Inmersive Filter - AC.Competizione Style v1.1.6

This is a filter i made by myself trying to make AC looks like ACC

  1. New VividHC released (WIP)

    Hello guys, i hope you like the latest update v1.1.5, today i upload the v1.1.6 that still being the same as v1.5 but now with a new variant for VIVID filter, that is VividHC (high contrast).
    The problem with this is that is using a whole new technique of color-tonemap-brightness- etc, so maybe you'll have some problems with light that i don't discover yet (specially because of weather condition). If you have any problem let me know and i'll work on it. Here some screenshots....
    HansDG and Marocco2 like this.
  2. NightV4 Released + Realistic ToneMaping

    Hello everyone, i want to update this 2 days ago but i was working on make it better for 1.1.5 release.
    Final_FlickerFix Delete
    Final + Dark = Flicker fix already
    Nightv4 Release = Night v3 updated with some tweaks and more realistic atmosphere
    Vivid Update = new tonemaping, new sun light/glare, new sunlight color, new reflections glare on car, new grass + hue tonemaping

    Screenshot_chivas_nissan_r3508_gt500_ks_brands_hatch_14-12-118-20-24-47.jpg Screenshot_chivas_nissan_r3508_gt500_ks_brands_hatch_14-12-118-20-24-59.jpg ...
    HansDG likes this.
  3. New Content! Sunlight FIXED - Filters REDONE

    Hello everyone, today i work on the new version of the filters, the Night filter v3 was redone (still v3) for a more realistic atmosphere, the day time filter (VIVID) have some huge changes in Color Tones, sunlight, glare, shadows, lights, etc.. i hope you like it

    You'll still getting the screen brighter with the sun in front of you, as real life,but now at least you can see where you are going.

    HansDG, Alexandr66 and gturismo like this.
  4. Vivid filter Re-done/Fixed

    Hello guys, as you know the filters have that Glare problem that i was trying to fix without loosing quality, this time i redone the Vivid (the base one) and comine it with vividT (now Optional instalation).
    EDIT: Tested on "Maximum" glare settings, still getting a bit blind, momentary fix, Glare setting High-Medium. Thanks and sry about this issue.
    I hope you enjoy the changes :)
    Screenshot_chivas_lexus_sc43008_gt500_enkei_okayama_6-12-118-20-40-18.jpg Screenshot_kgk_nissan_skyline_r34_maxy_c1_6-12-118-20-53-23.jpg Screenshot_safetycar_2018_ks_nurburgring_6-12-118-22-6-48.jpg ...
    HansDG and hillclimber12 like this.
  5. Vivid Tweaked + Night v3 Release!

    Hello guys, as some of you know i was working on NightFilter these days, but i did not forget about the Vivid one, if you still with the "blind sun" problem, the easy fix is to set on "MEDIUM" the Glare quality on Assetto Corsa video Settings.

    Night v3
    Race weather = GbW Suite Clear 00:00
    Touge Weather = AssettoByNight -> F1byNight
    Screenshot_ks_lamborghini_huracan_gt3_ks_brands_hatch_25-11-118-15-29-8.jpg Screenshot_ks_toyota_ts040_ks_brands_hatch_25-11-118-16-1-53.jpg Screenshot_mazda_rx7_easy_final_spec_harugahara_touge_25-11-118-22-31-21.jpg Screenshot_mazda_rx7_easy_final_spec_harugahara_touge_25-11-118-22-32-15.jpg ...
    HansDG and gturismo like this.
  6. HotFix for Nigth filter, Sorry

    Sorry guys i fix the problems on the v2 night and disable that annoyng star effect on the track lights
    Screenshot_ks_audi_r8_lms_2016_spa_24-11-118-17-41-7.jpg Screenshot_ks_audi_r8_lms_2016_spa_24-11-118-17-41-36.jpg
    HansDG likes this.
  7. New NightFilter added

    Hello guys, still working on night for now, i keep the first one if you like it to drive or take screenshots, but i added a new preset a bit more detailed, specially for external views (with shader mod of course)
    Screenshot_kgk_nissan_skyline_r34_maxy_c1-midnight_v13_24-11-118-16-6-49.jpg Screenshot_kgk_nissan_skyline_r34_maxy_c1-midnight_v13_24-11-118-16-10-32.jpg Screenshot_ks_mercedes_amg_gt3_spa_24-11-118-15-34-33.jpg Screenshot_ks_mercedes_amg_gt3_spa_24-11-118-15-47-32.jpg Screenshot_ks_mercedes_amg_gt3_spa_24-11-118-15-48-44.jpg
    HansDG likes this.
  8. Inmersive Filter - NIGHT test

    Hello everyone, i know i was far from the PC for long time but i'm back, yesterday i start a project about night driving and i'll take in count critics and any help to make it better and better,by now this is the best i can do for one day, hope you like it !
    Luminance set higher - (under [GLARE])

    As it is right now
    20181120131452_1.jpg 20181120131555_1.jpg 20181120131906_1.jpg 20181120131910_1.jpg
  9. Added new Vivid preset

    Added new Vivid preset with some tweaks for sunlight, specially at sunset to make it more realstic on 8-9:00 a.m and 16-18:00p.m, more sepia tone, less glare luminance for more sharp lights on objects (or cars), DoF (preset) tweak and tonemapping (Gamma-Contrast-Brightness-Hue and Saturation) for a more "sunlight recreation" (yellow-sepia-orange tone)
    the new preset is called: Inmersive_ACC_FINAL_VividTweak.ini

    Screenshots v1.0.2 (VividTweak)

    20181004130203_19.jpg ...
    HansDG and Gamer Tragic like this.
  10. Final version tweaks + VIVID Color/Contrast preset

    The final release with tweaks and vivid colors+contrast (no flickering) on the new .ini preset "Inmersive_ACC_Final_Vivid.ini"


    Dispersion of Glare
    Tonemapping (blue+sepia redone)

    Here some screenshots (gbW mod weather: "A Few clouds" + Inmersive vivid Colors preset + Shader Lights mod)
    20181003203701_1.jpg 20181003203819_1.jpg 20181003204002_1.jpg 20181003204104_1.jpg 20181003204213_1.jpg ...
  11. Inmersive_ACC Final Version

    (Maybe i'll update some fixes in the next days if users report some problems)
    Final Version v1.0
    Lighting new
    Contrast new
    Chromatic Aberration disabled
    Glare and Sunlight new with Bloom tweaks
    Shadows Darker (maybe to dark in some PC's, let me know)
    +added FlickeringFix .ini based on the "Inmersive_ACC_Final.ini" filter
    Anti Aliasing disabled for sharped image quality (using the original Kunoz one on your video settings)
    DoF settings changed for smooth borders and focus on the...
    HansDG, Papifix and drexciya like this.
  12. We are almost there...

    New update: new Lights redone for Shading Light (dynamic shader mod) at daytime and afternoon, i need to work a little bit on a "night filter" for night only races with this shader. (in the meanwhile you can use the v0.9 of the filter)
    New shadows configs, glare and reflections lighting calibrated on the brightes maps like "shuto c1" (highway)
    20180817182838_1.jpg 20180817182647_1.jpg 20180817183259_1.jpg 20180817183338_1.jpg 20180818190011_1.jpg ...
    Alex Hill and HansDG like this.
  13. Inmersive tweaks

    Reflections and Bloom redone, sunlight changed, saturation - contrast and gamma tweaks for a better look, work in night mode with Dynamic Lights shader without problems now.
    20180728181023_1.jpg 20180728181138_1.jpg 20180728181243_1.jpg 20180728181335_1.jpg 20180728181456_1.jpg 20180728181934_1.jpg 20180728182429_1.jpg 20180728182501_1.jpg 20180728183000_1.jpg
  14. Competizione Test (finally!)

    In the last couple of weeks i work on the filter because the last changes wasnt so good, today i finish the tweaks to get "close" to what Competizione looks like, and yeah.. is not perfect, i know.. but Weather Mods + Monitor Configuration + AC Settings and my Filter maybe makes your game looks like ACC.
    Lighting - Glare - Sunlight - Contrast - Feedback - Gamma - HDR style - LoD - DOF - etc... is not a completelly Redone Filter, but it have a lot of try-error try-error changes :p...
    Alex Hill and HansDG like this.
  15. New Light-Color-Contrast-Gamma for better visuals :)

    Brightness (higher)
    Contrast (lower)
    Shadows (darker under the car-tyre-etc..)
    Sunlight - About the same with some tweaks
    Tweaked .ini for night mode (still in progress, tested with AssettoByNight Moonrise weather)
    20180705220933_1.jpg 20180705221126_1.jpg 20180705221644_1.jpg 20180705221757_1.jpg 20180705222019_1.jpg 20180705222255_1.jpg 20180705222618_1.jpg 20180705222741_1.jpg 20180705223608_1.jpg ...
    Alex Hill, HansDG and Papifix like this.
  16. New Filter added

    I had a review about the "Feedback" line in the .ini file making the clouds or shadows flicker on screen no mater the value, so i make a copy of the original "Inmersive_ACC.ini" (v0.5) and create a Darker version with FEEDBACK off, less bright and less contrast for clouds. I hope this helps, in my monitor no matter the feedback is ON or OFF, the clouds still white but don't make me BLIND, so is hard for me to change this just thinking on other Monitor. Anyway lets see how it works :)
    HansDG, Shadowoff and vergasta like this.
  17. Tweak Sunlight-Glare and reflections on car and street

    Tweak Sunlight-Glare and reflections on car and street
    Screenshots on Post
    HansDG, Papifix and kelnor34 like this.
  18. New Tonemaping - Sun Glare - etc..

    Sunlight and Glare redone (more bright and more bloom, plus the godrays disapear when the sun is completely blocked by trees or objects)

    New Tonemaping and Color saturation

    New sunlight reflection on car

    New headlight-brakelight glare bloom and feedback

    I hope you like the change :)
    20180617200049_1.jpg 20180617200323_1.jpg 20180617200451_1.jpg 20180617200747_1.jpg 20180617200858_1.jpg 20180617201157_1.jpg 20180617201555_1.jpg ...
    HansDG likes this.
  19. Inmersive Filter - AC.Competizione test 1

    I made it again from 0.
    Nik_8501 and HansDG like this.
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