Few months ago, i have been working on some 2016 F1 car physics for the OSRW league, and today i decided to release them for the Ferrari SF15-T mod.
These physics were made before the start of the 2016 season, my idea was to have a mix between a Red Bull style chassis and a Mercedes engine.
DRS has been disabled due to incomplete implementation in AC, but i have reworked drag to balance things a bit, the default aero settings are what you gonna run on most of tracks, and the difference between high and low settings is not big, gears might seem long on some tracks, and they might seem short on other tracks like Monza.
Here's a link to the SF15T mod:
http://www.sandrox.net/ferrari_sf15t_beta_0.7.rar
Installation:
Just drop data.acd and optionally the UI folder inside the car's main folder.
Feel free to leave your feedback here.
CREDITS: I want to thank OSRW drivers for providing feedback on these physics and for using them for their league, as well as the SF15T team for their amazing work.
These physics were made before the start of the 2016 season, my idea was to have a mix between a Red Bull style chassis and a Mercedes engine.
DRS has been disabled due to incomplete implementation in AC, but i have reworked drag to balance things a bit, the default aero settings are what you gonna run on most of tracks, and the difference between high and low settings is not big, gears might seem long on some tracks, and they might seem short on other tracks like Monza.
Here's a link to the SF15T mod:
http://www.sandrox.net/ferrari_sf15t_beta_0.7.rar
Installation:
Just drop data.acd and optionally the UI folder inside the car's main folder.
Feel free to leave your feedback here.
CREDITS: I want to thank OSRW drivers for providing feedback on these physics and for using them for their league, as well as the SF15T team for their amazing work.