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Misano MWC 1.2

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Use of this track is allowed for personal training and community racing, provided that no one will ask money in no form (requesting championship fees and selling driving licenses included).
It is NOT allowed to use this track in championships were drivers or teams are required to pay.
Non-mandatory donations to the league are allowed instead.

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(skin of the Ferrari 599XXEvo by Andrea Smiraglia)

This version of Misano World Circuit is scratch made, and beneath my commitment to be accurate, it isn't as precise as a laser-scanned track.
Please don't go to the real Misano circuit guessing to know it. The real track has to be learnt in real life.

If you want to modify this track or convert it, please drop me a line, see below.
Have fun!

Thanks a lot!!! to:

- Alessandro Balzan e Nicola Benucci for testing and suggestions
- Schummy1, Ray Woolhead, Laurent Resende, marcosxv, LaZanzaraRombante, andrea_gi, Bruno Giampà, i__speedracer__i, KirKone, Mascalzone, Matrix16wcc, Olivier Boissel, RoG-PoWeR, the_schofe, VELOCIPEDE for alpha testing
- pika4u, Mauro Lazzari, for setting test servers
- Mauro Lazzari, for creating objects (pitwall, guardrails etc)
- Gianluca Boni Bonifacio and MaiDireCamber - - for support and help with telemetry data and track layout
- authors of Misano 2002 rFactor V2.0 (Slider916/Cammel/Elwood)
- Kunos Simulazioni - - for Assetto Corsa
- The Blender Foundation - - for blender software
- TheSimGarage - - for 3dSimEd software
- Ysup12 - - for his tyres stack model, lots to learn
- Geo piskas - - for his guardrail models, great reference
- Todd Norbury - - for additional track camera-sets
- Black Wagtail - - for additional track camera-sets


- Mauro Delegà and Radiators - - for several images
- © 2011
- CGTextures -
- Toni Pecoraro - - for the track aerial view image
- DragonArt -
- for 3d spectators models
- Marco Angelo - - for 2d people textures
- xB33 - - for lowpoly cars models


For bugs, errors, suggestions, requests feel free to PM me in the Assetto Corsa forum
Roberto Olivetti


5 - sep - 2016
misano MWC 1.0

- removed cones as walls, now they are collidable objects
- added collision to most of the braking marks
- road grip reset to 99%

Different time penalties for different kind of cut:
- driving on DIRT surface (like going wide out a turn): 4 seconds.
- driving on CUT surface (cut on purpose or too big advantage cutting): 9 seconds.
For league use you can edit the surfaces.ini file and set the penalties as you like.

Still missing:
- 3d grass (sorry, I don't like it). Should anyone want to make 3d grass, I can pass the fbx file and it can be added as a new .kn5 file into the track folder
- new layout cut (introduced late 2015 in real life). This can be in version 2.
- only the MotoGP layout is available for now. All the layouts used in real life will be added in v.2

8 - may - 2016 - misano MWC BETA 4

- improved AI driving
- raised road grip to 100% since Misano track has been re-asphalted in real life
- revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)
- most carpet/conrete zones are now divided into 2 bands. The inner is valid track, the outer is penalized. Lines similar to real life Misano are still allowed, shuld you need a stricter "2 wheels on track" rule, set allowed tyres out=0
- changed kerbs colors to match 2015 version
- added some groups of spectators
- added very few lowpoly service cars
- replaced some trees
- tuned shaders

13 - aug - 2015 - misano MWC BETA 3

- 2 textures used for all grass. and
- all road but the track set to invalid

11 - apr - 2015 - misano MWC BETA 2

- divided a large texture
- grouped some physics objects to improve load times

02 - apr - 2015 - Misano MWC BETA
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Latest updates

  1. Stricter track limits

    15 - sep - 2016 misano MWC 1.2 Stricter track limits. working like this: in most turns, if you...
  2. Misano MWC 1.1

    - removed hole after T8 (thx Classicpark) - added physical road mesh to main track, separated...

Latest reviews

woweee!!! loving it!
fun track. thank you
Muy buen trabajo, es excelente. Por la noche, hay excesiva luz, muy sobresaturada, que debo configurar? Gracias.
Hi Ramon, I have no idea of what to configure for the night effect. The track is from 2016, SOL and other addons weren't a thing at the time. Maybe you can ask the developers of night mod, I don't know, sorry.
A good track,but it continuously crash with Sol enabled.
Last update is from september 2016, Sol didn't exist at that time, I would be surprised if it would work :D
Thanks, fantastic job.-
Fantastic job, it looks beautiful and the kerbs are spot on.
Great mod, but I think the 9 seconds penalty is too much :/

I did a video on this track, if you want to watch it:
Track is a bit boring itself. Also no 3d grass and mushi textures.
Downloaded to practice for ACC, find it just fine, very driveable, it is missing a couple textures but out of the track, so no problem. Thanks a bunch.
Pls give me a link to skin of the ferrari and track looks awsome me and my friends were driving it for hours
I think the skin is here, made by Andrea Smiraglia (thanks Andrea, very nice skin!):
Have fun!
Drives good but looks bad, fix it.
John, unluckily this track won't be fixed (not by myself I mean).
I know someone is making a DTM version, no idea if it will be released, and Misano MWC will be in Assetto Corsa Competizione in a near future, so I hope everybody will drive a much better version (can't wait for it!).
Right now I am overwhelmed by work in my real life to even think to put my hands on this track, sorry.
any updates?
no updates planned right now (track seems to work, no urgent fixes needed). But feel free to make suggestions/requests for the next version. As always: comment/critics are welcome!
I have hosted it tonight. Drove it during 4 hours. That was a blast. Really well done. Thanks to all the team for creating and share such track.
thx Tiba, very kind, as usual :)
Nice one. I have loads of fun here.
very good , thank you .
Many thanks!
reat circuit! by improving the herb's graphic model on the track.
Great track, I'd suggest a little work on textures and replay camreas. Here is my first lap on it:

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