Misano MWC 1.2

Misano World Circuit "Marco Simoncelli" - Italy

  1. foyol
    Use of this track is allowed for personal training and community racing, provided that no one will ask money in no form (requesting championship fees and selling driving licenses included).
    It is NOT allowed to use this track in championships were drivers or teams are required to pay.
    Non-mandatory donations to the league are allowed instead.

    Untitled.jpg Untitled2.jpg Untitled3.jpg Untitled4.jpg Untitled5.jpg Untitled6.jpg Untitled7.jpg Untitled8.jpg
    (skin of the Ferrari 599XXEvo by Andrea Smiraglia)

    This version of Misano World Circuit is scratch made, and beneath my commitment to be accurate, it isn't as precise as a laser-scanned track.
    Please don't go to the real Misano circuit guessing to know it. The real track has to be learnt in real life.

    If you want to modify this track or convert it, please drop me a line, see below.
    Have fun!

    Thanks a lot!!! to:

    - Alessandro Balzan e Nicola Benucci for testing and suggestions
    - Schummy1, Ray Woolhead, Laurent Resende, marcosxv, LaZanzaraRombante, andrea_gi, Bruno Giampà, i__speedracer__i, KirKone, Mascalzone, Matrix16wcc, Olivier Boissel, RoG-PoWeR, the_schofe, VELOCIPEDE for alpha testing
    - pika4u, Mauro Lazzari, for setting test servers
    - Mauro Lazzari, for creating objects (pitwall, guardrails etc)
    - Gianluca Boni Bonifacio and MaiDireCamber - www.maidirecamber.blogspot.com - for support and help with telemetry data and track layout
    - authors of Misano 2002 rFactor V2.0 (Slider916/Cammel/Elwood)
    - Kunos Simulazioni - www.kunos-simulazioni.com - for Assetto Corsa
    - The Blender Foundation - www.blender.org - for blender software
    - TheSimGarage - www.sim-garage.co.uk/ - for 3dSimEd software
    - Ysup12 - http://tf3dm.com/user/ysup12 - for his tyres stack model, lots to learn
    - Geo piskas - http://www.turbosquid.com/Search/Artists/Geo-Piskas - for his guardrail models, great reference
    - Todd Norbury - http://www.assettocorsa.net/forum/index.php?members/norbs.7687/ - for additional track camera-sets
    - Black Wagtail - http://www.racedepartment.com/downloads/authors/black-wagtail.203813/ - for additional track camera-sets


    - Mauro Delegà and Radiators - forum.radiators-champ.com - for several images
    - © 2011 Google.com
    - CGTextures - www.cgtextures.com
    - Toni Pecoraro - www.tonipecoraro.it - for the track aerial view image
    - DragonArt - dragonartz.wordpress.com
    - archive3d.net for 3d spectators models
    - Marco Angelo - http://www.blendswap.com/user/MarcoD - for 2d people textures
    - xB33 - http://www.assettocorsa.net/forum/index.php?members/xb33.109035/ - for lowpoly cars models


    For bugs, errors, suggestions, requests feel free to PM me in the Assetto Corsa forum
    Roberto Olivetti


    5 - sep - 2016
    misano MWC 1.0

    - removed cones as walls, now they are collidable objects
    - added collision to most of the braking marks
    - road grip reset to 99%

    Different time penalties for different kind of cut:
    - driving on DIRT surface (like going wide out a turn): 4 seconds.
    - driving on CUT surface (cut on purpose or too big advantage cutting): 9 seconds.
    For league use you can edit the surfaces.ini file and set the penalties as you like.

    Still missing:
    - 3d grass (sorry, I don't like it). Should anyone want to make 3d grass, I can pass the fbx file and it can be added as a new .kn5 file into the track folder
    - new layout cut (introduced late 2015 in real life). This can be in version 2.
    - only the MotoGP layout is available for now. All the layouts used in real life will be added in v.2

    8 - may - 2016 - misano MWC BETA 4

    - improved AI driving
    - raised road grip to 100% since Misano track has been re-asphalted in real life
    - revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)
    - most carpet/conrete zones are now divided into 2 bands. The inner is valid track, the outer is penalized. Lines similar to real life Misano are still allowed, shuld you need a stricter "2 wheels on track" rule, set allowed tyres out=0
    - changed kerbs colors to match 2015 version
    - added some groups of spectators
    - added very few lowpoly service cars
    - replaced some trees
    - tuned shaders

    13 - aug - 2015 - misano MWC BETA 3

    - 2 textures used for all grass. surroundings_copy2.dds and grass_m.dds
    - all road but the track set to invalid

    11 - apr - 2015 - misano MWC BETA 2

    - divided a large texture
    - grouped some physics objects to improve load times

    02 - apr - 2015 - Misano MWC BETA


    1. Untitled.jpg

Recent Reviews

  1. Lady Oscar
    Lady Oscar
    Version: 1.2
  2. zeckenzucht
    Version: 1.2
    Track is a bit boring itself. Also no 3d grass and mushi textures.
  3. Jriv012
    Version: 1.2
    Downloaded to practice for ACC, find it just fine, very driveable, it is missing a couple textures but out of the track, so no problem. Thanks a bunch.
  4. Ianlvl456
    Version: 1.2
    Pls give me a link to skin of the ferrari and track looks awsome me and my friends were driving it for hours
    1. foyol
      Author's Response
  5. John Lifeann
    John Lifeann
    Version: 1.2
    Drives good but looks bad, fix it.
    1. foyol
      Author's Response
      John, unluckily this track won't be fixed (not by myself I mean).
      I know someone is making a DTM version, no idea if it will be released, and Misano MWC will be in Assetto Corsa Competizione in a near future, so I hope everybody will drive a much better version (can't wait for it!).
      Right now I am overwhelmed by work in my real life to even think to put my hands on this track, sorry.
  6. Dcice92
    Version: 1.2
    any updates?
    1. foyol
      Author's Response
      no updates planned right now (track seems to work, no urgent fixes needed). But feel free to make suggestions/requests for the next version. As always: comment/critics are welcome!
  7. tibalotte
    Version: 1.2
    I have hosted it tonight. Drove it during 4 hours. That was a blast. Really well done. Thanks to all the team for creating and share such track.
    1. foyol
      Author's Response
      thx Tiba, very kind, as usual :)
  8. UncleanerLake53
    Version: 1.2
    Nice one. I have loads of fun here.
  9. antonn
    Version: 1.2
    very good , thank you .
  10. K4rBonStig
    Version: 1.2
    Many thanks!
  11. AlexMurphyITA
    Version: 1.1
    reat circuit! by improving the herb's graphic model on the track.
  12. TheReaper GT
    TheReaper GT
    Version: 1.1
  13. ChikiWaki
    Version: 1.1
    Great work ! Thank you so much for this amazing race track
  14. LeSunTzu
    Version: 1.1
    Great track, solid work, thanks a lot! With a better landscape texture and improved grass look, and perhaps with some extra track-side stuff to make it more lively, it would be perfect. (v1.1)
  15. asehauDLM
    Version: 1.1
    Thank you!
  16. Fabian Biehne
    Fabian Biehne
    Version: 1.1
    Nice technical track. Textures could be better, but that's not that bad. ;)
  17. Alex72
    Version: 1.1
    Very good work so far! With some more detail love i think this will become a well used GT track. :)
  18. Mika_Speed
    Version: 1.1
    It´s one of the most beautiful circuits in the world. Thanks
  19. pregno76
    Version: 1.1
    Great track
  20. Terra21
    Version: 1.1
    Shows potential keep up the great work. Nice to see another blancpain track for AC can you please add the other layout in future please Thanks =)
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