Hello guys, i try to fix the shadows-dark area shaders Problems (they look grey instead of black) that was due to color grading, i'm now trying to improve it with more range and better color managment (more natural and not that oversaturated)
Changelog: Apart from what i said, SSAO is now disabled as Default for ACC_SOL.ini preset, it is enable in the folder SSAO Optional
Inmersive Filter - AC.Competizione + SOL + SSAO v1.4.1 SOL/SSAO
This is a filter i made by myself trying to make AC looks like ACC
Hello guys, as you already saw here in RaceDepartment. Peter post the weatherFX called SOL .Sadly at the start it doesn't work with Inmersive but i fixed it the best i can, of course this'll receive updates.
New preset: Inmersive_ACC_SOL (24hs ppfilter)
REDONE from the scratch, nothing about the older filters works but i try to achieve the best looking in comparison to VividHC. 24hs cycle is now working fine
If you have any problem (graphic) with SSAO enable, open ACC_SOL.ini,...
SSAO presets: New SSAO values and fixes for some maps with to many objects at distance or mountains like PaulRicard
VividHC preset only: SSAO Improved + Lighting and Shadows correction + Gamma ColorGrading Fixed (dark areas looking brighter fixed)
READHello everyone, thanks to @x4fab /ilja now we're able to use Ambient Oclussion in the game, i modify the values to reach the "Sweet Spot" between quality and performance without breaking the game experience. This SSAO function will now be an OPTIONAL folder with presets to replace the original files.
Requirements: Latest Custom Shader Mod update (obligatory)
That's it. This function still a...
Hello everyone, thanks to x4fab (ilja) color grading add to the game now i can manipulate individual colors and shadows/clouds/bright areas, etc... this still a beta (W.I.P) so.. Recommendation: Keep the latest VividHC as Backup if you don't like this one.
I hope you like this update guys, is a totally redone in terms of color/lighting and shadows, but i still have work to do on it, specially for dark areas (i don't recommend to run 18:00hs with vividhc filter...
Changelog: Tweaked VividHC preset -
Contrast/Bright/AutoExposure/Tonemapping/Hue/Saturation/Heat and DoF/Bloom/Shadows darkness/Clouds brightness
Be Aware: if you start the race with a darker image, hold AV.Pag button to lower Exposure under 50% and then raise it again to 100% with RePag, this happen when Auto-Exposure is set over 100% when you're starting a race ( you leave the game before with 100% or more exposure setting )
Changelog: VividHC only
Better contrast, color temp for DayTime, afternoon, etc
Better light for white sky weathers like Drizzle/Overcast/Heavy Clouds, etc
Sharper image overall
DoF tweaked for better quality and focus without impact performance
Auto Exposure modify
be aware: Sometimes i saw that if i start a race when my Exposure set higher than 95% the image start darker, if this happen to you (dark brightness when start playing), use AVPag_RePag keys to low and raise again...
Night v6 filter - Night Weather (dark sky - no moon)
Enjoy! and tell me if you have troubles with any of them
New : Night v5
VividHC with tweaks in lighting, sunglare, colortone
Night V5 Screenshots (diferent weathers)
Vivid HC v1.1.8
Hello guys, i hope you like the latest update v1.1.5, today i upload the v1.1.6 that still being the same as v1.5 but now with a new variant for VIVID filter, that is VividHC (high contrast).
The problem with this is that is using a whole new technique of color-tonemap-brightness- etc, so maybe you'll have some problems with light that i don't discover yet (specially because of weather condition). If you have any problem let me know and i'll work on it. Here some screenshots....
Hello everyone, i want to update this 2 days ago but i was working on make it better for 1.1.5 release.
Final + Dark = Flicker fix already
Nightv4 Release = Night v3 updated with some tweaks and more realistic atmosphere
Vivid Update = new tonemaping, new sun light/glare, new sunlight color, new reflections glare on car, new grass + hue tonemaping
Hello everyone, today i work on the new version of the filters, the Night filter v3 was redone (still v3) for a more realistic atmosphere, the day time filter (VIVID) have some huge changes in Color Tones, sunlight, glare, shadows, lights, etc.. i hope you like it
SUNLIGHT BLIND = FIXEDYou'll still getting the screen brighter with the sun in front of you, as real life,but now at least you can see where you are going.
Hello guys, as you know the filters have that Glare problem that i was trying to fix without loosing quality, this time i redone the Vivid (the base one) and comine it with vividT (now Optional instalation).
EDIT: Tested on "Maximum" glare settings, still getting a bit blind, momentary fix, Glare setting High-Medium. Thanks and sry about this issue.
I hope you enjoy the changes
Hello guys, as some of you know i was working on NightFilter these days, but i did not forget about the Vivid one, if you still with the "blind sun" problem, the easy fix is to set on "MEDIUM" the Glare quality on Assetto Corsa video Settings.
Race weather = GbW Suite Clear 00:00
Touge Weather = AssettoByNight -> F1byNight
Sorry guys i fix the problems on the v2 night and disable that annoyng star effect on the track lights
Hello guys, still working on night for now, i keep the first one if you like it to drive or take screenshots, but i added a new preset a bit more detailed, specially for external views (with shader mod of course)
Hello everyone, i know i was far from the PC for long time but i'm back, yesterday i start a project about night driving and i'll take in count critics and any help to make it better and better,by now this is the best i can do for one day, hope you like it !
Luminance set higher - (under [GLARE])
As it is right now
Added new Vivid preset with some tweaks for sunlight, specially at sunset to make it more realstic on 8-9:00 a.m and 16-18:00p.m, more sepia tone, less glare luminance for more sharp lights on objects (or cars), DoF (preset) tweak and tonemapping (Gamma-Contrast-Brightness-Hue and Saturation) for a more "sunlight recreation" (yellow-sepia-orange tone)
the new preset is called: Inmersive_ACC_FINAL_VividTweak.ini
Screenshots v1.0.2 (VividTweak)
The final release with tweaks and vivid colors+contrast (no flickering) on the new .ini preset "Inmersive_ACC_Final_Vivid.ini"
Dispersion of Glare
Tonemapping (blue+sepia redone)
Here some screenshots (gbW mod weather: "A Few clouds" + Inmersive vivid Colors preset + Shader Lights mod)
(Maybe i'll update some fixes in the next days if users report some problems)
Final Version v1.0
Chromatic Aberration disabled
Glare and Sunlight new with Bloom tweaks
Shadows Darker (maybe to dark in some PC's, let me know)
+added FlickeringFix .ini based on the "Inmersive_ACC_Final.ini" filter
Anti Aliasing disabled for sharped image quality (using the original Kunoz one on your video settings)
DoF settings changed for smooth borders and focus on the...
New update: new Lights redone for Shading Light (dynamic shader mod) at daytime and afternoon, i need to work a little bit on a "night filter" for night only races with this shader. (in the meanwhile you can use the v0.9 of the filter)
New shadows configs, glare and reflections lighting calibrated on the brightes maps like "shuto c1" (highway)
Reflections and Bloom redone, sunlight changed, saturation - contrast and gamma tweaks for a better look, work in night mode with Dynamic Lights shader without problems now.
In the last couple of weeks i work on the filter because the last changes wasnt so good, today i finish the tweaks to get "close" to what Competizione looks like, and yeah.. is not perfect, i know.. but Weather Mods + Monitor Configuration + AC Settings and my Filter maybe makes your game looks like ACC.
Lighting - Glare - Sunlight - Contrast - Feedback - Gamma - HDR style - LoD - DOF - etc... is not a completelly Redone Filter, but it have a lot of try-error try-error changes ...
Shadows (darker under the car-tyre-etc..)
Sunlight - About the same with some tweaks
Tweaked .ini for night mode (still in progress, tested with AssettoByNight Moonrise weather)
I had a review about the "Feedback" line in the .ini file making the clouds or shadows flicker on screen no mater the value, so i make a copy of the original "Inmersive_ACC.ini" (v0.5) and create a Darker version with FEEDBACK off, less bright and less contrast for clouds. I hope this helps, in my monitor no matter the feedback is ON or OFF, the clouds still white but don't make me BLIND, so is hard for me to change this just thinking on other Monitor. Anyway lets see how it works
Tweak Sunlight-Glare and reflections on car and street
Screenshots on Post
Sunlight and Glare redone (more bright and more bloom, plus the godrays disapear when the sun is completely blocked by trees or objects)
New Tonemaping and Color saturation
New sunlight reflection on car
New headlight-brakelight glare bloom and feedback
I hope you like the change
I made it again from 0.