Ferrari SF71H Mod
This mod has 2 installation options, you can either paste in the ready made ERP files with all the updated textures and mipmaps, or import in the textures manually using ERP Archiver (version 6.1 of EEA recommended). I recommend the EEA installation.
If you wish to use this mod as a part of your own mod, you are allowed to do so as long as I'm credited. I don't mind if you modify the files and upload them yourself but I wish to be credited if you do so.
Thank you for downloading! All feedback is appreciated, and if you find any issues let me know so I can attempt to fix it. Make sure to include all the information possible when informing me of an issue, I can't fix it if you just say "crashes game", I need to know at what point in the game, around which cars, in which mode, which installation option was used, etc. to be able to tell if it's an issue with the mod.
Thanks to @jburon72 for making the racesuit and racecrew included in the mod, and to @Dimitar Vitanov for making both helmets and glove logos included.
Notes:
I strongly recommend using EEA to install the mod if possible
If possible use ERP Archiver to show me file details. I will do some testing on my own as well to see if I can replicate the issue and fix it.
The Rayban logo is mirrored despite there being a close to real position on the decal due to the fact that the decal UV map is assummtrical. The RayBan on the decal goes much lower on one side than the other making the silver design almost impossible to do with it on the decal. I will attempt to make a version with it on the decal in a smaller size and different angle but for now it's mirrored.
The AMD logo is on the side of the nose instead of the Kaspersky logo because Codemasters made the decal UV map so that there is only one Kaspersky logo and it goes in both places, as Ferrari changed the position of the Kaspersky logo and added the AMD logo changing that caused AMD to appear on the side of the nose as well. To my current knowledge there is no good workaround but if I find one I will make it,
Timelapse of the mod being made
This mod has 2 installation options, you can either paste in the ready made ERP files with all the updated textures and mipmaps, or import in the textures manually using ERP Archiver (version 6.1 of EEA recommended). I recommend the EEA installation.
If you wish to use this mod as a part of your own mod, you are allowed to do so as long as I'm credited. I don't mind if you modify the files and upload them yourself but I wish to be credited if you do so.
Thank you for downloading! All feedback is appreciated, and if you find any issues let me know so I can attempt to fix it. Make sure to include all the information possible when informing me of an issue, I can't fix it if you just say "crashes game", I need to know at what point in the game, around which cars, in which mode, which installation option was used, etc. to be able to tell if it's an issue with the mod.
Thanks to @jburon72 for making the racesuit and racecrew included in the mod, and to @Dimitar Vitanov for making both helmets and glove logos included.
Notes:
I strongly recommend using EEA to install the mod if possible
If possible use ERP Archiver to show me file details. I will do some testing on my own as well to see if I can replicate the issue and fix it.
The Rayban logo is mirrored despite there being a close to real position on the decal due to the fact that the decal UV map is assummtrical. The RayBan on the decal goes much lower on one side than the other making the silver design almost impossible to do with it on the decal. I will attempt to make a version with it on the decal in a smaller size and different angle but for now it's mirrored.
The AMD logo is on the side of the nose instead of the Kaspersky logo because Codemasters made the decal UV map so that there is only one Kaspersky logo and it goes in both places, as Ferrari changed the position of the Kaspersky logo and added the AMD logo changing that caused AMD to appear on the side of the nose as well. To my current knowledge there is no good workaround but if I find one I will make it,
Timelapse of the mod being made