This is the Miami track that has been proposed for the 2019 season.
Don't expect anything amazing, its very simplistic.
I made it just to see what the circuit flow was like and what the general gist of the circuit would be.
This is a lap in the 2015 Ferrari on supersofts managing a 1:22
With the current F1 cars and actual F1 drivers, plus the track rubbering in and Ultrasoft Pirellis, the lap times will easily be in the 1:1x.xxx- about the same as Canada I'd presume
I have thrown together an AI that is raceable and some track cameras for replays.
The environment is gathered from googles API with low quality buildings added and simple trees where trees and buildings would be, but not particularly accurate.
The road surface even has bumps from where I've poorly joined track segments, but it is driveable and demonstrates the layout.
Each street is exactly where the roads are paved in real life, however I have no idea where the FIA intend on placing kerbs and barriers etc. so I can't know how close this layout would be to the actual circuit but it gives a nice gist of the speeds you'd expect to be involved.
Not a bad little section here, it would be a good tin top circuit.
The bridge section is abysmal and boring and would be your typical DRS zone, but the rest of the circuit isn't too bad. It does feel a bit V8 supercar- not F1 though.
There is an attached photo at the bottom of this post showing just how tight this hairpin is- It's as tight as the Lowes hairpin in monaco except the approach speed is about 100kph+ more
(This screenshot has changed in update 0.03 to move the pitlane)
I hope you have some fun with this and let me know any mistakes or bugs and I'll fix them.
Don't expect anything amazing, its very simplistic.
I made it just to see what the circuit flow was like and what the general gist of the circuit would be.
This is a lap in the 2015 Ferrari on supersofts managing a 1:22
With the current F1 cars and actual F1 drivers, plus the track rubbering in and Ultrasoft Pirellis, the lap times will easily be in the 1:1x.xxx- about the same as Canada I'd presume
I have thrown together an AI that is raceable and some track cameras for replays.
The environment is gathered from googles API with low quality buildings added and simple trees where trees and buildings would be, but not particularly accurate.
The road surface even has bumps from where I've poorly joined track segments, but it is driveable and demonstrates the layout.
Each street is exactly where the roads are paved in real life, however I have no idea where the FIA intend on placing kerbs and barriers etc. so I can't know how close this layout would be to the actual circuit but it gives a nice gist of the speeds you'd expect to be involved.
Not a bad little section here, it would be a good tin top circuit.
The bridge section is abysmal and boring and would be your typical DRS zone, but the rest of the circuit isn't too bad. It does feel a bit V8 supercar- not F1 though.
There is an attached photo at the bottom of this post showing just how tight this hairpin is- It's as tight as the Lowes hairpin in monaco except the approach speed is about 100kph+ more
(This screenshot has changed in update 0.03 to move the pitlane)
I hope you have some fun with this and let me know any mistakes or bugs and I'll fix them.
I used the Google API for the road width data- so that is how tight that hairpin will be in real life. I agree the hairpin is way too tight- as tight as Lowes in Monaco. I have the walls currently about where the road meets the sidewalk kerbs, potentially the FIA could flatten the kerbs for the race and widen the track by about 6 meters- I could easily edit that potential scenario in.