KRB Lotus Tiga Esprit

KRB Lotus Tiga Esprit 2.0

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Update is live!

... and here is the other one. The Lotus Esprit from team KRB Trading, another Gatebil regular and monster from viking lands.
While the Audi was a true garage build, this car has a different origin. It started life as a Group-C C2 class car from Tiga, which was crashed, then bought and shipped to Sweden, where a tuner/maniac rebuild it and draped it in Lotus Esprit like bodywork, because why not. With a peaky Nascar V8 it ran in some national championships, switched hands a few times, before KRB Trading got its hands on it.


Engine is now a 4.2 litre Audi V8 with two large Comp turbos affixed, making roughly 1000 NM and 800 hp with a wide powerband (especially compared to their Audi S1). You can easily chase the 787B, 962 and C9 in this car ...until fuel runs out.

This mod is the same deal as the Audi, I tried to replicate the car as best as I could do, which was made a lot easier when I established contact with the team.

It comes with seven skins, three real life replicas of the cars at various stages (basically from both Speedhunters articles again plus how it looks during this 2018 season) and 4 additional liveries, among it a replica of the BPR GT1 Esprit (with restrictor you can drive this car among the RSS GT1 field... a lot of restrictor..)

Also offers:
Scratchmade model with 4 LOD stages according to all final Kunos specs
Scratchmade suspension and physics
Scratchmade sound by IMrIMike
"Nightmod ready"
two PSDs for skin making

Special thanks to:
Team KRB Trading (the man Kai Roger himself) for the nice communication via facebook. What an enthusiastic bloke

Soundbank: IMrIMike
Shader help & rim model: Ben O'Bro
Physics/testing & consultation: "that discord group" (Gary, JPG, Rigel) ; FiTech Motorsport Parts
Driver position, steer & shifting animation: Stereo's Blender Driver rig and export plugin & Gary J. Paterson
Testing: "that discord group" :p
Racepak font: CALCULATOR by Artsy-Antics (,


All the rest made by me, user AccAkut of ( and (, otherwise known as Matthias Neelen in the real world. No, not the one with the animal shelter.

Possible questions:
- when I open the car in Content Manager it shows that the collider is oriented wrong
= yes, it does appear wrong. But that is due to something Blender does weird with fbx conversion (global vs. local coordinates), it does work fine ingame. Same issue with all my cars


- I want a fully adjustable transmission
= real car does not have it
- My turbo is broken, shows only half boost
= the car has "boost by gear", and according to builder info the controller only allows full boost in 5th and 6th
- Traction control does not work
= it has no traction control, the boost controller was installed for this purpose
- It has no dirt and scratches and rattling parts
= no, it does not.. I may do this for an update, but it's pretty low priority for me

Used tools:
Blender 2.77
Gimp 2.6.11
Dassault CATIA V5

If you still like my cars you can buy me a beer :inlove: (or finance a replacement for my 8 year old CPU..)

Latest updates

  1. Physics and model

    Well this didn't take long at all, didn't it? Full changelog: 2.0 - reworked colliders.ini -...

Latest reviews

This car is amazing at Road America. A car this good deserves more recognition, it's just so much fun on tracks with long straightaways.
Insanely fun car to drive!!
Thank You Car =)
Fantastic !
We want more KRB cars :)
Awesome work. It made me put my track testing aside to go for a ride on the Nordschleife.
Thanks for bringing this one-off car to AC. Not only for TA, feels at home in Norisring to sprint among Group Cs. Very well optimized to run on large AI grids and surprisingly controllable at lower speeds.

PS: Sorry, I've written a similar review over a year ago, but it seems I failed to submit it in the end.
fantastic racecar ! Thanks !!!
What a car ! A chasing plane litteraly. damn fast bu fun to drive.
Big thanks for one of my 5 favorite cars.
Great car to drive
Great and fun car. I can imagine already spending hours with this. It's like group C and group 5 (DRM) combined.
sound is broken when you use a grid full of these cars. its fine on its own. otherwise i would give it 5 stars
Hmm no idea what can cause those issues, the sound was made by a really experienced guy, but it uses many channels... maybe you set AC to use too few channels overall?
I somehow managed to miss the release of this car last year, no idea how but its really fantastic, really cool to see how much you have improved since the Alzen came out years ago.
Gracias y gran trabajo ¡¡¡¡¡
Very nice work, makes a lot of fun to drive. Thank you!
This car is powerful!!! :D

Great skins, awesome sounds, nice handling, good physics, interiors are also good, although they could be improved a little bit more, I think.

Thanks for your efforts, and thank you also for sharing it with us "car lovers"!
To anybody searching around for a super high quality mod that is a bit found it! An absolute stunner. Bravo!
excellent update! i have input latence with onboard dash board when i shift do you know why ? thanks
The latency is on purpose, it was pointed out to me that the connection between the dash and the transmission sensor/controller was very slow for some reason, meaning you'd need to be careful with your shifting and not 100% rely on the display
Great fun car, bonkers but brilliant
Great car, handles like a dream, monstrous power-plant, and that sound... Hmmmm..

Job well done!
File size
102.8 MB
First release
Last update
4.95 star(s) 60 ratings

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