FSR Melbourne, changes by JES and textures/banners by Georg Winter.
2015 28/3:
-Sponsor boards and road materials update by Georg Winter
-Loading screen by Kris Cobb
-Fixed flickering wall texture in sector 2
-Fixed broken water shader
-New water texture
-Reduced trees lighting
-Reduced sharpening of white lines for less aliasing
-Added astro texture on turn 11 inside
-Removed white ambient light from trackside monitors so content can actually be seen
-Changes to grass bias and maps to make it seem slighty sharper
-Added specular reflection to grass & curbs
-Increased fog
-Reduced lighting from many materials for upcoming HDR change
-Doubled shadow range in all cameras
-Corrected DRS activation to lap 3
-Updated race date
-Updated 50% RR profile
2014 21/9:
- Replaced realroad texture
- Replaced grass texture
- Replaced road texture
- Corrected pit boxes
- Corrected geolocation
- Removed wall to bring extra pit box
- Increased to 26 garage locations
- Added lines to file in attempt to reduce game cut penalties
- Removed white line on exit of T12
- Added anti-cuts for turns 1,4 and 9 inside
- Decreased grass grip
- Edited color saturation
- Changed banners

2015 28/3:
-Sponsor boards and road materials update by Georg Winter
-Loading screen by Kris Cobb
-Fixed flickering wall texture in sector 2
-Fixed broken water shader
-New water texture
-Reduced trees lighting
-Reduced sharpening of white lines for less aliasing
-Added astro texture on turn 11 inside
-Removed white ambient light from trackside monitors so content can actually be seen
-Changes to grass bias and maps to make it seem slighty sharper
-Added specular reflection to grass & curbs
-Increased fog
-Reduced lighting from many materials for upcoming HDR change
-Doubled shadow range in all cameras
-Corrected DRS activation to lap 3
-Updated race date
-Updated 50% RR profile
2014 21/9:
- Replaced realroad texture
- Replaced grass texture
- Replaced road texture
- Corrected pit boxes
- Corrected geolocation
- Removed wall to bring extra pit box
- Increased to 26 garage locations
- Added lines to file in attempt to reduce game cut penalties
- Removed white line on exit of T12
- Added anti-cuts for turns 1,4 and 9 inside
- Decreased grass grip
- Edited color saturation
- Changed banners



