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Formula Ford - Russell Alexis Mk.14 1.1

1967 entry-level open-wheel racecar.

  1. Stereo
    1967 Russell Alexis Mk. 14 Formula Ford

    UPDATE NOTE: Version 1.1 uses a different car folder name than version 1.0. To be clear, russell_alexis_mk14 is the latest version.

    Open 7zip file.
    Navigate through MODS\Russell-Alexis_Mk14\, extract content + system folder to AC root folder.
    Does not overwrite stock files.

    Stereo - 3d model, textures, physics...
    Ryno917 - skins
    mclarenf1papa - physics polish
    Gary Paterson - driver animations
    Kunos - audio from the Alfa Romeo GTA
    hhh316 - sand detail image

    What is a Russell-Alexis Mk.14?
    Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
    Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
    The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.

    It's a 50 year old car, of which originally less than a hundred were hand built. The mod represents one of these as it would run in current vintage Formula Ford series. This means that some aspects of the physics are arbitrarily decided; for example, the tires and dampers are wear items and something plausible was provided, since users could replace them anyway. The two tire compounds are labelled North and East because they would be running in different series; North is a 90s Formula specific radial with a stiffer sidewall, East is a 60s generally available car tire - in the 60s road cars would actually run on 165/55s, by the 90s no new cars were using such a small tire. Both are a fairly hard long-wearing compound.
    The default spring settings match period setups for the car, which are quite soft, but a wide range of spring settings are available.
    The brake bias and antirollbars default to a fairly safe setup; even so on cold tires the car is happy to wander around the road.
    The engine is a healthy 1.6L Ford "Kent" stock block and pushrod 8 valve head, as specified in the series rules. It probably has been fine tuned to more power than it had in 1967, generating over 100 horsepower, but to be fair, safety regulation changes have made the car heavier.
    Gearsets are a fairly thorough catalogue of available parts for the Hewland mark 7 and 8 transmissions.

    The Mod Itself
    It's been a long time coming. I threw the first few pieces together in late 2015, after deciding that AC lacked a straightforward, lightweight no-downforce single-seater. Over the next year I built a fairly complete model, and at the beginning of 2017 I went into what I thought was the final push. Get everything unwrapped, textured, a few final missing objects, done.
    Obviously that effort never finished, I had other work to do. It sat untouched for a bit more than a year while I made the Ford F350, Dodge Monaco, played with custom shaders, and worked on another unannounced project. I am not especially good at working on more than one mod at a time. This November I finally made room in my schedule and banged out the final 70-80 object unwraps. (as it stands it has a slightly terrifying 149 separate objects, many of which are animated)
    Bringing onboard one of the new shaders allowed a never-before-seen level of graphical accuracy. The brass bolts look like brass. Skins have gloss paint and metallic sheens living in harmony. It's finally looking how I want it.
    The long timeline has led to a somewhat uneven quality - the model overall is 130,000 triangles, half what more recent official cars for AC have. Just the nature of hobby projects I suppose. I don't feel like it's lacking, but there are certainly signs of age on the model. Well, 3 years. It happens.

    Skin Template
    Wireframe and body AO are provided in the car's folder, along with more detailed instructions on what textures to use.

    Known Issues
    Custom shader is only fully compatible with the original showroom, not the CM one.
    With the Shader Lights Patch active, one of the hoses does something weird, and dashboard can get odd shadows. The easiest solution is disable Shader patch entirely. But to be particular, Particles FX and Fake Shadows FX cause problems and can be disabled individually.
    Some AI parameters are a mystery to me, I haven't seen them crashing so I haven't tweaked them. I just don't drive with AI enough to find out their issues.

    Send me money?
    If you enjoyed the car, feel free to donate via Paypal.

Recent Reviews

  1. Neville Roberts
    Neville Roberts
    Version: 1.1
    Great fun on short tight tracks . Would love to hear more exhaust cackle on overrun though.
  2. João Tuning
    João Tuning
    Version: 1.1
    Spot on!
    Fantastic work
  3. Orange4000
    Version: 1.1
    Pretty much perfect modelling, and pretty much the perfect way to learn car control.

    Feels like it should have been part of the original Kunos lineup.

  4. Jugulador
    Version: 1.1
    Amazing singleseater... I love underpowered cars and this one fits like a glove. Thank you mate!
  5. Delta7Fox
    Version: 1.1
    Awesome car to drive! Thank you!
  6. jlnprssnr
    Version: 1.1
    Wow, I love the new exhaust and rollbar stuff. Really makes the game come alive with small variations like this
  7. Toonces
    Version: 1.1
    Fantastic! Exactly like the Formula Fords I drove at Lime Rock in the late Sixties, including the lurid slides and the surprisingly easy recoveries. Kudos!
  8. rosgillies
    Version: 1.1
    Brilliant 5 stars+
  9. Scarystuff
    Version: 1.1
    - pack data for ease of online

    Thank you for fixing this. Now we can finally use it in races :)
  10. wombat999
    Version: 1.1
    Excellent mod and one that takes me back to my first experience of racing an open wheeler. FF1600 celebrates its 50th Anniversary in Australia this year and your mod takes me back to a misspent youth.
    Great work.
    Version: 1.0
    Great work, Good, Very good MOD. thkx.
  12. redoer
    Version: 1.0
    Excellent! What I miss is "look back" view
  13. Wally Masterson
    Wally Masterson
    Version: 1.0
    Looks and handles great. Very believable.
  14. Voltaire
    Version: 1.0
    Excellent Mod !! great work ! thanks a lot
  15. thealexway
    Version: 1.0
    Really great mod! wold love if you could do a slightly more modern formula ford such as a Swift SC92! Could use the sim as a great practice tool if so! Keep up the great work!
  16. funked1
    Version: 1.0
    love this
  17. Feint
    Version: 1.0
    Really awesome. A weird bug. In CM Showroom, all the wheels appear white. I figure it's related to that custom shader issue you mentioned. But just in case people rebuild the previews, all of their cars will appear to have the same problem. The cars look fine in game.
    1. Stereo
      Author's Response
      Yeah, it only works with the built in AC preview generator.
  18. Neils on Wheels
    Neils on Wheels
    Version: 1.0
    Excellent mod certainly one of my favorites. I have one slight issue(in VR), if i choose a darker skin i can't see through the windshield as its too dark.
  19. vash59
    Version: 1.0
    Wow, high level here. Great work, it's awesome . Thank you very much
  20. Gerry Sauga
    Gerry Sauga
    Version: 1.0
    Thank you for this fantastic mod. you can see the passion and the attention to detail everywhere. Especially in a racing class that has been missing so far. Thanks again for the wonderful work!
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