houses spawning/despawning on screen that aren't very annoying and are hard to spot, or bit more irritating ones, such as lights going down outside Teimo's shop when you're inside, although they are rarely seen and are a sacrifice I'm willing to take for that sweet 50-60fps that makes overall game much more enjoyable. Thanks for making my game experience better, you're a hero! :D
the 2.5.2 doesn't work for me here is the output_log https://pastebin.com/qqmufuUY
the 2.5.1 works just fine if that helps
ok mod is good but i have a problem whit the satsuma and the trailer:then the satsuma if I leave it somewhere and go far away and then I find it either upside down or as happened to me today upside down and all the pieces around. I always find the trailer attached to the ground, that is, I tried to move it with the grabanything and it went back to where it was and it didn't move there unless I could attach it to the tractor.
this mod is great just please don't know what sectors mean. what are the sectors and what are they for?
A
Athlon007
Sectors are special zones uppon which when player enters one, things like not needed parts of the map, objects, cars, etc. get disabled. These are currently located at the garage, Teimo store and repair shop. Try entering Teimo shop and you'll see framerate increasing!
Simple AWESOME! from 55 to 85 fps on the house :O
GT Omega Racing