Formula Grand Prix mod by SATLAB (1.1)
PLEASE READ ALL THE DESCRIPTION IF YOU ARE CONFUSED ABOUT THIS MOD
After a work of a couple of months I'm proud to present to you a "special" mod.
Formula Grand Prix is a generic Formula 1 © car which delivers over 800 bhp, with a 6-speed gearbox and a mid-high-downforce profile.
But what makes this mod "special" ? Well... the carshape, textures, performance, helmet, etc. are all based on the Grand Prix 3 game developed by Geoff Crammond and released by Microprose in 2000.
Hence the mod itself is a tribute to the Grand Prix series and the man behind it, Geoff Crammond.
The Grand Prix game series is well known for being one of the first F1 racing simulation. The series released his last chapter, Grand Prix 4, in 2002, leaving one of the biggest modding community around every game of the series.
So... why did I choose Grand Prix 3 for the tribute?
First of all, this year is the 20th anniversary from the first release of the game.
Another reason is more "sentimental"... I spent thousands of hours on this game back in my childhood and it's a great pleasure to see it on a modern graphic engine.
Moreover... the GP3 carshape is well suited for an AC mod: GP4 would've been very difficult to replicate because every car is different from each other and it has much more polygons, GP2 instead was way too simple in his carshape and it wouldn't have looked nice in my opinion in a modern graphic engine.
So... in other words... GP3 was the best compromise between past and present.
"But SATLAB... what happened to this mod?? This car is ugly... This is not the super high polished, 8K textures, hyper accurate AC mod I'm used to!!1!!11" -
Well calm down... let me explain...
The goal of this mod is to bring to you all the "fashion" and the "spirit" of the late 90s/early 2000s racing games. The model is exactly the same as the GP3 carshape (obv created by me from scratch) with the same textures. The same for the helmets. I tried to replicate a more "arcade-y" style physics closer to the original game (I didn't think too much about realism). The setup is very
simple, you can change just few things (aero front and rear, 2 slick tyres mesh, simple suspensions setup). The sounds are sampled from the original game.
The only thing that I modernized is the steering wheel... in the original game the cockpit and the steering wheel were a fake 3D/2D model; in this mod they are recreated in real 3D with high quality models and textures.
So the mod is just designed for fun and semplicity (the mod is also very light so if you have a low-end pc and you want an F1 alike experience this mod could be your choice).
I really hope you will enjoy it as I did
A special thanks also to @Whills which inspired me a lot in this project (he did the same but on rFactor and AMS... and his mod has also F1GP and GP2 )
Making a mod from scratch it's a very hard work, if you liked it and you want to offer me a beer (or an espresso) you can donate at the following link: https://paypal.me/SATLAB?locale.x=it_IT
1. Copy the "content" folder from the compressed downloaded file into your assetto corsa directory.
Example: C:\Program Files (x86)\Steam\steamapps\commo\assettocorsa
2. Enjoy it
Formula Grand Prix carshape has the same UV mapping as GP3 original carshape.
So if you would like to add other skins (real or fictional) from the GP3 moddding
community you can. All you need to do:
1a. Download your selected skin (i.e. https://www.grandprixgames.org/list.php?42)
1b. Download a GP3 carset (i.e. http://emac.sportplanet.emacberry.com/games/gpxseries/gp3/index.html) and convert the skins in bitmap with GP3Edit (http://fileplanet.emacberry.com/download.php?file=001/0146new/_gen/gp3/editor/gp3ed113.exe)
2. Convert it in PNG (you can use Paint for that)
3. Save it in your skin directory as liv.png
You can do the same also for the helmet skin... the only thing that changes is that you must save the
helmet skin as helmets.png
3D Model: SATLAB
Textures: Microprose, converted and reworked by SATLAB
A big thanks to the GP3 modding community who provided me some important tools:
-GP3 Edit (Steven Young): textures, team-art & performances
-GP3 Phyisics Editor (Aubrey Windle): physics
-GP3 Sounds (Damien Legros): sound samples
-GP3 CarEditor (Paul Hoad): 3d model references