F1 RSS 2016 Complete Pack 1.1.1

f1, rss

  1. Nick9320
    2.jpg F1 RSS 2016 v1.1 mod for Automobilista

    Features:
    — All 2016 Formula 1 season cars, every 22 drivers;
    — UHQ-textures for cars, HD helmets;
    — High-detailed steering wheels;
    — AMS tyres features;
    — F-Extreme physics and sounds.

    Changes in v1.1:
    — 2016 season drivers suits for Ferrari, Force India, Manor, Red Bull, Renault and Sauber;
    — Abu Dhabi GP livery for Red Bull RB12;
    — Veh-files FFB fix;
    — Drivers rcd files for better AI in single player races;
    — New cams by gamer19 (big thanks to you mate!);
    — fixed Force India steering wheel's RPM leds.

    Changes in v1.0:
    — Cars: optimized gen-files for better fps, fixed driver's body instance;
    — Steering wheels: added LCD displays and stickers, new stw's for Ferrari, McLaren and Force India;
    — Tyres: fixed sand textures and tyre 3d;
    — Helmets: fixed helmets material;
    — Cockpits: fixed mirrors position and ingame generation;
    — Drivers suits: new suits for McLaren, Renault, Haas, Mercedes, Williams and Toro Rosso, new material for better visual on night races;
    — Showroom: added table with driver's helmet.

    P.S. Created with big love to Formula 1 and gMotor games (Automobilista and rFactor) for simracing fans like me.

    More infos:
    RSS Modding Group Facebook page
    SimRace.su

    3.jpg 4.jpg 6 (1).jpg 7.jpg 8.jpg AMS 2016-07-18 23-47-487.jpg AMS 2016-07-18 23-47-488.jpg AMS 2016-08-25 10-05-32-31.jpg AMS 2016-10-21 01-39-13-39.jpg

Recent Reviews

  1. dreamer al
    dreamer al
    5/5,
    Version: 1.1.1
    I dont't know how I had missed this previously. Excellent mod. Thank you for sharing.
  2. Bakimaster91
    Bakimaster91
    5/5,
    Version: 1.1.1
    GREAT MOD! However, there is a problem with shadows undearneath the car - its flickering when at higher speeds, it is not looking good.
    Also , I think that RB12 rims are much too bright even when shadowed...
  3. Vladimir Blokhin
    Vladimir Blokhin
    5/5,
    Version: 1.1.1
    Thank you very much!!!
  4. gamer19
    gamer19
    5/5,
    Version: 1.1.1
    Together with CART Extreme RSS F1 2016 is my favorite mod, in AMS and even more...
    And I'm so proud and happy that I have been part of both of them ! How lucky I am huh ?? =)

    Thank you Nick my friend and huge thank you to all the crew !
    1. Nick9320
      Author's Response
      Thanx for everything you did mate! It was a big pleasure to working with you! :)
  5. ClimaxF1
    ClimaxF1
    5/5,
    Version: 1.1.1
    One of the best F1 mods around, really appreciate the update, thank you!
  6. paulof12015
    paulof12015
    5/5,
    Version: 1.1.1
    Fantastic mod! ... great quality, congratulations.
  7. whitewolf1z6
    whitewolf1z6
    5/5,
    Version: 1.1
    Nice work! but there are some textures missing
  8. REICOU
    REICOU
    5/5,
    Version: 1.1
    This mod is awesome, but I think that is there a error whit the first link of download, because is the Pach v 1.1, not the v 1.0,
    and that's why cars are missing textures.

    Sorry for my bad english :P
  9. Sean
    Sean
    5/5,
    Version: 1.1
    Fantastic job! Excellent skins and great detail on each individual cars bodywork.
  10. MaxiSabino
    MaxiSabino
    4/5,
    Version: 1.1
    the improvement of ffb was awesome. Sadly the fps in this mod is very bad....
  11. KoshaPashkin
    KoshaPashkin
    5/5,
    Version: 1.1
    Just add this in f1rss2016.SRS after DRS-Race4Rules = 7

    DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
    DRS-MinimumCrossings = 3 // the minimum number of times the cars have passed the detection point before it becomes active
    DRS-TestDayRules = 1 // for all rules settings:
    DRS-Practice1Rules = 1 // -1 means disable DRS
    DRS-Practice2Rules = 1 // 0 means DRS is active everywhere on the track
    DRS-Practice3Rules = 1 // Positive values should be interpreted as a bitfield with the following bit values:
    DRS-Practice4Rules = 1 // 1 = DRS is active only in detection zones
    DRS-Qualify1Rules = 1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
    DRS-Qualify2Rules = 1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
    DRS-Qualify3Rules = 1 // so for the full DRS rules you use the value 7 (1+2+3)
    DRS-Qualify4Rules = 1
  12. cico76
    cico76
    5/5,
    Version: 1.1
    Same here, no DRS, Thanks.
  13. erckM
    erckM
    5/5,
    Version: 1.1
    Very good, but I have a problem, for me the cars are without drs. Is that just for me or did someone else notice that too?
  14. BurritosBR
    BurritosBR
    5/5,
    Version: 1.1
    Thank you so much man !!! I-N-S-A-N-E WORK YOU GUYS GOT HERE <3
  15. Kinex
    Kinex
    5/5,
    Version: 1.1
    Finally a realistic 2016 season mod !!
    only needs some talent files and real sounds
  16. BattleOvce
    BattleOvce
    5/5,
    Version: 1.1
    Fantastic
  17. gamer19
    gamer19
    5/5,
    Version: 1.1
    Finally !
    Off for some testing now. =)
  18. EuroDanny
    EuroDanny
    2/5,
    Version: 1.0
    Beautifull cars but the FFB is just taking the fun out of driving them. It's spikey and feels dead in the corners.
  19. Steve Bird
    Steve Bird
    5/5,
    Version: 1.0
    Superb. Are there any talent files doing the rounds yet?
  20. HK2014
    HK2014
    5/5,
    Version: 1.0
    A Must-have mod! except the FFB a bit too strong, everything's perfect!
    Have you planned to make real sound corresponding to the engines ?
    1. Nick9320