(Fictional) 2017 No.58 Strakka Racing 650S GT3 Livery Competition Entry 1.0

Strakka Racing Entry

  1. Charles Amyouni
    (Fictional) 2017 No.58 Strakka Racing 650S GT3 Livery Competition Entry


    This is my beloved entry for the Strakka Ultimate Livery Competition for the upcoming Blancpain GT 24 Hours of Spa.


    v1.0 Changelogs:
    - Added more valid sponsors.
    - Fully implemented Chroming Effect onto the car's bodypaint area.
    - Adjusted every DDS files that is meant for the SKIN LIVERY to have 6 Generated MIPMAPs instead of 3.
    - Separated some detail DDS Files exclusively for the Car's Body Paint Area to avoid conflict.
    - Adjusted the material "CARPAINT" to use a different attributes of values to achieve Chroming Effects
    - Changed some Saving Formats of the DDS Files for the SKIN LIVERY to achieve better effects transition when viewd in-game.
    - Added the United Kingdom Flags on both sides of the Carbon Fibre Wing.


    Things to do:
    - Update the LODs to make it compatible with the modified 650S GT3
    - Update the Preview Picture file with the latest visuals of the livery (forgot).
    - Further improve necessary details (like arrow indicators on the locks).
    - Change Black Decal Areas with Wireframes into real Carbon Fibers instead.
    - Refine as decals to make them more sharper.
    - Add real driver names that was meant for the car when it was still an entry for the Strakka Racing Livery Competition.

    Things to do (v2.0):
    - Adjust some UVMappings on the front Windshield (Interior & Exterior) making it possible for me to make the "Position Lights" present on the Blancpain/IMSA-like.
    - (Optional) add function-able endurance lights on the front of the car.


    The things this modified 650S GT3 cannot do:
    - No Damage Normal Mapping & Dust Overlay Effect Support, scrapping these things made it possible for the car to "Chrome".


    Congratulations to Jorrit van Dasselaar for winning the Livery competition, enjoy the race for us with your creation, Godspeed!

    My actual entry template submitted to McLaren on the 4th of July.


    Requirements: The entire thing WILL NOT WORK without these three.
    1. Assetto Corsa DREAMPACK #3 DLC Pack (This DLC contains the 650S GT3)
    2. Car Manager Tool (So you can have the Engine Sounds of the original 650S GT3 be transferred to the modified 650S GT3)
    3. KUNOS Simulazioni's Original Engine Sound or FONSECKER's 650S GT3 Engine Sound (let the Car Manager Tool assess that for you).

    1. Extract the "content" folder to your Assetto Corsa Main Directory.
    2. Move the following files shown on the JPEG file included on this archive named "LOOKATTHIS.jpg".
    3. Use Car Manager Tool to let it generate the Engine Sound Bank File from the original 650S GT3 to the modified 650S GT3)
    4. That's it you are done!

    IMPORTANT: I only included the modified parts where the Chrome Effect was made possible. You need to own the DREAMPACK #3 DLC Pack to get the other files on your own. Be sure to look at the "LOOKATTHIS.jpg" file to see what do you need to copy onto the modded 650S GT3.

    Also be sure NOT to copy the entire content inside the SFX Folder - Let the Car Manager Tool do this for you so you will hear the engine sound in-game. I heavily recommend using FONSECKER's version.


    It is not required but if you can spare something it will help me a lot in return and more future projects such as this will be present.

    The things you need from the original 650S GT3 by KUNOS (Dreampack 3 DLC) are as follows:
    - (FOLDER and its contents) Animation
    - (FOLDER and its contents) SFX <---- Use Car Manager Tool
    - (FOLDER and its contents) Texture
    - (FILE) body_shadow.png
    - (FILE) collider.kn5
    - (FILE) driver_base_pos.knh
    - (FILE) logo.png
    - (FILE) tyre_0_shadow.png
    - (FILE) tyre_1_shadow.png
    - (FILE) tyre_2_shadow.png
    - (FILE) tyre_3_shadow.png

    Enjoy the mod!

Recent Reviews

  1. Baron3105
    Version: 1.0
    The most beautiful skin I have ever seen should be on a real car...
  2. jgm57
    Version: 1.0
    A unique piece of work!
    1. Charles Amyouni
      Author's Response
      Thank you, will improve this further as soon as possible :)
  3. jack.seller33
    Version: 1.0
    Remove your wireframe it sucks, it spoils all your work
    " dieu EST mon droit " grosse faute
    1. Charles Amyouni
      Author's Response
      Thanks for the advice, I'll consider removing the wireframe as soon as I get some rest, skin's not yet the final version especially with the details.

      Been working on this 12 hours per 2 days straight ;)
  4. TheReaper GT
    TheReaper GT
    Version: 1.0
    Nice update, but, there's any reason to have the entire car folder zipped?
    1. Charles Amyouni
      Author's Response
      Its not the entire car, I only included the parts of the car that was modified.

      You still need to transfer the required files onto my modified car in order to make it work.

      Its necessary for me to include or else - this update wouldn't be possible. ;)
  5. blackcelica
    Version: 0.5
    Superb skin, one of the best. I take it the wireframe layer embedded in the texture is intentional until its finished?
    1. Charles Amyouni
      Author's Response
      Thank you very much - Yes it is intentional, but its still present on the final version. It signifies that the livery has never made it out of the virtual racing sim world hahaha :D
  6. antirussia81
    Version: 0.5
    Bloody Nora... Very impressive. I would love to see it on a race track.
    1. Charles Amyouni
      Author's Response
      Thank you very much I'm really glad you like it :)
  7. darkelf1
    Version: 0.5
    What a beauty..........
    1. Charles Amyouni
      Author's Response
      Thanks a lot! ;D
  8. TomWeaponX
    Version: 0.5
    Just waou!!! Excellent job!
    1. Charles Amyouni
      Author's Response
      Thank you very much :)
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.