Hello guys, i need you to read 1 minute. Since my old filters (trying to adapt them to SOL weather) uses color gradding, this was giving me tons and tons of erros.. artifacts, bugs, night problems, sky looking purple or green, etc etc etc... so, what did i modify now?
I delete the color gradding, using again, as the old Final_Filters, the "KUNOS" color gradding/tonemapping, until SOL is finished in development, why i made this? basically because the color grading and SOL was making SKY-Shadows-Trees, look in the wrong color, and i don't want my filter to look with purple skies and orange trees (when they're set to green). If you want, you can use the old SOL ppfilter, just rename the new one and that's it.
Important: to use the filter properlly you must modify some SOL values if it looks wrong (remember that SOL still in development), open "sol_config.lua" [SteamApps\common\assettocorsa\extension\weather\sol] (this is testing 1.1 beta4 WeatherFX SOL) change from "true" to False the ppfilter modifications:
ppfilter__modify_glare = false
ppfilter__modify_godrays = false
ppfilter__modify_spectrum = false
If you don't like SOL auto Exposure, disable it like this
ae__use_self_calibrating = false
Brighter Nights:
night__brightness_adjust = 1.0
Less Saturated SKY:
under -> nerd__sky_adjust
Hue = 1.0,
Saturation = 0.88,
Level = 1,
Screenshots
Changelog:
-Better Glow-Bloom for headlights and track lights
-Fixed the over saturation for a few colors like Cian+Blue (still working on the v1.0 SOL sky that is pretty colorfull)
-Fixed Red colors, with positive HUE (my mistake) i leave red as orange before, sry about that.
-Better Tonemapping with Different ColorGrading redone from v1.4.0 as base
-Lower Gamma with Better contrast to make Shadows and Dark areas as black as they deserv to be
-Remove sepia and change it instead by ColorCorrection with Negative Sepia Tone to have better Blue and Red colors on screen
-Sunlight/Sun Size fixed for Low FOV
Comparison Default SOL ppfilter vs Inmersive
https://acstuff.ru/u/comparison/Jxf
Screenshots v1.4.2 + SOL WeatherFX
(preset A Few_)
Hello guys, i try to fix the shadows-dark area shaders Problems (they look grey instead of black) that was due to color grading, i'm now trying to improve it with more range and better color managment (more natural and not that oversaturated)
Changelog: Apart from what i said, SSAO is now disabled as Default for ACC_SOL.ini preset, it is enable in the folder SSAO Optional
Screenshots:
Hello guys, as you already saw here in RaceDepartment. Peter post the weatherFX called SOL .Sadly at the start it doesn't work with Inmersive but i fixed it the best i can, of course this'll receive updates.
New preset: Inmersive_ACC_SOL (24hs ppfilter)
REDONE from the scratch, nothing about the older filters works but i try to achieve the best looking in comparison to VividHC. 24hs cycle is now working fine
If you have any problem (graphic) with SSAO enable, open ACC_SOL.ini, search [EXT_SSAO] and change ENABLE= 1 to 0 to disable the SSAO function
Screenshots
Changelog:
SSAO presets: New SSAO values and fixes for some maps with to many objects at distance or mountains like PaulRicard
VividHC preset only: SSAO Improved + Lighting and Shadows correction + Gamma ColorGrading Fixed (dark areas looking brighter fixed)
Real Time Comparison SSAO ON#OFF
https://acstuff.ru/u/comparison/zi0
-
https://acstuff.ru/u/comparison/R1P
-
https://acstuff.ru/u/comparison/VZV
Screenshots
VividHC + SSAO v1.3.8 +GbW Suite (Clear 11:00 a.m)
READHello everyone, thanks to @x4fab /ilja now we're able to use Ambient Oclussion in the game, i modify the values to reach the "Sweet Spot" between quality and performance without breaking the game experience. This SSAO function will now be an OPTIONAL folder with presets to replace the original files.
Requirements: Latest Custom Shader Mod update (obligatory)
That's it. This function still a Work in Progress, let me know if you have artifacts/glitchs/bugs/errors, etc.
Performance Impact: This may cause fps drop, in my weak pc it makes a drop from 60 to around 54fps (using average high graphics) let me know if you're having FPS issues after using SSAO, in a decent/good PC it have to be unnoticeable (i think).
Fix/Changelog:
- brighter FINAL.ini filter with better gamma-light and sunlight
- better Vivid filter with tonemaping tweaks
- SSAO added to Final/Vivid/VividHC/Nightv6 as optionals
-some bugs fixed
Screenshots of SSAO design
Screenshots of SSAO working in-game
VividHC preset + SSAO
Vivid + SSAO
Night v6 + SSAO
ENJOY
and feedback the errors, so i can work on it
Read please-
Hello everyone, thanks to x4fab (ilja) color grading add to the game now i can manipulate individual colors and shadows/clouds/bright areas, etc... this still a beta (W.I.P) so.. Recommendation: Keep the latest VividHC as Backup if you don't like this one.
I hope you like this update guys, is a totally redone in terms of color/lighting and shadows, but i still have work to do on it, specially for dark areas (i don't recommend to run 18:00hs with vividhc filter until i fix the dark gamma, but you're free to try). I'll be glad if you guys can feedback the work telling me where it is failing (weather-hours-combination) so i can improve it faster, thanks!.
Ok let's go with the
Screenshots (GbwSuite weather mod)
Changelog: Tweaked VividHC preset -
Contrast/Bright/AutoExposure/Tonemapping/Hue/Saturation/Heat and DoF/Bloom/Shadows darkness/Clouds brightness
Be Aware: if you start the race with a darker image, hold AV.Pag button to lower Exposure under 50% and then raise it again to 100% with RePag, this happen when Auto-Exposure is set over 100% when you're starting a race ( you leave the game before with 100% or more exposure setting )
Screens
Changelog: VividHC only
Better contrast, color temp for DayTime, afternoon, etc
Better light for white sky weathers like Drizzle/Overcast/Heavy Clouds, etc
Sharper image overall
DoF tweaked for better quality and focus without impact performance
Auto Exposure modify
be aware: Sometimes i saw that if i start a race when my Exposure set higher than 95% the image start darker, if this happen to you (dark brightness when start playing), use AVPag_RePag keys to low and raise again the exposure from 50% to 100% or so, now the auto-exposure have to work at the maxed target designed
Night v6 filter - Night Weather (dark sky - no moon)
Vivid HC
Fog
Broken Clouds
A Few
Enjoy! and tell me if you have troubles with any of them
New : Night v5
VividHC with tweaks in lighting, sunglare, colortone
Night V5 Screenshots (diferent weathers)
Vivid HC v1.1.8
Hello guys, i hope you like the latest update v1.1.5, today i upload the v1.1.6 that still being the same as v1.5 but now with a new variant for VIVID filter, that is VividHC (high contrast).
The problem with this is that is using a whole new technique of color-tonemap-brightness- etc, so maybe you'll have some problems with light that i don't discover yet (specially because of weather condition). If you have any problem let me know and i'll work on it. Here some screenshots.
13:00 p.m Drizzle - Gbw - "Usce map"
10.a.m - Broken Clouds - Gbw - Manually positioned sun
11:00 a.m (manually positioned sun) - Gbw Broken Clouds
Thunderstorm_Light + 16:00hs - Gbw - Manually positioned sun + Wet brands Hatch
Overcast 13:00p.m - Gbw
Hello everyone, i want to update this 2 days ago but i was working on make it better for 1.1.5 release.
Changelog:
Final_FlickerFix Delete
Final + Dark = Flicker fix already
Nightv4 Release = Night v3 updated with some tweaks and more realistic atmosphere
Vivid Update = new tonemaping, new sun light/glare, new sunlight color, new reflections glare on car, new grass + hue tonemaping
Screenshots
Hello everyone, today i work on the new version of the filters, the Night filter v3 was redone (still v3) for a more realistic atmosphere, the day time filter (VIVID) have some huge changes in Color Tones, sunlight, glare, shadows, lights, etc.. i hope you like it
SUNLIGHT BLIND = FIXEDYou'll still getting the screen brighter with the sun in front of you, as real life,but now at least you can see where you are going.
SCREENSHOTS
Hello guys, as you know the filters have that Glare problem that i was trying to fix without loosing quality, this time i redone the Vivid (the base one) and comine it with vividT (now Optional instalation).
EDIT: Tested on "Maximum" glare settings, still getting a bit blind, momentary fix, Glare setting High-Medium. Thanks and sry about this issue.
I hope you enjoy the changes
Hello guys, as some of you know i was working on NightFilter these days, but i did not forget about the Vivid one, if you still with the "blind sun" problem, the easy fix is to set on "MEDIUM" the Glare quality on Assetto Corsa video Settings.
Night v3
Race weather = GbW Suite Clear 00:00
Touge Weather = AssettoByNight -> F1byNight
Vivid Tweak
Weather= Gbw Broken Clouds
Sorry guys i fix the problems on the v2 night and disable that annoyng star effect on the track lights
Hello guys, still working on night for now, i keep the first one if you like it to drive or take screenshots, but i added a new preset a bit more detailed, specially for external views (with shader mod of course)
Hello everyone, i know i was far from the PC for long time but i'm back, yesterday i start a project about night driving and i'll take in count critics and any help to make it better and better,by now this is the best i can do for one day, hope you like it !
Luminance set higher - (under [GLARE])
As it is right now
Added new Vivid preset with some tweaks for sunlight, specially at sunset to make it more realstic on 8-9:00 a.m and 16-18:00p.m, more sepia tone, less glare luminance for more sharp lights on objects (or cars), DoF (preset) tweak and tonemapping (Gamma-Contrast-Brightness-Hue and Saturation) for a more "sunlight recreation" (yellow-sepia-orange tone)
the new preset is called: Inmersive_ACC_FINAL_VividTweak.ini
Screenshots v1.0.2 (VividTweak)