Inmersive Filter - AC.Competizione + SOL + RESHADE

Inmersive Filter - AC.Competizione + SOL + RESHADE Inmersive Natural v5.5

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I installed both the reshade and ingame version of this filter and I don't know if i should also have the ingame filter enabled. The ingame filter has major ghosting issues. The instructions aren't clear. Isn't sol a filter as well? So do i have sol set as my ingame filter and have the inmersive set from reshade on top of the sol filter? I am so confused and I cannot get anything close to the images you provide.
el_mattpro
el_mattpro
You're not understanding how Assetto Corsa Post-process work, let's start from the begining. The SOL ppfilter is a ppfilter made by PeterBoerse (sol weatherFX creator) and you can use the one you want, you have to choose my filter in-game post-process app. "Inmersive_Natural" is the ppfilter you want to use. In the reshade window you have to choose Inmersive_natural_reshade.ini as reshade Preset, and this one will enable all the effects for you with the correct values in reshade. The "GHOSTING" effect is NOT related to ANY Ppfilter, it is a CustomShaderPath problem (ExtraFX > SSLR/MotionBlur/Temporary AntiAliasing).
Basically:
Game Ppfilter selection > Inmersive_Natural.ini
Reshade preset selection > Inmersive_natural_reshade.ini
That's it.
bonjour jai mon ecran de gauche et de droite qui sont tres sombre auriez vous une solution , sinon superbe filtre merci
el_mattpro
el_mattpro
Hello Guilleman Jeremy. I never used 3 screens before, but i'm thinking on the PPFilter fault, you can try to open "inmersive_natural.ini" inside assettocorsa/system/cfg/ppfilter/inmersive_natural.ini , Look for [VIGNETTE] line and set STRENGHT=0.00 and save the file. (you can do this with the game running

Google Translation:
Bonjour Guilleman Jeremy. Je n'avais jamais utilisé 3 écrans auparavant, mais je pense à la faute de PPFilter. Vous pouvez essayer d'ouvrir "inmersive_natural.ini" dans assettocorsa / system / cfg / ppfilter / inmersive_natural.ini, recherchez la ligne [VIGNETTE] et définissez STRENGHT = 0.00 et enregistrez le fichier. (vous pouvez le faire avec le jeu en cours d'exécution)
Still the best PP filter out there and this update made it even better! I have a problem though, im getting weird white ghosting behind the cars, is there any fix for this?
el_mattpro
el_mattpro
You can try to disable Reshade while in-game and see if this is related to reshade, if it is related to the app, then disable MXAO or Clarity to check if it solve it. If you still geting the ghost no matter if Reshade is enable or not, then it is CustomShaderPath issue, you can fix this by disabling some things on ExtraFX such as SSLR and Motion Blur settings, also in Nice_Screenshots "AcumulationBlur" it this happens on screenshots only. Thanks for the review
Update fantastic. See it very good. The Ligth effects by night are very good. Thanks
el_mattpro
el_mattpro
Thanks for the review :) I'm glad you like it
i have the same problem Gsx31
https://youtu.be/vQxQW0bBmPs
can i resolve this? i play with vr
el_mattpro
el_mattpro
Ok, the problems here i guess (if they are related to my mod) should be created by Reshade. Why i'm saying this? Reshade is not compatible with VR headset, some people make it compatible but this is not the case, you can try by uninstalling the Reshade and re-opening the game without dxgi.dll or d3d11.dll in the game folder (reshade uninstaled). If the problem does persist, this does mean that this Ghost you're looking at is being created for another program/app/.dll, it happen to me now since i updated CSP (Custom Shader Path) to the latest 0.1.30 version, if you're using the EXTRA_FX enable (SSLR/HBAO/MotionBlur/Lights/Etc...) disable the entire ExtraFX settings in Content Manager and check again if the problem does persist, in my personal case, this Ghost thing is created by Motion Blur + SSLR in ExtraFX tab. (and i'm playing on single screen)
This is great, But I'm getting fps drop could you make instruction how to uninstall that ?
el_mattpro
el_mattpro
The fps drop is quite normal since the implementation of AmbientLight.fx and Ady5Bloom.fx, if you want an FPS improvement i recomend to disable these both effects in order to gain performance. You can disable and Enable the reshade by pressing a key you have to bind on "Settings" tab of Reshade window (home button in-game) to use Reshade only for Screenshots or Replays. If you want to uninstall reshade, delete "dxgi.dll/reshade.ini/reshade-shaders folder/inmersive_natural_reshade.ini" files in the assettocorsa main folder.
I just installed your filter, but I see the split image. I applied your tips for settings in Custom Shader Patch. If I put another filter like those of origins with SOL everything goes in order, even keeping your settings in Custom Shader Patch.
I'm putting this little video so you can see the problem.
https://youtu.be/vQxQW0bBmPs
PS: I play VR with an Oculus CV1
el_mattpro
el_mattpro
Hello, thanks for download my ppfilter. Ok i'm looking that you're playing with VR and i have to tell you that Reshade doesn't work with VR, i don't know about the latest version because as i see, the Reshade .dll is working in your game. If i'm not wrong (i don't have VR) that double image you're looking at can be caused by AmbientLight.fx or Clarity.fx in the reshade tab, you can try to uncheck one by one the effects until you dissapear the double vision, otherwise just disable/uninstall reshade. If reshade is the problem, pressing Home > Settings tab in reshade window you can bind a key to enable-disable Reshade Effect on screen, so you can try with that to disable and re-enable to check if the double vision is related to Reshade program and not the ppfilter itself. If the problem does persist without reshade runing on screen, please let me know on the Support tab here in my Racedepartment post. If it is ppfilter related i will try to modify some settings that can be related to that problem, but i'll have to investigate because i play on SinlgeScreen. Again, thanks you for the information and sorry about the issue !
"Brightness or Darkness problems are related to a bad weather file read. You'll find a file called "inmersive_acc_sol.lua" inside assettocorsa/extension/weather/sol/-> here. "

I'm not getting this file, nor the other preset you mention. Why did you remove them? I'd love to use this as it looks great in pictures but my game is just too dark.
el_mattpro
el_mattpro
You're reading an old version of the filter/sol information, the update one is on this main page:

If the game is looking dark, i highly recommend to raise the value of "Black_Compensation" in Sol_Config app inside the game (this app install with SOL and WeatherFX)

If track lights are to bright, use Sol_Config app, look for page 3 or 4 that talks about CSP Lights multiplier, enable it and reduce the value from 100 (default) to 55+/- to your comfort.

If the game is looking brighter you can down the Exposure % with PageUp/PageDown keys of the keyboard. AutoExposure is Enable (not from SOL, but from PPfilter itself)

If screenshots are looking darker or brighter than in-game (when capture with F8), go to Documents/AssettoCorsa/Cfg/Extension/Nice_Screenshots.ini and add this line.

The actual ppfilter name is inmersive_natural and it have no .lua file related, it uses original sol_config.lua slightly tweaked by myself, you can use original SOL file if you want, older presets maybe will be added on next update just to give people more freedom about reshade presets.
I'm getting no sky or global illumination whatsoever.
I tried replacing sol_config.lua with the original one from Sol and still nothing. help?
el_mattpro
el_mattpro
well that problem is about Sol_Config file, 5 users told me about that problem and they solve it by replacing the original one from the SOL version they're using. You can try changing weather presets in real time or inside the Sol_Config app (last page) press the Reset to default button, otherwise there isn't any other thing that my mod modify about the game, you'll have to make a clean CSP/Sol instalation if the problem does persist because it is not related to the filter or reshade, is related to Sol files and the only sol file i have on my mod is Sol_config
Cannot find your other preset "inmersive_acc_sol_2.ini". Where to download it?
el_mattpro
el_mattpro
The preset inmersive_acc_sol_2.ini is a Reshade Preset, i'm not using that one anymore but i'll put it on a folder in the next update altogether with other reshade presets, if you can contact me by discord app "username: mateodebonis#4778" i'll send you the reshade preset
Increible trabajo, no cesa mi asombro
Solamente WoW
el_mattpro
el_mattpro
Muchas gracias ;)
how can i take photo have reshade effect with motion blur ?
el_mattpro
el_mattpro
You 'll need CustomShaderPath from preview49 to the latest available, and enable Nice_Screenshot section inside ContentManager->Settings->CustomShaderPath->Nice_Screenshots, you have a screenshot of my settings in this post (main page, at the bottom of screenshots and video) https://www.racedepartment.com/attachments/sin-t%C3%ADtulo-jpg.316517/
I installed it, but immediately after my in game contrast became extremely high and i found no way to fix it. Adjusting HDR levels did not help. Cockpit lighting was also very messed up. Help.
el_mattpro
el_mattpro
Brightness or Darkness problems are related to a bad weather file read. You'll find a file called "inmersive_acc_sol.lua" inside assettocorsa/extension/weather/sol/-> here. This file will modify the weather to make it perfect for my filter, if you installed an older version of the mod, maybe you have the same file into this route: assettocorsa/system/cfg/ppfilter/sol_custom_configs/-> here. If you have that file in this folder, please remove it, and start the game with my ppfilter selected or press RESET WEATHER in the WeatherFX app, that'll cause all the weather files to be reload in real-time adjusting the lighting. If you can see the reshade window pressing HOME button, you see the effects enable and the black bars on screen, everything about reshade is installed in a good way, if you doesn't then it is not working because of a wrong instalation. (check page 6 of support in this post to check pictures). If the problem persist, contact me by Support here on Racedepartment or discord. Discord ID: mateodebonis#4778
Wow, the reshade makes it even better with the cinemtatic preset! Would you mind telling me, what R34 Skyline mod that is from the pictures?
el_mattpro
el_mattpro
Thanks you, the car is R34 Omori Factory, i don't remember who is the owner, i got it from ShutoRevivalProject group, they work with these kind of jdm tune cars
Best reshade preset to date! Mateo always coming through with his amazing work! ❤
el_mattpro
el_mattpro
Thanks you man, Enjoy! :)
great! but I'm wondering if it's supposed to be yellowish at night?
el_mattpro
el_mattpro
Some people is having this problem and i'll try to update it later, you can modify white_balance inside "inmersive_acc_sol.LUA" file inside assettocorsa/extension/weather/sol/-> here. otherwise if you're using reshade you can modify the white balance under _Lightroom.fx settings to make it more Blueish, as i'm using my monitor on really cold tone now maybe i miss that balance under Night weather
Filters looks awesome without Reshade and my eyes are thankful for this. However, when I install ReShade, AC won't open. It just went black screen and returned to desktop, no warning whatsoever. Would appreciate any help, thanks!
el_mattpro
el_mattpro
Ok lets see, when you install reshade remember to select acs.exe as the game executable. If you installed another graphic mod before you may have a d3d10 or d3d11.dll files if you have those files, make a backup of them in other folder or delete them (the game don't need these files to run, and they block reshade) the other thing that can interfere with Reshade will be an onScreenDisplay program to monitoring temperature of PC or FPS while playing ( is not to common but maybe it is the fact of why reshade crash ), i think i post some screens of my folders and how it looks in SUPPORT tab of this filter page, let me know by support if you still having the problem! Thanks for the rating.
Was way overbright out of the box, but changed exposure like below, and it looks fantastic in daylight.

\system\cfg\ppfilters\Inmersive_ACC_SOL.ini

Look for the section:

[TONEMAPPING]
HDR=1 ; don't touch this
; SetTonemapParameters()
EXPOSURE=1 ; this doesn't work if you have set auto exposure
GAMMA=1.3
FUNCTION=2 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU


Change EXPOSURE to 0.42:

[TONEMAPPING]
HDR=1 ; don't touch this
; SetTonemapParameters()
EXPOSURE=0.42 ; this doesn't work if you have set auto exposure
GAMMA=1.3
FUNCTION=2 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU
el_mattpro
el_mattpro
Thanks for the reply, i'm glad that you fixed your issue :) and thanks for the commands, so other people can modify it too, anyway is up to everyone comfort and taste, Enjoy!
Awesome
I think this filter is amazing and very photorealist but at night, the game becomes very blurry and orange tinted and I'm not sure why. Is there a fix?
el_mattpro
el_mattpro
Actually that shouldn't happen in this specific version, i remove all the warm tint settings, are you using reshade? the blur problem ... i never heard of that, maybe you're using an outdated inmersive_acc_sol.ini file? if it is blurry while playing the only setting that comes to my mind is [Chromatic_Aberration] inside ppfilter, that it is disable, but you can check, or maybe a problem related to Sol weather version? because it happens in NightOnly, really strange. Feel free to contact me on Discord: mateodebonis#4778 (username)
Beautiful filter. Only one thing I don't understand;
The light is too high, as is possible. Can I solve the problem in any way? Or could you send me your Shaders Patch configurations?
el_mattpro
el_mattpro
Normally if you're having lights to bright (and if we're talking about track+car lights) you need to lower the LithMultiplier value in-game with WeatherFX app, or in Content Manager -> custom shader path settings -> lighting FX. But if we're talking about image to bright (overall image, day time) then maybe the .lua indexed file is not working, try to delete/remove it from assettocorsa/system/cfg/ppfilter/sol_custom_configs/-> here, delete my .lua files, and try again, if not working just restore them and try what i said before
These are the best ppfilters out there, no question about it!
el_mattpro
el_mattpro
Thanks you man ;) enjoy
Thanks a filter that does what it says on the tin. i was dubious to try it but i am really glad i did, the roads even look better and the shadows. i noticed as i ended my last race i could see the shadows in the sand humps were just better defined. i really like this filter thanks alot for your work. only issue am having noow is the cars sound is awful for some reason. and at different times you can hear the rain outside. or as if your in an enclosed space. but it is delayed. a bit weird i need to figure that out now. always something but this filter just works. thankyou really good work. great.
el_mattpro
el_mattpro
Hello and thanks for the review. About those problems you have, they are NOT related to my mod in any aspect. The Sound is setup by AssettoCorsa Audio settings + Content Manager Sound settings and General Settings (and effects) to create delay, reverb, etc... if you have any problem with the sound you need to check your Audio effects and settings in AssettoCorsa Launcher or Content Manager settings. The rain sound is related to SOL weather (or rain weather you're using) + Shader Path mod, again... not related to PPFilter, just want to be clear about that. In the discord server (link) i post in the update description you'll find the Development of SOL weatherFX, you can ask there or here in racedepartment directly to the user PeterBoerse (sol mod creator) about this problem you're having. Have a good day
Just the more realistic filter, thank you
el_mattpro
el_mattpro
I'm glad you like it, thanks for the review ;)
Hi, I really like your filter.
I would like to know if you are creating the new version, for Sol_1.2
Currently the Sol 1.2 Filter is too heavy and loses FPS.
I look forward to hearing from you.
el_mattpro
el_mattpro
Well actually this latest version was created on SOL 1.2 Beta 2 + Alpha 7 so the intention is to use it in SOL 1.2 Release (i'm using it that way and still tweaking/modifying values) so you can use it on 1.2 Sol with no problems, but if you have Windy/Broken clouds at night maybe your night gets a bit bright, you can solve this by downgrade the Exposure manually with PageUp/Down buttons in-game from 100% exposure to 20% so the night will be dark as you want. If you're experiencing bad frame-rate with this ppfilter try to use the DOF_Performance preset or simply disable DOF/low DOF quality in AssettoCorsa-Video settings, the multiple adaptive aperture uses a lot of GPU to make the blur perfect. Thanks you for the review
AWESOME!!! MANY THANKS
I just reinstalled the LATEST Shader's patch and Sol alpha and with this version, the daytime is extremely bright. There's no dark .ini anymore so I don't know what settings to change as they aren't relevant to the current version anymore.
el_mattpro
el_mattpro
This ppfilter was updated for SOL v1.1 Release and Shader path 49+74v, not Alphas or betas from v1.2 Sol or newest/older shader path, every SOL+Shader update makes me re-start the ppfilter config because things change over time and indexed file stop working so the ppfilter will not work properly (mine and any other updated in sol 1.1v) with other versions
Very nice! Thanks!
Una delizia ;)
very cool, could these settings be optimized also for VR ;) ?
el_mattpro
el_mattpro
Thanks, i'll try to, as i haven't VR i'll need that some friends give me feedback after i made a few changes
grande!
el_mattpro
el_mattpro
Thanks/Gracias :)
Vbbè, che dire?
SHADERS PATCH + SOL+IMMERSIVE FILTER = UNA SB***A ASSOLUTA!
Complimenti Matt, e grazie per il tuo lavoro ;)
el_mattpro
el_mattpro
Grazie per la tua risposta e per le stelle 5/5 Hillclimber12.
Spero ti piaccia il ppfilter :) Buona notte!
Gracias pibe!
el_mattpro
el_mattpro
Gracias a vos por la puntuación ;)
Wonderful to see you still updating these filters! I mean the Sol version is purely the one I come here most often for ;) But I was wondering if your still using the same graphics settings when you use Sol? Or do you use entirely different settings? (I'm currently the same settings recommended from 1.3.8 but with the smoke on "Minimum"). I still get stunning results and decent performance
el_mattpro
el_mattpro
I'm using always the same pics for Screenshot, pretty much "high graphics" but without CPU stress, like in Reflections frames, i only use One Face, that will be a "enable", and 256x256 resolution reflection because... who needs a 4k reflection in a screenshot from far away?... is just useless. I only low reflections and shadows to play against AI or online with 24-32 cars because my CPU is pretty weak and i don't want to bottleneck that hard. Thanks for the review, sadly i can't use ColorGradding until SOL is finished because of some color problems, but ColorGradding was by far my favorite technique to play around and achieve unique colors in my filter, i'm glad that you like the ppfilter even with less technique and effects :) i'll try to improve it the most i can
Hello, I just tested the Inmersive_ACC_SOL knowing that I play VR with an Oculus C1.
Even with a clear sky, I have a gray veil, as if we had passed a light veil of gray paint outside, but also inside the car.
In the state, it is clearly not usable.
PS: The number of stars does not mean that I judge your work, but it just wants to point out a problem.
el_mattpro
el_mattpro
It's ok, i saw that error in One Screen setup, i don't own VR so i can't check it by myself but i'm sure of what you're talking about, to avoid that, yesterday i remade the filter with no color grading (it was making the blacks -Grey and the Whites Darker) so now the problem is fixed, i just need to update it when i finish the tweaks, maybe tomorrow or today at night i'll update the filter. Thanks for the review
I've been following this for a while, but after trying that SOL variant I just had to come back here to give feedback. Amazing work. However, it seems a bit too dark at night, even at 150% ligthing. Since 24h races might be a thing, I thought to leave you this sugestion. It's just that close to be being complete. Cheers mate
el_mattpro
el_mattpro
Since the last update until today, i has been modifying a lot of things in the ppfilter, but at the same time i was working on modifying SOL configs to make weather looks like i want, for example, i modify SOL to make Night brighter so we are able to see the track and objects while racing at night, i'll implement this in the next update, the user must have the same SOL version as i have (in this case Beta 1.2), i'll wait until there's a better release to avoid confusion. Thanks for your review :)
Best AC filters! thank you!
el_mattpro
el_mattpro
Thanks you for your Review :)
I love it, i think you've done a great job quickly adapting to sol and adding to it.
el_mattpro
el_mattpro
Thanks, is exactly the point of the new SOL preset, this Weather System still changing all day with beta-updates etc... i don't know exactly how this filter will look in 5 months with SOL, but i'll try to keep it updated in every aspect, right now i'm working on getting some colors more accurated, such as oranges and red, that are the most common colors to fail with weather changes. Thanks for the review and Rating :)
Wow. This is the first time I have experimented with filters and keep seeing the magic and beauty of this game. It really changes how things look and feel. Excellent work!
el_mattpro
el_mattpro
Thanks you for the review, there's an user that point me a problems with darkness and the filter (is a gamma-contrast-colorgrading combination problem) if you're experience this kind of "bug" shadows that looks grey, not black, it'll be fixed in the next update, i'm working on it right now
For the most current version, are you still using the same settings for your screenshots? Or has something changed? For I haven't been able to get the paint be reflective enough for the right night shots like yours!
el_mattpro
el_mattpro
To have reflection on Night Weather you must have the latest shader mod update. A track with LightConfigs (Track Lights). Settings: Reflection - One Face per Frame - Obligatory. The car have to be placed between lights and darkness, the reflection will move depends on your "camera" position, in that case i was using Daytona 2017 mod (Track + Lights for the Track) + Night mod from 2015 that is black sky only (i tweaked it to look brighter, it was too dark by default) a replacement will be Gbw Clear set at 00:00 (Night) - Other thing that can help for night is PostProcess settings set to Maximum, but the one that makes the different is Reflection One Face per Frame and the weather+time+Track Lights
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