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Melbourne FSR 1.1

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FSR Melbourne, changes by JES and textures/banners by Georg Winter.

2015 28/3:

-Sponsor boards and road materials update by Georg Winter
-Loading screen by Kris Cobb
-Fixed flickering wall texture in sector 2
-Fixed broken water shader
-New water texture
-Reduced trees lighting
-Reduced sharpening of white lines for less aliasing
-Added astro texture on turn 11 inside
-Removed white ambient light from trackside monitors so content can actually be seen
-Changes to grass bias and maps to make it seem slighty sharper
-Added specular reflection to grass & curbs
-Increased fog
-Reduced lighting from many materials for upcoming HDR change
-Doubled shadow range in all cameras
-Corrected DRS activation to lap 3
-Updated race date
-Updated 50% RR profile

2014 21/9:

- Replaced realroad texture
- Replaced grass texture
- Replaced road texture
- Corrected pit boxes
- Corrected geolocation
- Removed wall to bring extra pit box
- Increased to 26 garage locations
- Added lines to file in attempt to reduce game cut penalties
- Removed white line on exit of T12
- Added anti-cuts for turns 1,4 and 9 inside
- Decreased grass grip
- Edited color saturation
- Changed banners

rFactor2 2015-03-28 19-49-44-48.jpg rFactor2 2015-03-28 19-50-18-20.jpg rFactor2 2015-03-28 19-53-04-92.jpg rFactor2 2015-03-28 19-58-10-58.jpg

Latest updates

  1. Sponsor board updates

    Sponsor board updates

Latest reviews

Steve Worrell
Premium
Great fun to drive but not the best looking track. It might be just my install but there is a problem with the trees on mine. The Trees are transparent and it is really distracting. I took a screen shot if the author would be interested. Most importantly this is a great drive.
Very high quality track. Thanks.

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John-Eric Saxén
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