LA Canyons

LA Canyons 1.2

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This this by far the best track I have installed for Assetto. It's pretty rich in environmental details. Probably some mountains need more trees like the one in Nurburgring but everything else is amazingly well done.

I did my run yesterday with a TimeAttack car:

https://youtu.be/8VHEQeDdaBA
Phoenix77
Phoenix77
Thanks Natasha :)
Yeah fair point with the trees, but considering the whole area modelled is 900km², and Assetto doesn't do procedural objects (yet) some compromises needed to be made.

Nice lap, any times under 14 mins are quick, if you ever run out of coffee, try to get an F1 car round a lap in under 10 mins ;)
This track is well optimised for low spec rigs. I love it
Phoenix77
Phoenix77
Cheers Fran, yes it is optimised via the "World Detail" Slider... But always x16 AF is pretty necessary for clear double yellow centrelines.
really fun to drive so big i occasionally get lost even after driving many times
Phoenix77
Phoenix77
Thanks Soyhair, that was part of the intention back in the planning stages, great to hear it worksas intended :)
Awesome Track. Thank you very much!
I like it.
Excuse me, why did the AI stop on the road. And drive like crazy, fly to the sky
https://www.twitch.tv/videos/1586042427
Phoenix77
Phoenix77
Thanks David, glad you're loving the Canyons!

***** TRAFFIC ISSUES *****

1) I can tell you're using "TRACKDAY" mode, which uses CM / CSP's AI Flood mode... This gets really buggy with too many AI (Around 10 AI is the sweetspot)

The AI spawn, despawn, respawn around you so it will seem like many more than 10 cars.
This is a common mistake made by A LOT of people.

2) And / or The AI are running out of fuel... Turn off fuel consumption... or they're running out of fuel, and keep respawning out of fuel. Again another common mistake.

3) And / or You have a dodgy mod car in your list... Turning off damage may help. or remove the offending car.

If all this fails using "RACE" mode will use default Assetto AI, and will behave as I intend. And the AI will make fuel calcs based off the 'Ideal_line.ai'

Any performance issues, make sure the AI cars you're using have LOD's otherwise they're using the full models even if miles in the distance.

ALL these points should also apply to ALL Tracks... Including my Pacific Coast track.

Can EVERYONE reading this spread the word, then maybe Colorado and Wyoming/Utah will be available (Depending on 2022 behaving better than it has up until now!)

Cheers David! Have fun :)
Awesome map. Thank you very much!
Phoenix77
Phoenix77
Thanks man, glad you're loving it :)
I leave the rar in cm, it tells me that the installation was successful, but the map simply does not appear to me to choose, how is it installed?
Phoenix77
Phoenix77
DO NOT DRAG & DROP INTO CONTENT MANAGER!

** Read the Included **
"Install Guide - Main.PDF" ??

If you have no Install Guide, you obviously didn't download from somewhere Legitimate!

Download here on Race Department / My store.
and you will see the guides.
Amazing track!

Only 1 thing, can someone please explain how to set up a 2 way traffic for this. I have platinum version. Thank you in advance!
Phoenix77
Phoenix77
Thanks!

Select Two-Way Traffic Layout, use Trackday mode, select around 10 AI cars (more than this and CM's AI Flood mode gets buggy)... Turn off Fuel Consumption.... Then drive.
I really like this map but i have an issue that the ground in the sun is flickering.
Phoenix77
Phoenix77
Try another version of CSP (Custom Shaders Patch) This is nothing to do with the track!

This is literally just you with this problem (out of 300,000+ other people)
- SHORT VERSION -
This is a must try experience, hands down. Whenever you're new to sim racing or veteran, trackday weekender or street drifter, hardcore sim elitist or plain dreamer. It may even be worth buying AC just for this sole purpose. Quick warning tho, it may prove highly addictive and I'd not recommend this if you are experiencing troubles getting off your rig already, it might get really worse real quick.

- Not so short version -
Well, what hits when you load it up for the first time is the vibe here. Perhaps because its wide. Or beautiful. Or because its actually replicating actual places that do have a strong vibe. Or both all of the above. Then, you go further your ride, and the freedom feeling is growing up (it personally reminded me many road trips big times, blasting through unknown landscapes thousand kms from home). Minutes later you realise it was actually hours spent already. And you cant help but want to have another go. And try that car. Or this another one you forgot about for a long time, and reconnect with it like with an old friend. The scenery might enhance the experience, the layout might makes it more interesting.

It can takes quite a time to realise how detailed the whole thing is (that is, plus considering the size of it) because you are too busy juste experiencing it at first. But when you understand how much quality this is (including that it runs surprisingly smooth even on humble systems, result of tons of work to balance visual quality and performance), it kind of makes sense to learn it was several years of development. That is absolutely mindblowing, specially regarding the fact this is made by just a few people on their free time.

The layout of the main loop is an accurate recreation, according to locals, of roads that are a blissful blend of fast sections and more technical ones. This is a dangerous ride overall, you'll have to drive quite carefully first, like IRL, if you don't want to spend your time getting back to the pits (well, parking area is a more adequate term in that instance). These 42 kms can prove though to master, but are really rewarding in the end, and putting together a complete clean loop is quite a thing. Some sections may take time and practise to remember, but in the end you will feel at home.

All in all, from reasonable spirited driving to endurance racing, road rage through traffic back to casual canyon carving, it got you covered for months (actually, maybe years as this is like going back SOMEWHERE every time you fire it up), this is quite up to your imagination, anyway, the place is perfect for countless scenarios (old school nfs vibes within beautiful graphics and realistic physics, wait, what?)

You may have heard about paid versions etc, well these are mainly awesome side roads addons (that I strongly recommend, though) meant to thank people who supported the project through its development, the 42 km main loop which is the core of it all is FREE and you already have enough with that to keep you really busy for quite a long long time.

There are many beautiful things to say about times spent in this place, but I'll let you write those lines.

I guess we'll never say "thank you" enough for this work of art.
Phoenix77
Phoenix77
Thanks for the extremely detailed review mate, very much appreciated. You obviously get what this has all been about!

Glad to know you've loved your time in the Canyons :)
map looks great roads are amazing but I cant figure why the cars wont start driving in track day mode. Also cant find the setting to hide the pit crew.
Phoenix77
Phoenix77
Thanks, make sure you're using a layout with an AI spline... Refer to the 'Layout Guide'
If it doesn't have Raceable AI... No cars will drive anywhere.

For Hide Pit Crew...
It may be the case you don't have the full version of Content Manager which you need to access the 'Content - Mods' section... To enable / disable mods.

Either send the creator of CM something to unlock Full CM... or use the Free JSGME mod enabler (similar to the content/mods section of CM) These are both outside my control, nothing to do with me. Hide Pit Crew addon replaces default Kunos files... If you easily want to return the pit crew back for normal track use... Use the MODS folder method (listed in the included 'Install Guide'). Enable / Disable as & when you like.
It's really nice but sometimes when I select the track the content manager just crashes and doesn't open until I restart my PC
Phoenix77
Phoenix77
Thanks, well that's strange, if it's only doing it 'sometimes' it's not the track...
(100,000's of downloads of 1.2 and no mention of this sometimes crash)

*******************************
If you dragged and dropped into CM, don't! Do a fresh install.
In the 'install guide' (which I hope you followed?)
I don't mention this install technique once, so don't use it.
********************************

Your 'sometimes crash' is likely caused by a crap car mod you're using 'sometimes'.
Check which version of CSP/Sol you're using (some CSP versions are buggier than others),
Check you have the latest GPU driver, maybe even verify your game cache on steam,
You have got something wrong... somewhere.
Platinum version is wonderful crazy
Phoenix77
Phoenix77
Thanks for the support, and the kind words... glad you're enjoying the Canyons... Cheers! :)
What an excellent work this is, thank you so much!

Just one question regarding two-way traffic, my AI cars tend to pile up a lot (one car comes to a complete stop almost and others pile up behind it), some cars are crashing into each othet etc.
What is the best way to have the most realistic behaving AI in two-way traffic?
Phoenix77
Phoenix77
Thanks Boris :)

I take it this happens while using CM's Trackday mode... (as I've heard this often)

1) Don't use too many cars in Trackday mode... around 5 - 10 should be fine... No more than 15 AI or AI Flood (Trackday) gets really buggy. (this likely also applies to many other tracks)

2) If cars stop in the road (while in Trackday) turn off 'Fuel Consumption'
While in Trackday mode... They don't seem to make fuel calcs properly, and don't take enough fuel.

3) Some mod cars (and a few Kunos cars) can behave weirdly (particularly in Trackday mode)
The way Assetto works... It drops cars on to the track at the start...
Turning off damage may help cars with 'dodgy' suspension... not break, and keep respawning again and again, broken!

If you notice a particular car is being dumb repeatedly... Remove it from your selected AI cars.

If problems persist while using Trackday... Use Race Mode instead (uses default Kunos AI routines)
Phenomenal mod. I bought the platinum version and it is worth every penny. Love this mod, Good Job!
Phoenix77
Phoenix77
Thanks for the support, and review... glad you're loving the Canyons mate... Cheers, drive safe! :)
holy-
Phoenix77
Phoenix77
Thanks Mr Fusion... Where we're going, we need Canyon roads :D
Just keep it under 88 mph haha
vraiment un super circuit, je l'adore. Trés beau travail. Merci au moddeur.

really a great track, I love it. Very nice job. Thanks to the modder.
Phoenix77
Phoenix77
Thanks Pilote, glad you're loving the Canyons... Drive safe! :)
Just buy the ultimate if you can, this modder is one of the best in the community and the map, oh lord its amazing. I feel like a boss going 170mph near a cliff side knowing in real life i would've died. Hope this inspires others to make even more great free roam maps in the US rather then Europe. Idk if your going to read this but thank you for making my times better your mods and the game literally make me feel at ease. Quick question will you ever make a US interstate map so we can do some highway pulls. Would be sick asf to see a huge junction and highway interlopes. The Japanese one is cool but not fun as I dont like driving on the left.
Phoenix77
Phoenix77
Thanks man, glad you're loving the Canyons... and really happy to know they've helped make your times better... If you haven't, jump on a server and drive with some of the cool dudes you will find online in the Canyons, I planned LA Canyons with car meets in mind from the very beginning!

US Interstate map?... You never know... I have a few ideas for roads that Need doing. These will depend obviously on available time, and if I can source detailed enough reference data (LiDAR)
Never say never!
Premium
Amazing mod,i got the platinum full,one question only,is there a setting in game to fix the blurry double yellow line in middle of road,it is only clear a few meters in front after that is blurry
Phoenix77
Phoenix77
Thanks Valium, and cheers for the support. The answer is in the FAQ section above...

But basically you need Anisotropic Filtering set to x16. Turn off in game... overide in your GPU control panel.

For 'normal' tracks, you can turn AF down to where you have it now, as they don't have a continuous centreline :)

Cheers!
Awesome
Phoenix77
Phoenix77
Thanks mate, glad you're loving The Canyons :)
Outstanding and runs perfectly in VR on my 3080.
Phoenix77
Phoenix77
Thanks... But you say you can run LA Canyons fine.... but can't run Pacific Coast, which is 1/5th the size, and performance wise is also less demanding....??? And then leave a **** 2 star review on it. Care to share any screens?? Very very strange!

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