Ferrari 288 GTO

Ferrari 288 GTO Version 1.2.6

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Apologies for the quick succession of updates to those who had just finished grabbing the last one. But in case you were wondering why the car would only rev to like 7.5K when it's listed at 7.8K, it's because the gauge was off and not displaying at the right scale :o

If you cba downloading a complete 150meg updated file you can easily fix it yourself by going into data/analog_instruments.ini and changing [RPM_INDICATOR]'s STEP=0.0245 to 0.025
No other change was made to either cars other then updating the readme's version history.

Enjoy, and here's hoping I didn't miss anything else :p
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- Version 1.2.5
* fixed readme to credit schUPpor for his Martini livery
* fixed power curve in UI to reflect the one used in-game for both stages
* added shift light to Group B stage
* beefed up the Group B exhaust flames
* Updated tyre model, doesn't feel much different but it's a little less grippy, especially for street90s.
* Altered group B default setup to have more negative camber and toe in rather than toe out in the front. It didn't make a lot of sense to use the 'safe' factory settings for this version.
* Fixed missing Ambient Occlusion on Group B rossocorsa skin.
* Fixed skin template for group B not applying Ambient Occlusion properly due to an alpha channel being present on the layer.
* Added schUPpor's Pioneer livery double pack and Martini skin.
* Included Rolf's alitalia skin update.
* Updated all skin previews for consistency to match kunos style better.

This is very likely going to be the final update for this car.

Never say never of course, I might have screwed something up that I need to quickfix or someone might have an awesome suggestion or improvement, but with the tyre model update and minor fixes I have nothing left on my todolist.
The model, textures and shaders are all as good as I can make them. The group B IMO needs no LOD_B and it would be too time consuming for what it's worth. If I ever create the low res cockpit for the 288XX or Evoluzione I'll try and integrate it here as well, but it's not planned right now. The physics is in our opinion pretty much where it should be, and we have no sound artist.

My thanks go to all who contributed and to the people who supported us during development!
* Fixed left front popup light brightness, improved headlights (thanks ivy_090!) and fixed tail and brake lights.
* Fixed Group B stage turbo, you won't constantly damage it anymore.
* Added gear lever animations to match Sover's gear change driver animations.
* Added Rolf Kazamba's Group B Alitalia livery
- Version 1.0 (what's in a number right? There's always work that could be done)
* Physics updated to AC 1.3 (old tyre model)
* New Group B upgrade available, trying to represent a GTO when fitted for rallying. Turbo pushed beyond stock limits, better brakes, slick tyres, adjustable final gear ratio, increased ride height, suspension changes and additional setup options. Group B stage has a model to match, featuring extra wide rear fenders to house the much wider tyres and a race interior.
* Removed slick tyres from stock version, they were meant for Stage upgrades and got left in by mistake.
* Right side tyre thread now points the right way.
* Front lower air intakes reduced in height to match the real thing
* Performance updates for road model, now includes COCKPIT_LR and LOD_B, also fixed missing compression on LOD_A.
* Reupholstered the interior, dashboard and all the fabric bits look much better now with ambient occlusion and red fabric in the seats.
* Plugged the hole inside the steering wheel housing for those who prefer playing without the wheel showing and could see through the mesh.
* Updated skin template with missing popup lights ambient occlusion
* Updated driver animations (Thanks to Sovers again)
Thanks very much to Sovers for his help, both the stuff I used and the kick in the pants it gave me to fix some other things up. Most importantly: the driver is now properly visible and actually holding the wheel!
Additional stuff includes proper tyres, popup headlights, shader and texture improvements of various kinds and the addition of 2 new colors as well as new colors now being trivial to add.

driver_tyres.png popup_headlights.png
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Physics have been redone from scratch (no more use of previous source data). It's a whole different animal now, but in a very very good way. It has retained it's agility and some of the brake oversteer, but it all feels much more natural now.

Forget what you did with this car previously, but remember to still sufficiently respect the twin turbo! Enjoy!

Also included in this update are some visual improvements to the lights and ambient occlusion on the exterior.
Apparantly if you're unlucky, the ferrari_288gto/sfx/guids.txt needs to be named ferrari_288gto/sfx/GUIDs.txt or you'll have no sound.

You can make this change yourself by just renaming that file locally if you don't feel like downloading 50meg again. Thanks to brownninja for letting me know the issue and the fix.

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