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FFBClip app 5.3

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V5.3
*Fixed a small bug preventing default target gains above 100%
V5.2
*Corrected wrong range of the default strength slider
*Adjusted graph refresh default value (was set to 0.5, now default to 2)
Changelog:
V5.1

* Added run in background
*Fixed default value for graph refresh
Finally, the new version is here.
A total rewrite again. Most of the code is new.

There is now a Forcefeedback strength slider. At 100% this is the full range of your wheel, with very little clipping. Reduce it for a lighter feel and more headroom, increase it for stronger ffb and more clipping.

There's an option page with some new settings:
Manual override. Auto is now the default state, but enable this for full manual mode
DD-mode. Enable this if you have a DD wheel. It will set all gains in Nm, and enable the hardware torqque slider. Set this to your wheel's maximum sustained torque.
Display mode and refresh. Sets the graph mode and refresh speed in refresh/second
Dynamic mode threshold sets how high the dynamic mode is allowed to set the gain. Experiment until you find a setting you're happy with.
Dynamic mode intensity sets how fast the gain will ramp up after a corner.
This update should fix the "Stuck at 200% gain" bug that could occur when you paused the game.

Also added Whitestar's great app icons.
v4.3.2
* Added PreferGraph to FFBClip.ini. Set to 1 to have Graph as the default view
* Reset button now resets the gain to 100% and sets manual mode
V4.3.1
* Added "Light" mode. This will allow very little clipping
* Fixed the Target Gain calculation. It should now work as expected. With very low target gains you may exerience some clipping even in light mode (TG less than 60%). This is due to the new method and some limitations I had to make for performance and clarity.
V4.3 Changelog
* Cleaned up the code significantly
* Cleaned up the UI significantly
* Split the Dynamic mode from the profiles to a separate button. Dynamic mode will now always set "Auto" mode, and always disable auto mode when toggled back off
* Finally added a reset button
* Removed the logging feature

With the new method you can end up "chasing" the gain a little in manual mode in the beginning. This is due to the fact the app will have too little data to make a reliable suggestion. Just leave it in auto for a little while and it'll settle down after a few minutes.

As always, report bugs and performance issues. The Histogram updates every second, the graph at 30ms intervals. The histogram is still the more graphically intensive display mode, but it really shouldn't be THAT hard on your system.
Changelog:
v4.2

Added histogram mode, and made it the default method.

Histogram stores the time spent at each force level, and use that as a basis to calculate the gain needed. This results in a much more stable compromise, and it's much more solid for "difficult" tracks like Spa and Nordschleife.
Changelog:
v4.1.3

Fixed Maximal mode division by zero error
V4.1.2
Hopefully fixed all modes this time.
Adjusted initial dynamic mode, it is a lot less harsh now. The normal dynamic mode is untouched.
App now correctly loads gains from the Combo.ini file.

V4.1.1
Fixed Global mode.
V4.1
Fixes:
Manual mode when finished gathering data now works
New PreferManual mode in FFBClip.ini makes the app always start in manual mode
New PreferGlobal mode in FFBClip.ini makes the app use the built-in gain saving system (user_ff.ini)
New rendermethod should allow VR users to use the app. The app now runs even when hidden in the right hand app menu. Should be good for screenshots too.

V4.0.1
Fixed a tiny typo that prevented manual mode after the app is satisfied it has enough data.
v4.0
Complete rewrite of the entire app, from the ground up. The big changes are outlined in the above text.
Load and save gain per car/track combination
Logging of FFB values to a file
Config file for basic app setup. The different options are explained in the file