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Hardcore Damage Model for Dirt Rally 2.0

Alpha version of a realistic Damage Model

  1. TemplarGFX
    ******************IMPORTANT NOTICE**************
    RACEnet / Online Events are disabled while the mod is installed
    ******************IMPORTANT NOTICE**************

    Think your the master of the rough stuff? Want to really test your mettle?

    Makes the damage much more realistic in-game and adds a greater dimension to gameplay

    Changes :
    Significantly more damage to vehicle from collisions
    Significantly more damage to vehicle components from collisions
    Significantly more Handling impact from Damaged Components
    Realistic Terminal Collision speed
    Reduced Crash Cam switching

    See included Readme for instructions

    Visual Damage is increased due to the greater amount of damage done by impacts, however maximum distortion of vehicle body HAS NOT changed. This does not mean that the car doesn't look more damaged than before, because it does. You couldn't really do this sort of damage levels before so you never saw the cars this banged up (well most of the time)

Recent Reviews

  1. juanchila
    Version: 2.0
    I have no dirt in my car when the mod is active, anyone having the same problem?
  2. Ryan Eucacion
    Ryan Eucacion
    Version: 2.0
    barely survived the last stage, auto repairs only got the suspension up to 40% with the radiator bar all gone and engine at around 10 percent. "fook it" i press start and start revving at the countdown. - engine dies on starting line before i hit 2 on the countdown. Great stuff man.
  3. Vilmos Vas
    Vilmos Vas
    Version: 2.0
    Hi Templar,

    first of all, this mod really raises the game to another level. I like the fact that I have to look after the car and I have to think forward to make through two stages to get to the service point.

    I have to problems, thou. One is that not only I cannot connect to Racenet (which is in the readme, so I was aware of that) but with this mod the game does not save the progress. I purchesed a new car and did a custom championship only to find out that the whole progress jumped back to the pre-mod status after I loaded the game the next day.

    Another problem is that the damage (especially the radiator) is too sensitive now. I thought that I could tune some parameters down, but every time I edit the 'raceload.jpk' file (even the original one) my game crashes. How can I solve this, as I would like to make the radiator and the exhaust a bit more robust?

    These two minor complaints on my side, this is why I gave only 4 stars. Anyways, great mod, thanks for making it!
  4. HellsAn631
    Version: 2.0
    Is there any way to get a 'semi-toned-down' version of this? Doing career mode, its impossible to complete a finland rally > 4 tracks. Radiator takes too much passive damage (no matter the tuning, and driving) over the course, and eventually the engine gives out (no matter the repair levels).
  5. ThOmSn4130
    Version: 2.0
    too bad we cant race online or at least get racenet going with this wonderful mod...so sad so sad!
  6. porridge
    Version: 0.1
    Oh I say, this is one hell of a mod, it really is.

    For the very first time I got to actually see the "terminal damage - impact" message in this game. One 142 km/h head-on collision to a hinkelstein and it was all over. Just as it should be. So out of curiosity, I switched back to the original game files and only after the eighth(!) similar crash I was forced to retire. But not because of heavy impact, but because of "a part failure - wheel". :D

    So you must have done something right, TemplarGFX. 5/5 from me.
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