Inmersive Filter - ACC style + SOL + RESHADE [Photorealism]

Inmersive Filter - ACC style + SOL + RESHADE [Photorealism] v13

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The final release with tweaks and vivid colors+contrast (no flickering) on the new .ini preset "Inmersive_ACC_Final_Vivid.ini"

Tweaks:

Contrast
Light
Sunlight
Dispersion of Glare
Tonemapping (blue+sepia redone)
shadows

Here some screenshots (gbW mod weather: "A Few clouds" + Inmersive vivid Colors preset + Shader Lights mod)
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(Maybe i'll update some fixes in the next days if users report some problems)
Final Version v1.0
Changes:
Lighting new
Contrast new
Chromatic Aberration disabled
Glare and Sunlight new with Bloom tweaks
Shadows Darker (maybe to dark in some PC's, let me know)
+added FlickeringFix .ini based on the "Inmersive_ACC_Final.ini" filter
Anti Aliasing disabled for sharped image quality (using the original Kunoz one on your video settings)
DoF settings changed for smooth borders and focus on the street ahead
GodRays new with different tonemapping and color
Weather preference:
1 - gbW suite
2 - AssettoByNight
3 - Andrea Gi weather
4 - Assetto4Seasons

Tweaked for WET MOD using gbW suite on Rain Light+Heavy with particles and SHADER LIGHT MOD

Tweaks for Shader Light Mod to be fully compatible on graphics at Night-Day cycle (A4S weather engine example)

Screenshots v1.0:
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New update: new Lights redone for Shading Light (dynamic shader mod) at daytime and afternoon, i need to work a little bit on a "night filter" for night only races with this shader. (in the meanwhile you can use the v0.9 of the filter)
New shadows configs, glare and reflections lighting calibrated on the brightes maps like "shuto c1" (highway)
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MoonGaze (assettoByNight) is to much Blue (the weather)
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Reflections and Bloom redone, sunlight changed, saturation - contrast and gamma tweaks for a better look, work in night mode with Dynamic Lights shader without problems now.
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In the last couple of weeks i work on the filter because the last changes wasnt so good, today i finish the tweaks to get "close" to what Competizione looks like, and yeah.. is not perfect, i know.. but Weather Mods + Monitor Configuration + AC Settings and my Filter maybe makes your game looks like ACC.
Changelog:
Lighting - Glare - Sunlight - Contrast - Feedback - Gamma - HDR style - LoD - DOF - etc... is not a completelly Redone Filter, but it have a lot of try-error try-error changes :p

I DIDN'T TEST THIS VERSION WITH NIGHT MOD + DYNAMIC LIGHTS YET.

Enjoy
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Tonemap
Brightness (higher)
Contrast (lower)
Shadows (darker under the car-tyre-etc..)
Sunlight - About the same with some tweaks
Tweaked .ini for night mode (still in progress, tested with AssettoByNight Moonrise weather)
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I had a review about the "Feedback" line in the .ini file making the clouds or shadows flicker on screen no mater the value, so i make a copy of the original "Inmersive_ACC.ini" (v0.5) and create a Darker version with FEEDBACK off, less bright and less contrast for clouds. I hope this helps, in my monitor no matter the feedback is ON or OFF, the clouds still white but don't make me BLIND, so is hard for me to change this just thinking on other Monitor. Anyway lets see how it works :)
Tweak Sunlight-Glare and reflections on car and street
Screenshots on Post
Sunlight and Glare redone (more bright and more bloom, plus the godrays disapear when the sun is completely blocked by trees or objects)

New Tonemaping and Color saturation

New sunlight reflection on car

New headlight-brakelight glare bloom and feedback

I hope you like the change :)
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