F1 22 Mod (Official)

F1 22 Mod (Official) 1.1.3 (FINAL)

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- Added the lowLOD chassis, made by @colephelps1. This helps increasing the game FPS for better performances and less lags.
- Modified the OSD while you're on track.
- Implemented the official F1 font into the game.
- Updated the sponsors of the final races of the 2022 season.
- Updated the AI's skills in the database file.
- Updated the AI's performances XML and CTF files for each track: less speed deficit on the straights and way better corner navigation.

This is the last update of the 2022 season mod. If there are still any existing bugs, I'll leave it to the 2023 season.

HAPPY NEW YEAR!
- Added the BETA VERSION of MyTeam option (you have to install the main mod first!). The grid will be expanded to 22 cars! Editor file added so you can create custom liveries. Credits to TheoDev for the creation of the model, and @colephelps1 for the conversion to make it compatible with this game.
- 2-Safety-Cars-on-track bug in Career and Season Challenge modes have been patched.
- Added an updated language file.
- Updated every individual AI's skill as of the Japanese Grand Prix.
- Updated the sponsors of the Singapore and Suzuka tracks.
- Added the official 2022 chassis converted by @colephelps1. I slightly modified the T-cam colors and a few liveries. Updated cameras for all teams as well - thanks to @pedroHfe.
- Substantial reduction to the cars and tracks textures. All car textures are now in 2048 x 2048 and dxt1 type.
- Revamped database, your game is gunna CORRUPT with this version.
- Added the 2022 engine sounds by @irfanbhr95.
- Revamped the Delhi and Bahrain Endurance tracks to look more French-like and night-race-like, respectively.
- Patched the AI racing line bug at the Bahrain Endurance Circuit, special thanks to @PaoloManzi.
- Updated the sponsorship placements of all the official tracks, up to the Italian GP.
- Added the new Williams steering wheel made by @pedroHfe, also updated the textures of the other teams' steering wheels.
- Added the 11th team in the database file - you won't see it in the menu and can't drive for that team, but you can modify some parameters in the database if you wanna include it on the grid.
BUG: (READ CAREFULLY!) if you play career mode or season challenge, the team is somehow visible. I've made the drivers stall on the grid and DNF after a few seconds, so they can't disturb a supposed 20-car race.
- Faster and better AI's.
- Temporarily removed the 19-track option and the old handling models due to the database and AI revamps.
- Reduced the resolution of all the tracks' surroundings and the AI cars, for smoother gameplay. Because of this, the file size has been reduced by 13.8%.
- Updated the sponsor placements of the Canadian, British and Austrian GP's.
- Removed the annoying bollard at the end of the Swimming Pool chicane in Monaco.
- Added the BWT sponsors to the P1, P2 and P3 boards.
- Added a new handling model - as many of you had difficulty with the previous version. I've still kept the old handling models for you guys to choose.
- Added an 'ultra-fast cars' handling model, where ur cars will be like a rocket and all the laptimes are gunna be even faster.
- Adjusted AI's for better racing (that braking early thing is still there sadly)
- All the AI drivers' overall performances have been re-adjusted as of the Austrian GP.
- New pictures of Norris, Magnussen and the Aston Martin drivers in the menu.
- Language file fix (in the previous version the Miami GP and Russian GP's were swapped, creating confusions).
- The Aston Martin car has now got the black Halo, thanks to @bartołmiej2021
- FINALLY, THE WAIT IS OVER. All the official liveries are now based on the 2022 chassis.
Credits to:
1. @rafiq217 for the 2022 chassis conversion and @colephelps1 for the total rework, so that all the liveries would be doable and would look more realistic.
2. @colephelps1 for the Ferrari livery and @Febrian for the Mercedes and part of the Alfa Romeo. I only made a few tweaks on those liveries as their works are rly close to the real-life counterpart. The rest are all made by myself.
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- New starting logo.
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- Big changes on the track sponsorships:
1. Reduced the file sizes as much as possible, but the textures are still in high quality.
2. Changed all the Pirelli sponsors on track into Pirelli 150-year logos.
3. Changed the title sponsors of some tracks, according to Formula1.com.
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4. The Miami track is now based on Sochi instead of Nurburgring. Nurburgring is now a bonus track as the Eifel GP. Note that if you're using the 19-track option, then you'll still get the Sochi track name instead.
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- Updated the language file with the new title sponsors and the new 'Miami' track.
- Some changes to the drivers' overall performance, as of the Spanish GP:

1. Vettel and Tsunoda have significant performance boost.
2. Albon and Bottas have slight performance boost.
3. Reworked the drivers' wetness ability with the new calculation formulae.
- New OSD added.
- Improved the performances of the gameplay, there are less lags now. Credits to @myflowitistrap
- Improved the visual effects and added sparks when the cars hit each other or hit the wall. Credits to @NeffO76
- Patched the pitlane bug on the Brands Hatch/Netherlands GP circuit. Thanks to @campulik98 for pointing this out.
- Changed the kerb colors of the Valencia/Jeddah track to white and green. Also changed all the tarmac colors to asphalt for better representation.
- Changed the sponsors in the Bahrain and Australian tracks to match real life counterparts.
- Added the new DRS zones for the Australian GP track, made by @canois.
- All 2022 liveries have been reworked and optimized.
- Changed the textures of some teams' garages.
- Added all the official drivers' racesuits and helmets of the 2022 season. Credits to @nikitao19 for the helmets, and @JamieG18 for the racesuits.
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- Reworked all the drivers' and teams' performances as of the Australian GP, including the resurgence of McLaren.
- Reworked on the teams' tire wears, as pointed out by @campulik98.
- Added the Reshade & SweetFX graphics enhancement mod by @ClimaxF1 if you'd like even better visuals.
- Re-added the old handling model (of ver 1.0.4) as an optional preference, if you're struggling so much with the new handling.

NOTE: ALWAYS OVERWRITE ALL THE FOLDERS/FILES, NOT SELECTIVELY, UNLESS YOU'RE REALLY KNOWING WHICH ONE CORRESPONDS TO WHICH ASPECT IN THE GAME.

NOTE 2: IF YOU USE THE 2ND LINK TO DOWNLOAD, DUE TO THE FILE SIZE LIMIT THE MOD IS NOT GUNNA BE FULL UNFORTUNATELY. SO I ALWAYS RECOMMEND INSTALLING ON GOOGLE DRIVE UNLESS YOU HAVE NO FURTHER OPTION.
- Added a new starting logo.
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- Added the official minicar logos of the 2022 season.
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- Added a new game mode with only 19 original tracks available:
Russia replaces Saudi, considering what happened in Jeddah during FP1, and in Russia in recent times.
China replaces Imola.
Sepang replaces Miami.
Hockenheim replaces Zandvoort.
Removed/Skipped races: Baku, France, Mexico.
- Slightly worsened the performance of the player's car. Now they are a bit more difficult to take the corners and a bit more likely to spin out.
- Penalties during main races are back! Thanks to @Jirste for pointing this out.
IMPORTANT!!! When you're about to race in Valencia/Jeddah, Turkey or Qatar/Endurance Bahrain, you have to: 1, set the flags and rules to "Corners cutting only" at the My F1/Settings/Difficulty menu, or 2, disable the rules with the Debugging/More Options as you pause the game.
- Improved the lighting of the Valencia/Jeddah track. Thanks to @jrmillan23 for pointing this out.
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- Made some adjustments for the AI's after the Saudi Arabian GP:
- Minor reduction in the performances of: Hamilton.
- Minor increase in the performances of: Perez, Vettel, Stroll, Ricciardo, Tsunoda and Latifi.
- Major increase in the performances of: Norris.

PROBLEM: There are some major lags in the gameplay, perhaps the models are causing this issue. still trying to find a way to fix this.
What's in this update: (READ THE SPOILERS!!!)
Made some tweaks in the players' cars handling, so that they are less likely to flip when you drive the kerbs.
NOTE!!! Some certain kerbs are still so deadly - they can still flip your car if you take them too much, so caution when navigating every corner is still the number 1 priority.
NOTE 2!!! When you lose your front wing the car only loses a minor amount of downforce, so you can still take the corners properly with only 8-10 KPH less than normal.
- Slightly reduced the consistency of every individual AI, their laptimes now will be more different every lap whenever they run in optimal conditions (clear track).
- Made some adjustments on the AI's performances so that they'll be a bit more cautious and will make less stupid mistakes during a race.
- When the AI's lose their front wings they'll go a lot slower than before.
- Adjusted the AI performances corresponding to each difficulty at all tracks.
- Made some changes on the AI's racing lines at some tracks to accommodate with the new handling. The old racing line files make them run outta the track and possibly crash out at certain corners.
Added new/extended DRS zones on a few tracks, including Brands Hatch, Imola and Estoril. Credits to @canois
- The optimized car models improve the FPS in-game.
- Added the McLaren Android livery, without the BAT sponsors on the sidepods and front wing. It's my own version.
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- Added the new number colors on the Mercedes: #44 is now predominantly yellow; #63 has some blue bits.
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Reduced the damage scaling for the AI's so there'll be less retirements in a race due to them keeping running into each other.
PS: I haven't been in the best mood in the recent days, so always read the description before reporting any issues, or asking any questions in my mod. Peace.
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- Fixed a visual bug on the shadow of the cars, making the rear tires "gliding" in the previous version.
- Added an optional camera mod, made by @inazuka romio, if you don't really like the default cams in this mod.
- Heavily adjusted the teams' performances as of the Bahrain Grand Prix:
  • Ferrari and Redbull often fight at the dead front, with Mercedes quite close behind.
  • Alfa Romeo, Alpine, Alpha Tauri and Haas often fight at the midfield.
  • Aston Martin, Mclaren and Williams usually run at the back.
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- Added some red bits on the halo of the Redbull.
- The cars have now got 18-inch wheels and wheel covers. All wheel cover textures made from scratch. Credits to @myflowitistrap for the model adjustments.
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- Added a brand new handling model, which gives you an entirely different driving experience. Credits to @myflowitistrap. NOTE: AVOID THE KERBS AT ALL COST AS THEY WILL FLIP OVER YOUR CAR.
- Added Max Verstappen picture in the career mode hub.
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- Swapped the sponsorships so that Crypto.com would be the title sponsor on the Nurburgring track (substituting Miami).
- Brought the Russian GP to the end of the track list and added extra info about it.
- Added the official driver images and team logos.
- Added Kevin Magnussen, who replaced Nikita Mazepin after his contract was terminated due to the Russian invasion of Ukraine.
- Added all the official 2022 liveries on the revolutionary MCL35M chassis made by @myflowitistrap. He said, there was a 2nd driver bug, but I was able to fix it :D if you want the solution then pm/dm me (I already told a few fellow modders).
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EXPECT A REVOLUTIONARY UPDATE WHEN THE OFFICIAL 2022 CAR MODEL IS RELEASED IN THE FUTURE!:D:p:thumbsup:;)
- Added the official livery and logo of Red Bull Racing in 2022.
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- Patched the bug in the Suzuka circuit where the AI's go wide at Turn 16.
- Added a new database option where the cars have 2021 performances (Mercedes and Redbull are fighting at the front). Requested by @inazuka romio

- Updated the McLaren livery with some sponsor alterations , according to DECALSPOTTERS.
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1. Changed the database so that the Option and Prime tires now have different colors on every track.
Credits to @colephelps1 for the discussion.

2. Changed the objectives of some teams in career mode.

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