Inmersive Filter - ACC style + SOL + RESHADE [Photorealism]

Inmersive Filter - ACC style + SOL + RESHADE [Photorealism] v13

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Beautiful filter. Only one thing I don't understand;
The light is too high, as is possible. Can I solve the problem in any way? Or could you send me your Shaders Patch configurations?
el_mattpro
el_mattpro
Normally if you're having lights to bright (and if we're talking about track+car lights) you need to lower the LithMultiplier value in-game with WeatherFX app, or in Content Manager -> custom shader path settings -> lighting FX. But if we're talking about image to bright (overall image, day time) then maybe the .lua indexed file is not working, try to delete/remove it from assettocorsa/system/cfg/ppfilter/sol_custom_configs/-> here, delete my .lua files, and try again, if not working just restore them and try what i said before
These are the best ppfilters out there, no question about it!
el_mattpro
el_mattpro
Thanks you man ;) enjoy
Thanks a filter that does what it says on the tin. i was dubious to try it but i am really glad i did, the roads even look better and the shadows. i noticed as i ended my last race i could see the shadows in the sand humps were just better defined. i really like this filter thanks alot for your work. only issue am having noow is the cars sound is awful for some reason. and at different times you can hear the rain outside. or as if your in an enclosed space. but it is delayed. a bit weird i need to figure that out now. always something but this filter just works. thankyou really good work. great.
el_mattpro
el_mattpro
Hello and thanks for the review. About those problems you have, they are NOT related to my mod in any aspect. The Sound is setup by AssettoCorsa Audio settings + Content Manager Sound settings and General Settings (and effects) to create delay, reverb, etc... if you have any problem with the sound you need to check your Audio effects and settings in AssettoCorsa Launcher or Content Manager settings. The rain sound is related to SOL weather (or rain weather you're using) + Shader Path mod, again... not related to PPFilter, just want to be clear about that. In the discord server (link) i post in the update description you'll find the Development of SOL weatherFX, you can ask there or here in racedepartment directly to the user PeterBoerse (sol mod creator) about this problem you're having. Have a good day
Just the more realistic filter, thank you
el_mattpro
el_mattpro
I'm glad you like it, thanks for the review ;)
Hi, I really like your filter.
I would like to know if you are creating the new version, for Sol_1.2
Currently the Sol 1.2 Filter is too heavy and loses FPS.
I look forward to hearing from you.
el_mattpro
el_mattpro
Well actually this latest version was created on SOL 1.2 Beta 2 + Alpha 7 so the intention is to use it in SOL 1.2 Release (i'm using it that way and still tweaking/modifying values) so you can use it on 1.2 Sol with no problems, but if you have Windy/Broken clouds at night maybe your night gets a bit bright, you can solve this by downgrade the Exposure manually with PageUp/Down buttons in-game from 100% exposure to 20% so the night will be dark as you want. If you're experiencing bad frame-rate with this ppfilter try to use the DOF_Performance preset or simply disable DOF/low DOF quality in AssettoCorsa-Video settings, the multiple adaptive aperture uses a lot of GPU to make the blur perfect. Thanks you for the review
AWESOME!!! MANY THANKS
I just reinstalled the LATEST Shader's patch and Sol alpha and with this version, the daytime is extremely bright. There's no dark .ini anymore so I don't know what settings to change as they aren't relevant to the current version anymore.
el_mattpro
el_mattpro
This ppfilter was updated for SOL v1.1 Release and Shader path 49+74v, not Alphas or betas from v1.2 Sol or newest/older shader path, every SOL+Shader update makes me re-start the ppfilter config because things change over time and indexed file stop working so the ppfilter will not work properly (mine and any other updated in sol 1.1v) with other versions
Very nice! Thanks!
Una delizia ;)
very cool, could these settings be optimized also for VR ;) ?
el_mattpro
el_mattpro
Thanks, i'll try to, as i haven't VR i'll need that some friends give me feedback after i made a few changes
grande!
el_mattpro
el_mattpro
Thanks/Gracias :)
Vbbè, che dire?
SHADERS PATCH + SOL+IMMERSIVE FILTER = UNA SB***A ASSOLUTA!
Complimenti Matt, e grazie per il tuo lavoro ;)
el_mattpro
el_mattpro
Grazie per la tua risposta e per le stelle 5/5 Hillclimber12.
Spero ti piaccia il ppfilter :) Buona notte!
Gracias pibe!
el_mattpro
el_mattpro
Gracias a vos por la puntuación ;)
Wonderful to see you still updating these filters! I mean the Sol version is purely the one I come here most often for ;) But I was wondering if your still using the same graphics settings when you use Sol? Or do you use entirely different settings? (I'm currently the same settings recommended from 1.3.8 but with the smoke on "Minimum"). I still get stunning results and decent performance
el_mattpro
el_mattpro
I'm using always the same pics for Screenshot, pretty much "high graphics" but without CPU stress, like in Reflections frames, i only use One Face, that will be a "enable", and 256x256 resolution reflection because... who needs a 4k reflection in a screenshot from far away?... is just useless. I only low reflections and shadows to play against AI or online with 24-32 cars because my CPU is pretty weak and i don't want to bottleneck that hard. Thanks for the review, sadly i can't use ColorGradding until SOL is finished because of some color problems, but ColorGradding was by far my favorite technique to play around and achieve unique colors in my filter, i'm glad that you like the ppfilter even with less technique and effects :) i'll try to improve it the most i can
Hello, I just tested the Inmersive_ACC_SOL knowing that I play VR with an Oculus C1.
Even with a clear sky, I have a gray veil, as if we had passed a light veil of gray paint outside, but also inside the car.
In the state, it is clearly not usable.
PS: The number of stars does not mean that I judge your work, but it just wants to point out a problem.
el_mattpro
el_mattpro
It's ok, i saw that error in One Screen setup, i don't own VR so i can't check it by myself but i'm sure of what you're talking about, to avoid that, yesterday i remade the filter with no color grading (it was making the blacks -Grey and the Whites Darker) so now the problem is fixed, i just need to update it when i finish the tweaks, maybe tomorrow or today at night i'll update the filter. Thanks for the review
I've been following this for a while, but after trying that SOL variant I just had to come back here to give feedback. Amazing work. However, it seems a bit too dark at night, even at 150% ligthing. Since 24h races might be a thing, I thought to leave you this sugestion. It's just that close to be being complete. Cheers mate
el_mattpro
el_mattpro
Since the last update until today, i has been modifying a lot of things in the ppfilter, but at the same time i was working on modifying SOL configs to make weather looks like i want, for example, i modify SOL to make Night brighter so we are able to see the track and objects while racing at night, i'll implement this in the next update, the user must have the same SOL version as i have (in this case Beta 1.2), i'll wait until there's a better release to avoid confusion. Thanks for your review :)
Best AC filters! thank you!
el_mattpro
el_mattpro
Thanks you for your Review :)
I love it, i think you've done a great job quickly adapting to sol and adding to it.
el_mattpro
el_mattpro
Thanks, is exactly the point of the new SOL preset, this Weather System still changing all day with beta-updates etc... i don't know exactly how this filter will look in 5 months with SOL, but i'll try to keep it updated in every aspect, right now i'm working on getting some colors more accurated, such as oranges and red, that are the most common colors to fail with weather changes. Thanks for the review and Rating :)
Wow. This is the first time I have experimented with filters and keep seeing the magic and beauty of this game. It really changes how things look and feel. Excellent work!
el_mattpro
el_mattpro
Thanks you for the review, there's an user that point me a problems with darkness and the filter (is a gamma-contrast-colorgrading combination problem) if you're experience this kind of "bug" shadows that looks grey, not black, it'll be fixed in the next update, i'm working on it right now
For the most current version, are you still using the same settings for your screenshots? Or has something changed? For I haven't been able to get the paint be reflective enough for the right night shots like yours!
el_mattpro
el_mattpro
To have reflection on Night Weather you must have the latest shader mod update. A track with LightConfigs (Track Lights). Settings: Reflection - One Face per Frame - Obligatory. The car have to be placed between lights and darkness, the reflection will move depends on your "camera" position, in that case i was using Daytona 2017 mod (Track + Lights for the Track) + Night mod from 2015 that is black sky only (i tweaked it to look brighter, it was too dark by default) a replacement will be Gbw Clear set at 00:00 (Night) - Other thing that can help for night is PostProcess settings set to Maximum, but the one that makes the different is Reflection One Face per Frame and the weather+time+Track Lights

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